Ozo In Depth Guide (the first one has some problems idk what) by BlazeChron

Ozo In Depth Guide (the first one has some problems idk what)

By: BlazeChron
Last Updated: Dec 7, 2016
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Ozo

Build: WP Ozo

Item Choices

Table of Contents Top

Let's find out if Kraken is ticklish! Top


Thanks to Aedridon/KestrelUltedJFK for listening to me ramble on about statistics and theories
and KyChe for playing Adagio for me :D

Game Updates Top


[1.23] Nothing new for Ozo, which makes me sad :'(
[1.24] WOOT Ozo GOT BUFFED Acrobounce now gains fortified health(for Crystal builds) while speeding up Weapon Ozos Click here for my analysis of these buffs.

Guide Updates Top


5/11/16-Guide created for [1.23]
7/11/16-Finished guide(I guess)
14/11/16-sigh so lazy yet excited to update for 1.24. managed to do a bit of 1.24. Testing CP Ozo
28/11/16-Mariomouse suggested maxing Acrobounce for extra burst instead of Three-Ring Circus. Testing it out. Swapped out Clockwork for Broken Myth as Broken Myth amplifies the damage while Clockwork only amplifies Crystal power. Oops my bad :P
4/12/16- Ozo appeared at WORLDS!!! and then the Ozo didn't win

Introduction Top


Greetings and welcome to my guide on my favourite hero, Ozo!

Now, you may be wondering, Ozo? Are you serious? I heard that he's a terrible hero. Yes, he is pretty bad. But that's only because he is considerably harder to play compared to other heroes. But don't leave just yet! If you take the time to master him (which I haven't but I will continue to update this guide as I do so), he can be very powerful.
Pros
- Massive healing
- Mobile
- Powerful in lane and 3v3 fights




Cons
- Slow jungle clear
- Requires healing/barrier/fortified health roamers to be very effective
- Gets shut down if silenced, stunned or rooted



Don't let the Cons put you off playing Ozo. With some practice, these cons will not hold you back during a match.

This guide is heavily based on Gold3n's guide on Reim, which is based on Neko's guide on Koshka. All credit goes to him/her (wow even this is copied I'm really unoriginal). I really liked the layout. Also, I used some of the templates from here to make the guide look nicer. As they say, imitation is the greatest form of flattery.

This is the first time I'm writing a guide. If there are any errors, which I'm sure there are, please inform me so that I can make the necessary changes in order to avoid confusion.

Ozo Lane Top


Ozo is STRICTLY a Jungler.
He is a melee character, putting him at a disadvantage when up against ranged laners.
Here are the 2 different scenarios you will observe when playing Lane Ozo.

Starting with Three-Ring Circus
You try to last hit with Three-Ring Circus. You realise that if you use Three-Ring Circus' second hit you are putting yourself in a terrible position. When the enemy heroes gank you, you realise that Three-Ring Circus does not provide a reliable escape on its own. Your teammates don't rotate fast enough and Ozo is squishy so you die.

Starting with Acrobounce
Acrobounce wastes quite a bit of energy and does not do enough damage in the first place, so you save it as an escape plan. The enemy heroes come up to gank you, and you realise that you cannot bounce on anything as your minions are at the center of the lane. You try to bounce twice for the movement speed bonus, but by that time they burst down the limited amount of health you have and you die.

I know that both cases can be prevented by freezing the lane on your side, but honestly would any good laner let you do that? The laner will start harassing you for free damage.
Plus the Jungle has Treants.
Just play him in the jungle.

Abilities Top


Carnie Luck
Slot: Heroic Perk

Ozo receives 17%-30% (levels 1-12) additional healing, barrier and fortified health from all sources.
  • This does not affect health regeneration.

Adagio, Lyra, Phinn, Fortress and Ardan are buffed by having Ozo as their jungler because of his perk.
Three-Ring Circus
Slot: A

Ozo can use this ability three times in a 5s window:
  • First hit: Smashes the target and other enemies in front of him.
  • Second hit: Dashes through his target and deals damage.
  • Final hit: Spins and damages all nearby enemies.
  • Each hit deals weapon damage, can crit, and triggers basic-attack effects on the primary targer.
  • Ozo heals for each enemy damaged by any of these hits (30% against non-heroes).

