Ozo In Depth Guide by BlazeChron

Ozo In Depth Guide

By: BlazeChron
Last Updated: Jun 23, 2017
26 Votes
Build 1 of 3

Ozo

Build: Weapon Ozo

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Celeste Skillshot hero. Her stun is easy to dodge with Three Ring Circus. Watch out for her ultimate as it's wide and not easily dodgeable
1
Skye Dodge her ultimate with Three Ring Circus. Her mobility is her strongest trait but you are just as mobile.
2
Koshka Koshka's early game is strong? Ozo can outlast her pathetic early invades. It's the Fortress teammate you should be worried about.
2
Skaarf Get out of his vomit with Acrobounce and Three Ring Circus. His ultimate can be stunned easily.
3
Baron Predictable and slow, just run up to him and quickly take him out
3
Petal Her munions give you extra health from your Three Ring Circus. You can use your Acrobounce to bounce on the munions and chase her. Watch out for Spontaneous Combustion as it will heal her allies because you are right in their face
4
Krul Pfft you are more agile than this pile of dead meat. Take advantage of his early game weakness and invade. Don't stay too long late game as his Breaking Point will melt you. Get Atlas Pauldron and destroy him.
4
Phinn Phinn was less dangerous than I originally thought. His ult actually helps you by pulling you into the enemy team. Your Three Ring Circus is really unpredictable and it will be hard for the enemy Phinn to land his Quibble. Don't use your ult on him. His perk prevents him from being stunned or moved.
4
Rona Not much of a threat. You can escape her slow with your Three Ring Circus and Acrobounce. Her Ultimate does nothing if you have Armor but still escape the ult.
5
Ozo You should be able to beat another Ozo after you read this guide ;)
5
Grumpjaw Avoid his ultimate
6
Joule Dodge her Hulk Smash and her Kamehameha with Three Ring Circus. Run circles around her so she misses her Thunder strike
7
Gwen Her Skedaddle will render your Bangarang useless. Negate her slow by moving with Acrobounce. Dodge her ultimate with Three RIng Circus
7
SAW He can bully you with his range. Take advantage of the time he spends in Supressing Fire. You are mobile enough to run far enough from him while he's losing his Spin Up stacks
7
Idris Blink may mess up the targeting of Acrobounce.
8
Blackfeather Just as if not more mobile than you. He will most likely go for your laner so stay close because if your laner starts to run away from you, he will get kited to death. Tell your laner to run towards you instead.
8
Glaive His Afterburn will put you in bad places. Use your Three Ring Circus to run after he uses his Afterburn. Most Glaives build a Tornado Trigger so build Atlas Pauldron or get melted
8
Lance His his Gythian Wall can hit you out of the air while chasing. Dodge his root and stun as they can put you in a bad position
8
Lyra Annoying. Her Bulwark locks down all your abilities and her slow will restrict your movements. Hit her while her bulwark is down.
8
Reim Dodge his skillshots. A good Reim will root and stun you, locking your abilities. Reflex Block his Ultimate.
8
Samuel His range is what makes him strong. Get up close and execute him. Dodge his ultimate with your Three Ring Circus.
9
Ardan Be very very very very careful in his signature Gauntlet. You don't want to Three Ring Circus into his brick wall.
9
Kestrel She can catch you out of the air and while using Bangarang and your Three Ring Circus range is too short so walk around it. She can disappear, stopping your ultimate
9
Ringo He will kite you. He will kill you. Ozo has no reliable escape and once he catches you he won't let go.
9
Vox Buy Atlas Pauldron. Both CP and WP Vox are threats. Take him out first he has a hard time running once you get close to him.
10
Adagio Stun his Verse of Judgement with your ultimate if possible. Good Adagios will have Arcane Fire on you every teamfight. Good Adagios will not let you stun him and will Reflex Block so prepare to get stunned and focused.
10
Alpha I main Alpha too. Alpha is a threat to all. A good Alpha ( like me ;) )will not miss her A. But for other Alphas, Just dodge her A. She'll spend a ton of time standing still for missing her A. Run from her ult if she's CP. If she's WP just tank the damn thing. Kill her in reboot
10
Catherine Her stun and silence will render you useless. You cannot dodge them easily with Three Ring Circus so you're better off running.
10
Fortress His mortal wound will make you more squishy.
10
Taka Dodges your ultimate like a boss. Will Kaku and run like a sissy. His ultimate will reduce your healing so be extremely careful. He can disappear, nullifying your ultimate.
10
Flicker Can't kill what you can't see or can't catch

