Table of Contents Top
Let's find out if Kraken is ticklish! Top
Thanks to Aedridon/KestrelUltedJFK for listening to me ramble on about statistics and theories
and KyChe for playing
Adagio for me :D
Game Updates Top
[1.23] Nothing new for Ozo, which makes me sad :'(
[1.24] WOOT
Ozo GOT BUFFED
Acrobounce now gains fortified health(for
Crystal builds) while speeding up
Weapon
Ozos Click
here for my analysis of these buffs.
Guide Updates Top
5/11/16-Guide created for [1.23]
7/11/16-Finished guide(I guess)
14/11/16-sigh so lazy yet excited to update for 1.24. managed to do a bit of 1.24. Testing
CP
Ozo
28/11/16-
Mariomouse suggested maxing
Acrobounce for extra burst instead of
Three-Ring Circus. Testing it out. Swapped out
Clockwork for
Broken Myth as
Broken Myth amplifies the
damage while
Clockwork only amplifies
Crystal power. Oops my bad :P
4/12/16-
Ozo appeared at WORLDS!!! and then the
Ozo didn't win
Introduction Top
Greetings and welcome to my guide on my favourite hero,
Ozo!
Now, you may be wondering,
Ozo? Are you serious? I heard that he's a terrible hero. Yes, he is pretty bad. But that's only because he is considerably harder to play compared to other heroes. But don't leave just yet! If you take the time to master him (which I haven't but I will continue to update this guide as I do so), he can be very powerful.
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Pros
- Massive healing
- Mobile
- Powerful in lane and 3v3 fights
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Cons
- Slow jungle clear
- Requires healing/barrier/fortified health roamers to be very effective
- Gets shut down if silenced, stunned or rooted
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Don't let the Cons put you off playing
Ozo. With some practice, these cons will not hold you back during a match.
This guide is
heavily based on
Gold3n's guide on
Reim, which is based on
Neko's guide on
Koshka. All credit goes to him/her (wow even this is copied I'm really unoriginal). I really liked the layout. Also, I used some of the templates from
here to make the guide look nicer. As they say, imitation is the greatest form of flattery.
This is the first time I'm writing a guide. If there are any errors, which I'm sure there are, please inform me so that I can make the necessary changes in order to avoid confusion.
Ozo Lane Top
Ozo is
STRICTLY a Jungler.
He is a melee character, putting him at a disadvantage when up against ranged laners.
Here are the 2 different scenarios you will observe when playing Lane
Ozo.
Starting with
Three-Ring Circus
You try to last hit with
Three-Ring Circus. You realise that if you use
Three-Ring Circus' second hit you are putting yourself in a terrible position. When the enemy heroes gank you, you realise that
Three-Ring Circus does not provide a reliable escape on its own. Your teammates don't rotate fast enough and
Ozo is squishy so you die.
Starting with
Acrobounce
Acrobounce wastes quite a bit of energy and does not do enough damage in the first place, so you save it as an escape plan. The enemy heroes come up to gank you, and you realise that you cannot bounce on anything as your minions are at the center of the lane. You try to bounce twice for the movement speed bonus, but by that time they burst down the limited amount of health you have and you die.
I know that both cases can be prevented by freezing the lane on your side, but honestly would any good laner let you do that? The laner will start harassing you for free damage.
Plus the Jungle has Treants.
Just play him in the jungle.
Abilities Top
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Carnie Luck
Slot: Heroic Perk
Ozo receives 17%-30% (levels 1-12) additional healing, barrier and fortified health from all sources.
- This does not affect health regeneration.
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Adagio,
Lyra,
Phinn,
Fortress and
Ardan are buffed by having
Ozo as their jungler because of his perk.
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Three-Ring Circus
Slot: A
Ozo can use this ability three times in a 5s window:
- First hit: Smashes the target and other enemies in front of him.
- Second hit: Dashes through his target and deals damage.
- Final hit: Spins and damages all nearby enemies.
- Each hit deals weapon damage, can crit, and triggers basic-attack effects on the primary targer.
- Ozo heals for each enemy damaged by any of these hits (30% against non-heroes).
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The
lifeline of Ozo.
Three-Ring Circus is flexible. This ability can be used to chase, dodge and can combo with
Aftershock as well as
Breaking Point
The first hit of
Three-Ring Circus is mainly used to ensure that your roamer does not last hit the creep by "accident".
The third hit turns
Ozo into a ballerina and swing his ring in a wide circle. This helps
Breaking Point gather more stacks and can be used to reveal stealthed characters(with luck)
The second hit is where all the money's at.
Ozo dashes through his target, dodging a ton of skillshots. Some of the easier ones are
Core Collapse and
Oblivion
Once I find the time, I will upload a video on the skillshots you can dodge. But here are some GIFs :D
Use the player to dodge skillshots
Use their teammates to dodge skillshots
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Acrobounce
Slot: B
Ozo jumps onto a target, damaging and slowing it if it is an enemy. While airborne, quickly tap another target to bounce to it. Three hops maximum.
- Each time Ozo starts a jump, he is granted fortified health.
- The final landing deals increased damage plus a bonus per prior bounce.
- If Ozo hops at least twice, he'll get a burst of move speed up to a maximum of 4.5s.
- Deals 50% less damage to minions.
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DO NOT use this for damage when going weapon. This ability does not do much with weapon besides chasing and running. Save it for retreating by jumping on your roam, or for chasing.
1.24!!!