The lifeline of Ozo. Three-Ring Circus is flexible. This ability can be used to chase, dodge and can combo with Aftershock as well as Breaking Point

The first hit of Three-Ring Circus is mainly used to ensure that your roamer does not last hit the creep by "accident".

The third hit turns Ozo into a ballerina and swing his ring in a wide circle. This helps Breaking Point gather more stacks and can be used to reveal stealthed characters(with luck)

The second hit is where all the money's at. Ozo dashes through his target, dodging a ton of skillshots. Some of the easier ones are Core Collapse and Oblivion
Once I find the time, I will upload a video on the skillshots you can dodge. But here are some GIFs :D
Use the player to dodge skillshots

Use their teammates to dodge skillshots

Acrobounce
Slot: B

Ozo jumps onto a target, damaging and slowing it if it is an enemy. While airborne, quickly tap another target to bounce to it. Three hops maximum.
  • Each time Ozo starts a jump, he is granted fortified health.
  • The final landing deals increased damage plus a bonus per prior bounce.
  • If Ozo hops at least twice, he'll get a burst of move speed up to a maximum of 4.5s.
  • Deals 50% less damage to minions.

DO NOT use this for damage when going weapon. This ability does not do much with weapon besides chasing and running. Save it for retreating by jumping on your roam, or for chasing.

1.24!!!
Spoiler: Click to view


3) Ozo now gains 20-40-60-80-100 + 15% CR fortified health each time he jumps (the takeoff before the bounce)
This is pretty good. CP Ozo now won't get shredded while in the air and can use Acrobounce safely. Previously, using Acrobounce was a death wish and the enemy team will go all ham on Ozo and just kill him. Now with the extra fortified health Ozo can safely finish his thrid jump for massive damage.

Acrobounce's second jump has a larger range than the first, you can use the minions to catch up with the enemies on the second jump.
Bangarang
Slot: C

Ozo charges up, then rolls toward a targeted enemy hero. Upon arrival, Ozo damages, stuns for 0.8s and flips the target over him.
  • While tumbling, Ozo will damage & knock aside other enemies along his path.
  • Max travel duration of 1s.

Use this for chasing fleeing enemies or when you want to drag the carry closer to your team. It is also a slower stun that can be used to stop a variety of ultimates, such as Verse of Judgement and Dragon Breath This ultimate has a HUUUUUUUUGE telegraph so be prepared to get it Reflex Blocked

You can stop dangerous ultimates

Playing Ozo Top


Ozo is like Krul, except much more mobile, but not suited for 1v1 fights
All his abilities require more than 1 enemy to use effectively. His Three-Ring Circus regenerates more health the more enemies it hits, his Acrobounce range increases on his second jump (which means you need to jump twice but you can't jump twice on 1 enemy)
When I said more than one enemy, I meant the enemy heroes, jungle creeps and lane minions. But lane minions are better as they are weaker than jungle creep and more abundant in the lane(more health for you)
Although Ozo is better off jungling, he is much more effective fighting in the lane in my opinion.
While he is good fighting in the lane, his ganking ability is quite weak. Ozo is mobile, yet extremely sluggish. You can't simply walk up to the enemy as he's slow. If you try to use your jump, the enemy laner would have retreated to the safety of the turret and started hammering you with basic attacks. Instead of killing the laner you would have killed yourself. Only attempt to gank if the enemy laner is super over-extended.
Try not to Turret Dive early game! Most of his tankiness comes from his massive health regeneration but you need enemies for that. His Three-Ring Circus range is short and his Acrobounce and Bangarang do not grant invulnerability(unlike Taka grrrr). When fighting(preferably in the lane of course) wait for the enemy to come to your side of the lane. You will not have to turret dive and you will have a turret to fall back to. But that doesn't mean you can't turret dive. If you do turret dive, use the enemy lane minions with Acrobounce or Three-Ring Circus to quickly get out of range early game.
Late game you can get in much deeper, but make sure to secure the Ace. Turrets hurt.

WP Item Explanation Top









Combos perfectly with Ozo's heroic perk, Carnie Luck. Rush this as your first Tier 3 item for better survivability.


Gives Ozo the raw damage needed to tear his enemies apart. Provides more lifesteal with Serpent Mask and helps gain Breaking Point stacks faster.