Ozo

Build: Crystal Ozo

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Baron Your fortified health from Acrobounce should be able to let you tank the burst damage from his abilities, not that he can hit you in the first place
1
Celeste Cannot land her stun. Her ultimate tickles
1
Petal Munions are extra targets for Acrobounce
1
Rona There will be a red mist of her own blood after you're done with her. Not very strong.
1
Skaarf Free kill
2
Reim Super slow, roots cannot actually stop your Acrobounce halfway. Do NOT 1v1 he will rekt you anyway
2
Grumpjaw Quite hard to get hit by his ultimate while bouncing around
3
Ringo Free kill unless his positioning is good.
4
Blackfeather On point always off point. Careful of his execute though
4
Vox 1 second silence cannot do much.
5
Ozo 1v1
6
Gwen If she can land her stun (which is very hard) she will be very dangerous.
6
SAW Burst him down while he is using Suppressing Fire. Do not fight a SAW with full stacks
7
Adagio Use your Acrobounce to ignore his slow. Watch out for his Verse of Judgement it can STUN you
7
Fortress Can inflict Mortal Wounds. But his wolves provide more targets for Acrobounce
7
Lyra Try not to get snared
8
Joule Use Three Ring Circus to dodge behind her or Acrobounce to tank the full brunt of it with fortified health. WP will be a problem as she can get free Breaking Point off of you unless you burst her down. Can STUN you
9
Ardan His Gauntlet can STUN you. Without it you can get free Broken Myth stacks :D
9
Flicker What you can't see you can't kill. Your ultimate cannot stun stealthed targets
10
Alpha Too tanky
10
Catherine STUNS and SILENCES you
10
Glaive Can STUN you.
10
Idris CP Path is pathetic. It's the WP path you got to worry about.
10
Kestrel Can STUN you. And is a stealth character. great.
10
Koshka Can STUN you. Don't fight early on, unlike WP Ozo, CP Ozo cannot fight well early game
10
Krul Can STUN you. Can WEAKEN you. Buy Atlas Pauldron
10
Lance Can PUSH (grr) and STUN you. AFK the match D: jk don't try your best to not lose very badly
10
Phinn STUNS and PULLS. Like Lance do your best
10
Samuel Can make you SLEEP halfway through your Acrobounce.
10
Skye Can STUN you. Annoying to target with Acrobounce as her movements are as random as yours
10
Taka Another stealth character. Except with a Mortal Wound

Ozo

Build: Immortal Ozo troll

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Adagio Y
1
Alpha o
1
Ardan u
1
Baron
1
Blackfeather a
1
Catherine r
1
Celeste e
1
Flicker
1
Fortress i
1
Glaive m
1
Gwen m
1
Joule o
1
Kestrel r
1
Koshka t
1
Krul a
1
Lance l
1
Lyra .
1
Ozo
1
Petal G
1
Phinn o
1
Reim
1
Ringo r
1
Rona e
1
Samuel k
1
SAW
1
Skaarf n
1
Skye u
1
Taka b
1
Vox s
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
  No Threat

Table of Contents Top

Let's find out if Kraken is ticklish! Top


Thanks to Aedridon/KestrelUltedJFK for listening to me ramble on about statistics and theories
and KyChe for playing Adagio for me :D and being an OP Captain(Roamer)


Dream skin lol

Updates Top



Game Updates


[1.23] Nothing new for Ozo, which makes me sad :'(
[1.24] WOOT Ozo GOT BUFFED Acrobounce now gains fortified health(for Crystal builds) while speeding up Weapon Ozos Click here for my analysis of these buffs.
[2.0] Great. Ozo got nerfed. The speed and duration of Aggrobounce is now capped... *sigh*
[2.1] OZO SKIN REVEALED! AFTER ONE WHOLE YEAR
[2.2] CP Ozo now has shorter cooldowns, but where's the WP Ozo love? SEMC pls make WP Ozo viable :P
[2.3] Nothing new
[2.4] Nothing new ._. I hope SEMC decides to buff WP Ozo :/ Three Ring Circus is WP Ozo's only source of damage so what'd be nice is to either have his Three Ring Circus cooldown be reduced with basic attacks OR have WP cooldown ratio. Anything that lets WP Ozo spam his Three Ring Circus



