Hello fellow monkeys! Top
Why these Items Top
BASICS:
Warhorn: Ozo is a teamplayer, a manager and needs to take care of his teamplayers.
Warnhorn boosts his strength in the Jungle enormous and also gives the full team a speed boost when chasing or running away. (Leave no man behind!)
Also: Huge regeneration of health when not in combat.
Serpent Mask: Works great with the passive ability of Ozo
The life steal allows you to stay alive in long battles. Especially the 25% build up during the game. When on low health I found myself regenerating 100% by killing 1 or 2 creeps or ganking a hero.
Aftershock: Life Steal Next Level
Together with the 3 hits from Three Ring Circus this allows you to kill an enemy hero in seconds: Make sure there is a basic attack between the TRC attacks.
Journey Boots: Run you fool!
Ozo is a chaser, He doesn't have a 1-kill attack like Krul with his sword or Petal with the exploding bugs. You need to be able to chase and again, the health generation of the boots are a big help in long battles.
Crucible: Take the edge in teambattles
Extra health, Team-Reflex Block are basicly the only but perfect reaons why you should have this item. Keeping your allies alive is the difference between a loss&win. Especially late game[/b]
OPTION:
Clockwork: Decrease that ability time!
You need the energy recharge and the reduced cooldown in game. Can't say it enough how much you need your abilities with this hero
Eve of Harvest
Complementary to the Serpent Mask this is another huge gain of health in battles with Heroes. It helps you stay alive longer while you have to worry less about your cooldown (+standard 10% lifesteal) Also extra crystal power, max energy and recharge.
Ozo is a Jungle character but because of his agile movement also an awesome ganker. (Thanks to Acrobounce)
(Ganker: To ambush one or more unsuspecting enemies with one or more champions.)
Now the Jungle bosses have been strengthened, It's more important than ever to get your hands on the stormgaurd banner or even warhorn. These boost your strength enormous in the jungle and allow you to harvest gold at a much faster pace. With the combination of Barbed Needle your health also increases on each kill.
I found myself doing a round of jungle bosses on my side of the map and gank the lane-hero from the bushes. Due the Acrobounce and 3 ring circus they almost have no chance in counter-attacking your gank and thus a very nice way to get the overhand. Force your allies to attack the turret for early advantage.
After a few minutes in Top
Focus on your Warhorn and Barbel Needle. Ozo his passive ability is extra health overall and thus some lifesteal is a huge boost. It allows you to jump in between 3 heroes and acrobounce their heads while applying Three Ring Circus and staying alive in the mean while.
Tricks Top
1. Due the fact Ozo is gaining a lot health when attacking heroes, when on low health, don't just run away but use TRC to bring 60%+ of your health.
2. If you do get in the situation when health is low and you are trapped. Look for other Heroes, creeps or jungle monters to use AB (Acrobounce) as your escape path. I found this saving my life a few times.
3. Instead of saving your live this can be an awesome gank ability. Time the acrobounce so A: allied creep, B: enemy creep C:enemy hero. The third one is much more powerful and this you want to land this on the hero.
4. Bangarang is a nice ability as a 'firestarter' for your team. You flip the hero over and put him between you and your teammates when the slaughtering can begin. Make sure everyone is close by and waiting for your signal. The attack is pretty moderate in the beginning and I'd prefer maxing TRC and AB instead of this one.
5. Ozo is really reliant on his Abilities. Clockwork would be a very nice addition for longer fights. This won't be necessary early game but really helps you on the long run.
6. The third jump if Acrobounce is the most powerfull. But don't get yourstelf trapped in the middle of the fight or next to a Turret. It can cost you.
7. Ozo his second 'dash' attach during TRC is further ranged than the first and third TRC. It can get you a little speed boost when chasing a hero
8. Use the jungle to your advantage. Drop mines below Jungle Monters to A: Gain Vision B: Use Jungle Monsters as an escape path with acrobounce. It allows you to jump over 'walls'.
9. During an ambush, try to use jungle monsters or minions as a first jump with Acrobounce. The second jump gives you a speed boost which helps you get up to speed with the Hero.
10. (more coming in updates)
1. Bangarang does not work against
Phinn.
2. You can go for a health-boosting item. Ozo's perk is 10-30% extra health (not for regeneration) to boost up his health and health gaining like a
3. When using Acrobounce, you can not tap Hero A, Hero-B and Hero-A again while you have not even reached Hero-B. (so in the first jump). This can only be done while you are in the air from Hero 1 to Hero 2. If this distance is not long enough, you fail your third jump and this your strongest hit.
I found this to be tricky when attacking the double Jungle Monters behind the mine. When attacking heroes it does work fine as they are further apart.
4. Acrobounce still makes you vulnerable to damage from enemies, creeps and turrets.
GIF-Time! Top
Here are some GIF's I made for this tutorial to explain some of the ways you can use your abilities.
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- 1. Use Acrobounce to get your monkey *** away from the trouble.
Remember that you can also use your allied-heroes as target, they won't be slowed down like enemies.
Use this in a case when you are running away from your enemy, and your ally is chasing you two. Jump over your ally to use your ally as a shield.
- 2. Acrobounce has splashdamage. Very usefull when you are pushing the lane.
In late game it's all you need to take down a whole creep-squad and a quick way to make some gold.
You can ofcourse also use this in battles with enemy heroes. They will also get hit by the splash damage. the amount of damage is ofcourse based on your items.
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Experience Top
I've been playing VG since the day they aired. Created some favourite characters over time with that magic 'combination of items'. Ozo is a very interesting hero to play with due his many opportunities during the game.
As he is very strong when the game starts with his TRC (Three Ring Circus) he is pretty pointless endgame if you are not keeping up with the others. A simple stun can get you killed in a second due his 'low health'..
If you liked this guide, don't forget to vote on the top of the page!
It's my first one and as much as you can learn from this, I'd like to learn from you aswel. Hit me up in the discussions to challenge me on some of the claims I'v made.
Planning to update this guide with videos to explain further tricks.
DISCLAIMER: In the end, it all depends on your playing style. I'm a ganger/ganker, a teamplayer and I like to take risks when surprising the enemy. As a suprise is the best defence. If this is not your style, these combinations of items may not be ideal. If you have a different style and combinations of items, please write your own guide and I'll try your style aswel ;)
Hero Spotlight Top
Thanks for reading, don't forget to vote! Top
Milestones, Version History & Planned Updates Top
18 Feb 2016 |
Milestone |
10k Views |
16 Feb 2016 |
Treat Update |
Krul is a fierce enemy in longer battles. Though to get down on your own. |
16 Feb 2016 |
Milestone |
8K views |
15 Feb 2016 |
Milestone |
6K views |
15 Feb 2016 |
Added 2 GiF's |
Splash Damage & Runaway Bounce |
12 Feb 2106 |
Milestone |
5K Views |
12 Feb 2106 |
Milestone |
Featured by VainGloryFire |
6-Feb-2016 |
V1 |
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Things on my list I'd like to update in the near future:
- The uses of Bangarang (GIF)
- Another Play Style "Fierce Monkey" with different items and approach
- More GIF's in general, people seem to like them :)
- Some grammer stuff and readability in general
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