Gives Ozo attack speed to help him kick his enemies faster. With enough stacks, Ozo should be able to survive with the lifesteal from Serpent Mask.


Reflex Block and shield? Yes please. Negates roots, stuns and silences that will lock down Ozo.


If the enemy team is not building attack speed, consider getting Metal Jacket over Atlas Pauldron if they are building WP.


Enemy building Bonesaw, Breaking Point, Tornado Trigger or Alternating Current? Get Atlas Pauldron. Activate it since you will be fighting close enough to the enemy to maim them.

Enemy building double CP? Get Fountain of Renewal for the extra shield. Fountain of Renewal also activates Ozo's heroic perk, Carnie Luck.

If the enemy is building double WP, get Crucible as a substitute for Aegis. You won't have unneeded shield ,you get bonus health and a Team Wide Reflex Block. Be sure to help your teammates if they need your Crucible

Boots are mandatory, but getting War Treads will give Ozo more health. War Treads also helps Ozo's teammates to chase enemies with him. War Treads can also help the team escape if situations look dire.

Fighting with WP Ozo Top


Fighting with WP Ozo is very very hard and it requires practice, especially dodging abilities. Your positioning matters. So does your timing. You need to be aware of your teammates' postitions and enemy's poisitioning. Find their carry and target him/her first.
Maximize the value you get out of your Three-Ring Circus. Trust me, you'll need all the health you can get while tanking the brunt of 3 enemy heroes.(You can tell if you see a huge green number) Serpent Mask's passive and your defences should buy you enough time to gather Breaking Point stacks. Once you gather enough stacks, your lifesteal from Serpent Mask should keep you alive long enough and let you deal enough damage to end the fight.

Before initiating the fight, decide who to target. You can then decide whether you want to use your Bangarang to drag the hero into your team.
Check the enemy team for skillshots you can avoid. If they need to be dodged, you can either save your second hit of Three-Ring Circus to dodge it, or you can move into a better position. I like to use Three-Ring Circus to dodge as it allows me to stay within close proximity of the enemy team. If you can, tank a skillshot or two for your laner if he's squishy. You can regain the health back by running into the enemy team and spamming your Three-Ring Circus. Pop Halcyon Potions and your Reflex Block if you are going to die.

If they decide to retreat, and you have sufficient health, activate War Treads and use your Acrobounce and Bangarang to close in on them. Do this fast, your Breaking Point stacks do not last very long.

CP Item Explanation Top









Combos perfectly with Ozo's heroic perk, Carnie Luck. Rush this as your first Tier 3 item for better survivability. As Three-Ring Circus has 3 activations, Aftershock can activate 3 times! RIP tanks

Since Ozo is so tanky, he is able to stay long enough in the fight to gain the full effect of Broken Myth. Broken Myth combos with Aftershock and Eve of Harvest to not only deal more damage but also gain more health back.

The Crystal version of Serpent Mask, Eve of Harvest can help Ozo to deal more damage, regain crucial energy and give him bonus lifesteal

Defensive items are just about the same as with WP
Reflex Block and shield? Yes please. Negates roots, stuns and silences that will lock down Ozo.

If the enemy team is not building attack speed, consider getting Metal Jacket over Atlas Pauldron if they are building WP.


Enemy building Bonesaw, Breaking Point, Tornado Trigger or Alternating Current? Get Atlas Pauldron. Activate it since you will be fighting close enough to the enemy to maim them.


Enemy building double CP? Get Fountain of Renewal for the extra shield. Fountain of Renewal also activates Ozo's heroic perk, Carnie Luck.

If the enemy is building double WP, get Crucible as a substitute for Aegis. You won't have unneeded shield ,you get bonus health and a Team Wide Reflex Block. Be sure to help your teammates if they need your Crucible

Boots are mandatory, but getting War Treads will give Ozo more health. War Treads also helps Ozo's teammates to chase enemies with him. War Treads can also help the team escape if situations look dire.