Guide updates


5/11/16-Guide created for [1.23]
7/11/16-Finished guide(I guess)
14/11/16-sigh so lazy yet excited to update for 1.24. managed to do a bit of 1.24. Testing CP Ozo
28/11/16-Mariomouse suggested maxing Acrobounce for extra burst instead of Three-Ring Circus. Testing it out. Swapped out Clockwork for Broken Myth as Broken Myth amplifies the damage while Clockwork only amplifies Crystal power. Oops my bad :P
sometime before
7/12/16- Ozo APPEARS AT WORLDS!!! but then loses in 8 mins *sigh*. VONC y u build Tyrant's Monocle (╯°□°)╯︵ ┻━┻ but who am I to judge he plays professionally :P
I just like how ironic it is that his guide is above mine.
Anyway congrats to both Phoenix Armada and Team Solomid for making it into the Finals!
7/12/16-FEATURED a lot of people gona see this. About time I update it *sigh* (lazy lol) I guess the Staff Picks for the week are the Free to Play characters of the week. omg arranging the guide(especially the item choices and fighting part) is so hard. Thanks VGFire for the amazing User Interface for writing guides
9/12/16-THANK YOU VAINGLORYFIRE TEAM for fixing the issue :P Don't put emojis guys. I can update this one now phew :D Added more professional looking Table of Contents and guide for the Immortal Ozo Build
14/12/16-Damn Vainglory 2.0 is comin very soon. A lot of changes will happen. Followed by a ton of server issues. Hopefully everything goes smoothly. But all the guides will have to change Laner and Roamer to Carry and Captain. This'll take a while... o **** should be finishing up my "Carry" Synergy :O it's been blank for ages
15/12/16-Tried CP Echo Ardan(cus why not). Poisoned Shiv just might replace Serpent Mask because of the Mortal wound for the enemy team's Fountain of Renewal. Still testing. Update as soon as I can. And no, no Echo on Ozo
24/12/16-Changed item explanation layout to look nicer
25/12/16-Merry Christmas lol
7/1/17-Ozo is now viable... I'm getting instabans in Ranked now! :D Zero to Hero
16/1/17-Added section for Poisoned Shiv under WP Ozo. The other items just have a bigger impact than Shiv, Sorrowblade's raw power, Breaking Point is mandatory and Serpent Mask has more lifesteal to live through the initial burst of damage. Also has 60 more wp than Shiv
3/2/17-Ok I'm kinda late but OZO SKIN
But to be honest, I'm very disappointed. After waiting for 1 whole year, we get a skin with no effects and no new animations(I guess the running animation's cool but that's Ozo's normal skin sprint as well). All we get is a Green coloured ring. I know SEMC puts a ton of effort into the game, with new heroes every month or so, and I do appreciate that, but this skin is really disappointing. It feels like it was just slapped in the game just to stop the players from complaining that Ozo hasn't gotten a single craftable skin.
15/2/17- Added Flicker and Idris to Threats and Synergy
22/2/17- Added CP Threats.
9/3/17- YAY1/4/17- No not an April Fool's joke, updated abilities section( Three-Ring Circus' AoE basic attack effect)
9/5/17- I can't make WP Ozo viable :/ just play CP Ozo for now

Introduction Top


Greetings and welcome to my guide on my favourite hero, Ozo!

Now, you may be wondering, Ozo? Are you serious? I heard that he's a terrible hero. Yes, he is pretty bad. But that's only because he is considerably harder to play compared to other heroes. But don't leave just yet! If you take the time to master him (which I haven't but I will continue to update this guide as I do so), he can be very powerful.
Pros
- Massive healing
- Mobile
- Powerful in lane and 3v3 fights




Cons
- Slow jungle clear
- Requires healing/barrier/fortified health Captains to be very effective
- Gets shut down if silenced, stunned or rooted



Don't let the Cons put you off playing Ozo. With some practice, these cons will not hold you back during a match.

This guide is heavily based on Gold3n's guide on Reim, which is based on Neko's guide on Koshka. All credit goes to him/her (wow even this is copied I'm really unoriginal). I really liked the layout. Also, I used some of the templates from here to make the guide look nicer. As they say, imitation is the greatest form of flattery.

This is the first time I'm writing a guide. If there are any errors, which I'm sure there are, please inform me so that I can make the necessary changes in order to avoid confusion.



Ozo Lane?


Ozo is STRICTLY a Jungler.
He is a melee character, putting him at a disadvantage when up against ranged Carries.
Here are the 2 different scenarios you will observe when playing Lane Ozo.

Starting with Three-Ring Circus
You try to last hit with Three-Ring Circus. You realise that if you use Three-Ring Circus' second hit you are putting yourself in a terrible position. When the enemy heroes gank you, you realise that Three-Ring Circus does not provide a reliable escape on its own. Your teammates don't rotate fast enough and Ozo is squishy so you die.

Starting with Acrobounce
Acrobounce wastes quite a bit of energy and does not do enough damage in the first place, so you save it as an escape plan. The enemy heroes come up to gank you, and you realise that you cannot bounce on anything as your minions are at the center of the lane. You try to bounce twice for the movement speed bonus, but by that time they burst down the limited amount of health you have and you die.

I know that both cases can be prevented by freezing the lane on your side, but honestly would any good Carry let you do that? The Carry will start harassing you for free damage.
Plus the Jungle has Treants.
Just play him in the jungle.



Abilities


Carnie Luck
Slot: Heroic Perk

Ozo receives 17%-30% (levels 1-12) additional healing, barrier and fortified health from all sources.
  • This does not affect health regeneration.

Adagio, Lyra, Phinn, Fortress and Ardan are buffed by having Ozo as their jungler because of his perk.
Three-Ring Circus
Slot: A

Ozo can use this ability three times in a 5s window:
  • First hit: Smashes the target and other enemies in front of him.
  • Second hit: Dashes through his target and deals damage.
  • Final hit: Spins and damages all nearby enemies.
  • Each hit deals weapon damage, can crit, and triggers basic-attack effects on the primary targer.
  • Ozo heals for each enemy damaged by any of these hits (30% against non-heroes).

The lifeline of Ozo. Three-Ring Circus is flexible. This ability can be used to chase, dodge and can combo with Aftershock as well as Breaking Point. It also doubles as an Attack Reset.

The first hit of Three-Ring Circus is mainly used to ensure that your Captain does not last hit the creep by "accident".

The third hit turns Ozo into a ballerina and swing his ring in a wide circle. This helps Breaking Point gather more stacks and can be used to reveal stealthed characters(with luck)

These 2 activations are AoE effects so they can proc basic attack effects on multiple enemies

Alternating Current (no, don't buy this over Aftershock)

Poisoned Shiv

The second hit is where all the money's at. Ozo dashes through his target, dodging a ton of skillshots. Some of the easier ones are Core Collapse and Oblivion
Once I find the time, I will upload a video on the skillshots you can dodge. But here are some GIFs :D
Use the player to dodge skillshots

Use their teammates to dodge skillshots


Acrobounce
Slot: B

Ozo jumps onto a target, damaging and slowing it if it is an enemy. While airborne, quickly tap another target to bounce to it. Three hops maximum.
  • Each time Ozo starts a jump, he is granted fortified health.
  • The final landing deals increased damage plus a bonus per prior bounce.
  • If Ozo hops at least twice, he'll get a burst of move speed up to a maximum of 4.5s.
  • Deals 50% less damage to minions.

DO NOT use this for damage when going weapon. This ability does not do much with weapon besides chasing and running. Save it for retreating by jumping on your Captain, or for chasing.

Something to take note of when using Acrobounce
Lyra's Bright Bulwark only stops Ozo's Acrobounce at the edge of the wall


1.24!!!
Spoiler: Click to view


Acrobounce's second (and third) jump has a larger range than the first, you can use the minions to catch up with the enemies on the second jump.
Bangarang
Slot: C

Ozo charges up, then rolls toward a targeted enemy hero. Upon arrival, Ozo damages, stuns for 0.8s and flips the target over him.
  • While tumbling, Ozo will damage & knock aside other enemies along his path.
  • Max travel duration of 1s.