Yes I know that the descriptions for both WP and CP are exactly the same I'm kinda lazy to rewrite text for all the defence items :P If it really bothers you drop a message lol I'll use the thesaurus hehehe

Fighting with CP Ozo Top


Please read Fighting with WP Ozo first. There are many similarities in fighting with both CP and WP, with the interactions with items being the difference.
Like WP Ozo, CP Ozo has to maximise the value out of Three-Ring Circus, because your main damage will come from Aftershock procs. Aftershock can proc after 2 of Ozo's basic attacks(without attack speed)(this is only timing, not part of Aftershock's passive or anything). But don't get too greedy. If Phinn's Quibble is about to hit you it's better to dash right through him and dodge it. Even though you didn't get the extra Aftershock proc at least you didn't get stunned.
Aftershock procs 1 time after every 2 basic attacks.(Higher level Ozos have higher attack speed for more basic attacks. This is me using a level 2 Ozo :/)

After using up Three-Ring Circus, you will want to use your Acrobounce to stall until Three-Ring Circus goes off cooldown. The fortified health(yay 1.24! thanks SEMC) from Acrobounce should keep you alive long enough after the third jump. Eve of Harvest will help keep you alive as well. Be careful as up in the air, Ozo is extremely vulnerable to Crowd Control(eg. Lance's stupid Gythian Wall)
By the time your Acrobounce ends, your Three-Ring Circus should be off cooldown. Remember to proc your Aftershock from activating Acrobounce before continuing the fight.
As CP Ozo does not get bonus movement speed from Acrobounce, when kiting fleeing enemies you cannot afford to miss your Acrobounce. Be sure to lock your target in ASAP when using Acrobounce. If you lose sight of them you without targeting them with Acrobounce, you will lose them.
There have been so many times when I did not secure the Ace due to lag or being plain sluggish with the targeting of Acrobounce. I cannot emphasize this enough TARGET FLEEING ENEMIES AS SOON AS HUMANELY POSSIBLE or you'll regret it :P

Note while playing Ozo Top


1. Reflex Block
2. Know what to Reflex Block and what to dodge.
3. Your Bangarang will cancel if the target is stealthed
4. Your Acrobounce will resume after getting waking up from Oblivion???(Someone confirm please)
5. Don't blame your roam if you die they are trying their best(unless they're actually not, which in that case go ahead and rage ping)
6. Your enemies will underestimate you. Take advantage of this. hurhur
7. Root doesn't stop Acrobounce halfway through

Roamer Synergy Top


Fortress is an excellent roamer when paired with Ozo. His Truth of the Tooth gives Ozo extra lifesteal and bonus movement speed when chasing enemies. His wolves from Attack of the Pack can be jumped on with Acrobounce and used to chase fleeing enemies. Fortress is very fast for a roam so take advantage of this when chasing enemy heroes.

Phinn is an excellent roamer when paired with Ozo. His heroic perk makes him Unstoppable when unleashing his abilities. His ultimate, Forced Accord, drags enemies towards Ozo for the kill. If Phinn is lucky enough to drag the entire enemy team, he can stunlock the enemy team by chaining Quibble and Polite Company, allowing you to gather Breaking Point stacks and maximise Three-Ring Circus easily as Phinn keeps them grouped up. Phinn is extremely slow, so don't rush into a fight by yourself.

Adagio is an excellent roamer when paired him Ozo. His Gift of Fire heals Ozo for massive amounts of health and his Agent of Wrath gives Ozo empowered basic attacks. Since Ozo is fighting at close quarters, enemies will catch Arcane Fire and Adagio will be able to stun with Verse of Judgement. Like Phinn he is quite slow so don't rush into fights.

Lyra is a good roamer when paired with Ozo. Her Imperial Sigil heals Ozo for massive amounts of health. Her Principle Arcanum perk can help slow enemies down for Ozo to chase. Her Bright Bulwark does not lock down all of Ozo's main threats though and her Arcane Passage may be detrimental to Ozo's safety. Careful of roam Lyras that use Arcane Passage to close in on enemies or run away as you may accidentally walk into it yourself.

Ardan is a decent roamer when paired with Ozo. His Vanguard is boosted by Carnie Luck so Ozo can live longer and run faster when chasing or running away. His Gauntlet can be used to group enemies up for Ozo to maximise Three-Ring Circus and gather Breaking Point stacks. His heroic perk, Julia's Gift does not help much as you probably will be tanking the damage. His Vanguard does not give him movement speed if used on Ozo so you will be fighting on your own.