Use this for chasing fleeing enemies or when you want to drag the carry closer to your team. It is also a slower stun that can be used to stop a variety of ultimates, such as Verse of Judgement and Dragon Breath This ultimate has a HUUUUUUUUGE telegraph so be prepared to get it Reflex Blocked

You can stop dangerous ultimates

Playing Ozo Top


Ozo is like Krul, except much more mobile, but not suited for 1v1 fights
All his abilities require more than 1 enemy to use effectively. His Three-Ring Circus regenerates more health the more enemies it hits, his Acrobounce range increases on his second jump (which means you need to jump twice but you can't jump twice on 1 enemy)
When I said more than one enemy, I meant the enemy heroes, jungle creeps and lane minions. But lane minions are better as they are weaker than jungle creep and more abundant in the lane(more health for you)
Although Ozo is better off jungling, he is much more effective fighting in the lane in my opinion.
While he is good fighting in the lane, his ganking ability is quite weak. Ozo is mobile, yet extremely sluggish. You can't simply walk up to the enemy as he's slow. If you try to use your jump, the enemy Carry would have retreated to the safety of the turret and started hammering you with basic attacks. Instead of killing the Carry you would have killed yourself. Only attempt to gank if the enemy Carry is over-extended. (I may change this idk I am really aggressive and gank often and find it quite easy to land on the Carry, but the really big indicator of where you're gonna jump can still warn the enemy Carry easily where to run)
Try not to Turret Dive early game! Most of his tankiness comes from his massive health regeneration but you need enemies for that. His Three-Ring Circus range is short and his Acrobounce and Bangarang do not grant invulnerability(unlike Taka grrrr). When fighting(preferably in the lane of course) wait for the enemy to come to your side of the lane. You will not have to turret dive and you will have a turret to fall back to. But that doesn't mean you can't turret dive. If you do turret dive, use the enemy lane minions with Acrobounce or Three-Ring Circus to quickly get out of range early game.
Late game you can get in much deeper, but make sure to secure the Ace. Turrets hurt.



WP Ozo Item Explanation

Item Function
Combos perfectly with Ozo's heroic perk, Carnie Luck. Rush this as your first Tier 3 item for better survivability.
Gives Ozo the raw damage needed to tear his enemies apart. Provides more lifesteal with Serpent Mask and helps gain Breaking Point stacks faster.
Gives Ozo attack speed to help him kick his enemies faster. With enough stacks, Ozo should be able to survive with the lifesteal from Serpent Mask.
Reflex Block and shield? Yes please. Negates roots, stuns and silences that will lock down Ozo.
If the enemy team is not building attack speed, consider getting Metal Jacket over Atlas Pauldron if they are building WP.
Enemy building Bonesaw, Breaking Point, Tornado Trigger, Poisoned Shiv or Alternating Current? Get Atlas Pauldron. Activate it since you will be fighting close enough to the enemy to maim them.
Enemy building double CP? Get Fountain of Renewal for the extra shield. Fountain of Renewal also activates Ozo's heroic perk, Carnie Luck.
If the enemy is building double WP, get Crucible as a substitute for Aegis. You won't have unneeded shield ,you get bonus health and a Team Wide Reflex Block. Be sure to help your teammates if they need your Crucible
Boots are mandatory, but getting War Treads will give Ozo more health. War Treads also helps Ozo's teammates to chase enemies with him. War Treads can also help the team escape if situations look dire.
Hate Fountain of Renewal and healing heroes? Buy this to inflict a Mortal Wound(reduced healing) on every third basic attack. Also has lifesteal attached. Good substitute for Serpent Mask



Fighting with WP Ozo


Fighting with WP Ozo is very very hard and it requires practice, especially dodging abilities. Your positioning matters. So does your timing. You need to be aware of your teammates' postitions and enemy's poisitioning. Find their carry and target him/her first.
Maximize the value you get out of your Three-Ring Circus. Trust me, you'll need all the health you can get while tanking the brunt of 3 enemy heroes.(You can tell if you see a huge green number) Serpent Mask's passive and your defences should buy you enough time to gather Breaking Point stacks. Once you gather enough stacks, your lifesteal from Serpent Mask should keep you alive long enough and let you deal enough damage to end the fight.

Before initiating the fight, decide who to target. You can then decide whether you want to use your Bangarang to drag the hero into your team.
Check the enemy team for skillshots you can avoid. If they need to be dodged, you can either save your second hit of Three-Ring Circus to dodge it, or you can move into a better position. I like to use Three-Ring Circus to dodge as it allows me to stay within close proximity of the enemy team. If you can, tank a skillshot or two for your Carry if he's squishy. You can regain the health back by running into the enemy team and spamming your Three-Ring Circus. Pop Halcyon Potions and your Reflex Block if you are going to die.

If they decide to retreat, and you have sufficient health, activate War Treads and use your Acrobounce and Bangarang to close in on them. Do this fast, your Breaking Point stacks do not last very long.



CP Ozo Item Explanation

Item Function
Combos perfectly with Ozo's heroic perk, Carnie Luck. Rush this as your first Tier 3 item for better survivability. As Three-Ring Circus has 3 activations, Aftershock can activate 3 times! RIP tanks
Since Ozo is so tanky, he is able to stay long enough in the fight to gain the full effect of Broken Myth. Broken Myth combos with Aftershock and Eve of Harvest to not only deal more damage but also gain more health back.
The Crystal version of Serpent Mask, Eve of Harvest can help Ozo to deal more damage, regain crucial energy and give him bonus lifesteal
Reflex Block and shield? Yes please. Negates roots, stuns and silences that will lock down Ozo.
If the enemy team is not building attack speed, consider getting Metal Jacket over Atlas Pauldron if they are building WP.
Enemy building Bonesaw, Breaking Point, Tornado Trigger, Poisoned Shiv or Alternating Current? Get Atlas Pauldron. Activate it since you will be fighting close enough to the enemy to maim them.
Enemy building double CP? Get Fountain of Renewal for the extra shield. Fountain of Renewal also activates Ozo's heroic perk, Carnie Luck.
If the enemy is building double WP, get Crucible as a substitute for Aegis. You won't have unneeded shield ,you get bonus health and a Team Wide Reflex Block. Be sure to help your teammates if they need your Crucible
Boots are mandatory, but getting War Treads will give Ozo more health. War Treads also helps Ozo's teammates to chase enemies with him. War Treads can also help the team escape if situations look dire.

Yes I know that the descriptions for both WP and CP are exactly the same I'm kinda lazy to rewrite text for all the defence items :P If it really bothers you drop a message lol I'll use the thesaurus hehehe



Fighting with CP Ozo


Please read Fighting with WP Ozo first. There are many similarities in fighting with both CP and WP, with the interactions with items being the difference.
Like WP Ozo, CP Ozo has to maximise the value out of Three-Ring Circus, because your main damage will come from Aftershock procs. Aftershock can proc after 2 of Ozo's basic attacks(without attack speed)(this is only timing, not part of Aftershock's passive or anything). But don't get too greedy. If Phinn's Quibble is about to hit you it's better to dash right through him and dodge it. Even though you didn't get the extra Aftershock proc at least you didn't get stunned.
Aftershock procs 1 time after every 2 basic attacks. (Higher level Ozos have higher attack speed for more basic attacks. This is me using a level 2 Ozo :/)

After using up Three-Ring Circus, you will want to use your Acrobounce to stall until Three-Ring Circus goes off cooldown. The fortified health(yay 1.24! thanks SEMC) from Acrobounce should keep you alive long enough after the third jump. Eve of Harvest will help keep you alive as well. Be careful as up in the air, Ozo is extremely vulnerable to Crowd Control(eg. Lance's stupid Gythian Wall)
By the time your Acrobounce ends, your Three-Ring Circus should be off cooldown. Remember to proc your Aftershock from activating Acrobounce before continuing the fight.
As CP Ozo does not get much bonus movement speed from Acrobounce, when kiting fleeing enemies you cannot afford to miss your Acrobounce. Be sure to lock your target in ASAP when using Acrobounce. If you lose sight of them you without targeting them with Acrobounce, you will lose them.
There have been so many times when I did not secure the Ace due to lag or being plain sluggish with the targeting of Acrobounce. I cannot emphasize this enough TARGET FLEEING ENEMIES AS SOON AS HUMANELY POSSIBLE or you'll regret it :P



Immortal Ozo XD

Item Function
Extra Health
Extra Health
Extra Health
Extra Health
Extra Health
Extra Health



Fighting with Immortal Ozo


Your main goal is to survive and keep your teammates alive, not deal damage. Soak damage for your carries. Sorta plays like a Captain. Use the same chain as CP Ozo
( Three-Ring Circus-> Acrobounce-> Three-Ring Circus-> Acrobounce->...) Remember your Aftershock procs! Maximise Three-Ring Circus too!
Peel for your allies with Bangarang if the enemy team gets smart and stops hitting you. Make sure to bodyblock ultimates such as One Shot One Kill and Solar Storm for your friendly heroes. NOT JOULE'S ULTIMATE(I can't tell you how many times I tried to but I die cus I'm dumb) Fountain of Renewal instead
Dying in Joule's ult