Lance is a decent roamer when paired with Ozo. His Impale can root enemies for Ozo to hit and his Gythian Wall can push enemies into bad positions. Gythian Wall can reduce damage from attacks which can help Ozo survive better. He does not have any abilities that take advantage of Carnie Luck, which is why he is not as good as the other roamers.

Catherine is a decent roamer when paired with Ozo. Merciless Pursuit can be used to stun characters that may be a threat to Ozo. Blast Tremor can be used to silence enemies which will help Ozo to survive longer. Her heroic perk, Captain of the Guard and Stormguard do not do much as the enemies will be targeting Ozo instead.

Laner Synergy Top





Blackfeather has impressive kiting potential. With the slow from On Point and the movement speed bonus from Feint of Heart, Blackfeather can assist Ozo in chasing enemies. Weapon Blackfeathers build Serpent Mask, allowing him to fight in the thick of battle along with Ozo. As an added bonus, while kiting Blackfeather has access to Rose Offensive, allowing him to dodge stuns and roots which may prevent him from killing fleeing enemies.

Skye is amazing when paired up with Ozo. She can use Death From Above to zone enemies into tight spaces for Ozo to maximise his Three-Ring Circus. Her mobility from Suri Strike gives her the ability to keep up with the enemy team along with Ozo.

The male version of Skye, Baron has access to a cheaper and spammable zoning ability, Porcupine Mortar, which can keep the enemies clumped up to maximise his Three-Ring Circus. When going Weapon, he has the mobility comparable to that of Skye's Suri Strike with Jump Jets. When going Crystal, he has enough range on Jump Jets to chase enemies.

His Goop can slow, and Dragon Breath can slow enemies and speed Ozo up.

SAW is really slow. His Roadie Run uses up a lot of energy and is mainly used for kill stealing not for mobility. His Suppressing Fire can slow enemies though, which can help Ozo to get into the fight. His range is quite wide as well, allowing him to shoot enemies far behind Ozo

Her ultimate, Spontaneous Combustion can heal Ozo, and as her range is long, so she can stay far enough behind Ozo to survive. Her munions can be used for Acrobounce

Ringo is an excellent laner to pair with Ozo. He is fast and can slow enemies with Achilles Shot. He can kite along with Ozo as well as finish enemies just out of Ozo's reach with Hellfire Brew

Celeste and Ozo have conflicting playstyles. while Ozo prefers to be right inside the battle, Celeste prefers to kite her enemies. Her Heliogenesis may force the enemy team to split up to attack, which is not good for Ozo as he needs to be surrounded to maximise his Three-Ring Circus

Like Celeste, Vox's perk, Julia's Song will prompt the enemy heroes to split up, regardless of whether Vox is going CP or WP

Afterword Top


I started playing Ozo after my friend ranted about Ozo being the most useless hero in the game. After I bought him, I pushed him aside as he didn't have anything cool in his kit. Other heroes, such as my other main Alpha, had awesome abilities. Until I dodged Celeste's Core Collapse. That felt great. Winning with the worst hero in Vainglory? I always rooted for the underdogs so I started playing Ozo more.
After reading Gold3n's guide on Reim, I decided to make a guide myself. The top Ozo guides on this website were not updated for 1.23 so why not do a guide on Ozo?
I may not be the greatest Ozo player but I'm pretty sure I have played him enough to identify his strengths and weaknesses. To be honest, a lot of this guide is based on theory, but I am sure that the theories in this guide should make sense. My friends don't play a wide selection of heroes(I have one friend who mains Taka and not much of anything else and another friend who plays exclusively CP characters) and thus the synergy section of this guide may not be totally correct. There is the "Update" option so as I play and understand Ozo more I can polish this guide.

More about me Top


I am BlazeChron from SEA server. I started playing Vainglory around 1.14(when Ozo came out) after hearing about it from a friend. I found it interesting but didn't really get hooked (I played HotS at the time). Only when the Summer Season began did I really start playing. I mained Glaive but slowly increased my hero roster as I thought skins were a waste of Glory. All my friends have Tier 3 skins and I don't ;-; I dusted all my summer partay cards to finally get Ringo Tier 3 XD

Right now I am Level 30 no life with 300 wins all bot matches and Credible Threat Silver no skill
Please practice Adagio so when I see you on renk I can Ozo XD

Mains:
Ozo
Alpha
Samuel
Ringo
Phinn
Catherine



Pls nerf OrEeOr

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