This build was actually inspired by the first build I ever played Ozo with, Jhinga's Ozo build. That one's really outdated but I learned a ton from the guide. You should go ahead and read it :D see if you learn something new


Tips while playing Ozo


1. Reflex Block
2. Know what to Reflex Block and what to dodge.
3. Your Bangarang will follow the enemy even out of sight but will not stun if the target is Unstoppable or in stealth AND there are no scout traps around. You will still catch up to them it's just that you can't stun(Waht the heck SEMC pls u give Ozo the ability to actually be able to stun stealthed characters.
4. Your Acrobounce will resume after getting waking up from Oblivion???(Someone confirm please)
5. Don't blame your Captain if you die they are trying their best(unless they're actually not, which in that case go ahead and rage ping)

Synergy Top



Captain Synergy


Fortress is an excellent Captain when paired with Ozo. His Truth of the Tooth gives Ozo extra lifesteal and bonus movement speed when chasing enemies. His wolves from Attack of the Pack can be jumped on with Acrobounce and used to chase fleeing enemies. Fortress is very fast for a Captain so take advantage of this when chasing enemy heroes.

Phinn is an excellent Captain when paired with Ozo. His heroic perk makes him Unstoppable when unleashing his abilities. His ultimate, Forced Accord, drags enemies towards Ozo for the kill. If Phinn is lucky enough to drag the entire enemy team, he can stunlock the enemy team by chaining Quibble and Polite Company, allowing you to gather Breaking Point stacks and maximise Three-Ring Circus easily as Phinn keeps them grouped up. Phinn is extremely slow, so don't rush into a fight by yourself.

Adagio is an excellent Captain when paired him Ozo. His Gift of Fire heals Ozo for massive amounts of health and his Agent of Wrath gives Ozo empowered basic attacks. Since Ozo is fighting at close quarters, enemies will catch Arcane Fire and Adagio will be able to stun with Verse of Judgement. Like Phinn he is quite slow so don't rush into fights.

Flicker is a good Captain when paired with Ozo. His massive slow and root can help Ozo maximise the value of his Three-Ring Circus. His ultimate is not very useful though.

Lyra is a good Captain when paired with Ozo. Her Imperial Sigil heals Ozo for massive amounts of health. Her Principle Arcanum perk can help slow enemies down for Ozo to chase. Her Bright Bulwark does not lock down all of Ozo's main threats though and her Arcane Passage may be detrimental to Ozo's safety. Careful of Lyra Captains that use Arcane Passage to close in on enemies or run away as you may accidentally walk into it yourself.

Ardan is a decent Captain when paired with Ozo. His Vanguard is boosted by Carnie Luck so Ozo can live longer and run faster when chasing or running away. His Gauntlet can be used to group enemies up for Ozo to maximise Three-Ring Circus and gather Breaking Point stacks. His heroic perk, Julia's Gift does not help much as you probably will be tanking the damage. His Vanguard does not give him movement speed if used on Ozo so you will be fighting on your own.

Lance is a decent Captain when paired with Ozo. His Impale can root enemies for Ozo to hit and his Gythian Wall can push enemies into bad positions. Gythian Wall can reduce damage from attacks which can help Ozo survive better. He does not have any abilities that take advantage of Carnie Luck, which is why he is not as good as the other Captains.

Catherine is a decent Captain when paired with Ozo. Merciless Pursuit can be used to stun characters that may be a threat to Ozo. Blast Tremor can be used to silence enemies which will help Ozo to survive longer. Her heroic perk, Captain of the Guard and Stormguard do not do much as the enemies will be targeting Ozo instead.




Carry Synergy


Gwen is really fast and has high damage potential, she is ranged and is able to slow with Buckshot Bonanza and stun with Aces High.

Samuel has amazing zoning potential, able to force enemies into tight spots for Ozo to maximise his damage output. His range is insane and is able to stay far behind Ozo to dish out damage. He is kinda slow though, and some players may get themselves into trouble by casting Drifting Dark into the thick of the fight

Kestrel is good anywhere :P

Blackfeather has impressive kiting potential. With the slow from On Point and the movement speed bonus from Feint of Heart, Blackfeather can assist Ozo in chasing enemies. Weapon Blackfeathers build Serpent Mask, allowing him to fight in the thick of battle along with Ozo. As an added bonus, while kiting Blackfeather has access to Rose Offensive, allowing him to dodge stuns and roots which may prevent him from killing fleeing enemies.

Skye is amazing when paired up with Ozo. She can use Death From Above to zone enemies into tight spaces for Ozo to maximise his Three-Ring Circus. Her mobility from Suri Strike gives her the ability to keep up with the enemy team along with Ozo.

The male version of Skye, Baron has access to a cheaper and spammable zoning ability, Porcupine Mortar, which can keep the enemies clumped up to maximise his Three-Ring Circus. When going Weapon, he has the mobility comparable to that of Skye's Suri Strike with Jump Jets. When going Crystal, he has enough range on Jump Jets to chase enemies.

His Goop can slow, and Dragon Breath can slow enemies and speed Ozo up.

Super mobile, able to keep up with you. Though he may have a hard time if he is trying to target you with Shimmer Strike

SAW is really slow. His Roadie Run uses up a lot of energy and is mainly used for kill stealing not for mobility. His Suppressing Fire can slow enemies though, which can help Ozo to get into the fight. His range is quite wide as well, allowing him to shoot enemies far behind Ozo

Her ultimate, Spontaneous Combustion can heal Ozo, and as her range is long, so she can stay far enough behind Ozo to survive. Her munions can be used for Acrobounce

Ringo is an excellent Carry to pair with Ozo. He is fast and can slow enemies with Achilles Shot. He can kite along with Ozo as well as finish enemies just out of Ozo's reach with Hellfire Brew

Celeste and Ozo have conflicting playstyles. while Ozo prefers to be right inside the battle, Celeste prefers to kite her enemies. Her Heliogenesis may force the enemy team to split up to attack, which is not good for Ozo as he needs to be surrounded to maximise his Three-Ring Circus

Like Celeste, Vox's perk, Julia's Song will prompt the enemy heroes to split up, regardless of whether Vox is going CP or WP

Afterword Top


I started playing Ozo after my friend ranted about Ozo being the most useless hero in the game. After I bought him, I pushed him aside as he didn't have anything cool in his kit. Other heroes, such as my other main Alpha, had awesome abilities. Until I dodged Celeste's Core Collapse. That felt great. Winning with the worst hero in Vainglory? I always rooted for the underdogs so I started playing Ozo more.
After reading Gold3n's guide on Reim, I decided to make a guide myself. The top Ozo guides on this website were not updated for 1.23 so why not do a guide on Ozo?
I may not be the greatest Ozo player but I'm pretty sure I have played him enough to identify his strengths and weaknesses. To be honest, a lot of this guide is based on theory, but I am sure that the theories in this guide should make sense. My friends don't play a wide selection of heroes(I have one friend who mains Taka and not much of anything else and another friend who plays almost exclusively CP characters) and thus the synergy section of this guide may not be totally correct. There is the "Update" option so as I play and understand Ozo more I can polish this guide.

More About Me Top


I am BlazeChron from SEA server. I started playing Vainglory around 1.14(when Ozo came out) after hearing about it from a friend. I found it interesting but didn't really get hooked (I played HotS at the time). Only when the Summer Season began did I really start playing. I mained Glaive but slowly increased my hero roster as I thought skins were a waste of Glory. All my friends have Tier 3 skins and I don't ;-; I dusted all my summer partay cards to finally get Ringo Tier 3 XD

Right now I am (close to) Level 30 no life with 300 wins all bot matches and Credible Threat Gold no skill
Please practice Adagio so when I see you on renk I can Ozo XD
I like to play super over-aggressively(especially with junglers as they're more tanky than Carries) I tend to turret dive a ton(even while playing squishies XD)
That's why I play the more tanky heroes as you can see below ↓

Mains:
Ozo (Tank) Guide here even though you're already here
Alpha (Tank) Guide here (W.I.P.)
Blackfeather (WP is a Tank)
Ringo (I do the worst with this dude)
Phinn (Tanky and Unstoppable)
Catherine (I get to reflect damage while tanking!!)



Pls nerf OrEeOr and his WP Voks

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