Spoiler: Click to view
[1.24] So update 1.24 brought some changes to
Acrobounce and
Three-Ring Circus. Finally SEMC realised
Ozos were getting rekt with both CP and WP while using this skill so they made some changes to the ability.(They aren't stated on VGF yet for some reason so I'll put 'em here)
1)
Three-Ring Circus heal-per-hero-hit crystal ratio down from 25% CR to 15% CR
Aww man that sucks for CP builds. SEMC
had to nerf the Crystal ratio to buff his
Acrobounce. This ends up giving
Ozo more consistent healing during battles. So instead of holding onto
Three-Ring Circus for more value CP
Ozos can spam it without losing too much value from the bonus healing.
2) The speed boost after the last bounce now has a weapon ratio of 0.75%
Ozo's
Breaking Point stacks after a teamfight will help him catch up with the fleeing enemy team
3) Ozo now gains 20-40-60-80-100 + 15% CR fortified health each time he jumps (the takeoff before the bounce)
This is
pretty good.
CP
Ozo now won't get shredded while in the air and can use
Acrobounce safely. Previously, using
Acrobounce was a death wish and the enemy team will go all ham on
Ozo and just kill him. Now with the extra fortified health
Ozo can safely finish his thrid jump for massive damage.
Acrobounce's second jump has a larger range than the first, you can use the minions to catch up with the enemies on the second jump.
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Bangarang
Slot: C
Ozo charges up, then rolls toward a targeted enemy hero. Upon arrival, Ozo damages, stuns for 0.8s and flips the target over him.
- While tumbling, Ozo will damage & knock aside other enemies along his path.
- Max travel duration of 1s.
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Use this for chasing fleeing enemies or when you want to drag the carry closer to your team. It is also a slower stun that can be used to stop a variety of ultimates, such as
Verse of Judgement and
Dragon Breath This ultimate has a
HUUUUUUUUGE telegraph so be prepared to get it
Reflex Blocked
You can stop dangerous ultimates
Playing Ozo Top
Ozo is like
Krul, except much more mobile, but not suited for 1v1 fights
All his abilities require more than 1 enemy to use effectively. His
Three-Ring Circus regenerates more health the more enemies it hits, his
Acrobounce range
increases on his
second jump (which means you need to jump twice but you can't jump twice on 1 enemy)
When I said more than one enemy, I meant the enemy heroes, jungle creeps and lane minions. But lane minions are better as they are weaker than jungle creep
and more abundant in the lane(more
health for you)
Although
Ozo is better off jungling, he is much more effective fighting in the lane in my opinion.
While he is good fighting in the lane, his ganking ability is quite
weak. Ozo is
mobile, yet extremely
sluggish. You can't simply walk up to the enemy as he's slow. If you try to use your jump, the enemy laner would have retreated to the safety of the turret and started hammering you with basic attacks. Instead of killing the laner you would have killed yourself. Only attempt to gank if the enemy laner is
super over-extended.
Try not to Turret Dive early game! Most of his tankiness comes from his massive
health regeneration but you need enemies for that. His
Three-Ring Circus range is short and his
Acrobounce and
Bangarang do not grant invulnerability(unlike
Taka grrrr). When fighting(preferably in the lane of course) wait for the enemy to come to your side of the lane. You will not have to turret dive and you will have a turret to fall back to. But that doesn't mean you
can't turret dive. If you do turret dive, use the enemy lane minions with
Acrobounce or
Three-Ring Circus to quickly get out of range early game.
Late game you can get in much deeper, but make sure to secure the
Ace. Turrets hurt.
WP Item Explanation Top
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Combos perfectly with
Ozo's heroic perk,
Carnie Luck. Rush this as your first Tier 3 item for better survivability.
Gives
Ozo the raw damage needed to tear his enemies apart. Provides more lifesteal with
Serpent Mask and helps gain
Breaking Point stacks faster.
Gives
Ozo attack speed to help him kick his enemies faster. With enough stacks,
Ozo should be able to survive with the lifesteal from
Serpent Mask.
Reflex Block and shield? Yes please. Negates roots, stuns and silences that will lock down
Ozo.
If the enemy team is not building attack speed, consider getting
Metal Jacket over
Atlas Pauldron if they are building WP.
Enemy building
Bonesaw,
Breaking Point,
Tornado Trigger or
Alternating Current? Get
Atlas Pauldron. Activate it since you will be fighting close enough to the enemy to maim them.
Enemy building double CP? Get
Fountain of Renewal for the extra shield.
Fountain of Renewal also activates
Ozo's heroic perk,
Carnie Luck.
If the enemy is building double WP, get
Crucible as a substitute for
Aegis. You won't have unneeded shield ,you get bonus health and a Team Wide
Reflex Block. Be sure to help your teammates if they need your
Crucible
Boots are mandatory, but getting
War Treads will give
Ozo more health.
War Treads also helps
Ozo's teammates to chase enemies with him.
War Treads can also help the team escape if situations look dire.
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Fighting with WP Ozo Top
Fighting with
WP
Ozo is very very hard and it requires practice, especially dodging abilities. Your positioning matters. So does your timing. You need to be aware of your
teammates' postitions and
enemy's poisitioning. Find their carry and
target him/her first.
Maximize the value you get out of your
Three-Ring Circus.
Trust me, you'll need all the health you can get while tanking the brunt of 3
enemy heroes.(You can tell if you see a huge
green number)
Serpent Mask's passive and your defences should buy you enough time to gather
Breaking Point stacks. Once you gather enough stacks, your
lifesteal from
Serpent Mask should keep you alive long enough and let you deal enough damage to end the fight.
Before initiating the fight, decide who to target. You can then decide whether you want to use your
Bangarang to drag the hero into your team.
Check the enemy team for
skillshots you can avoid. If they need to be dodged, you can either save your second hit of
Three-Ring Circus to dodge it, or you can move into a
better position. I like to use
Three-Ring Circus to dodge as it allows me to stay within close proximity of the enemy team. If you can, tank a skillshot or two for your laner if he's squishy. You can
regain the
health back by running into the enemy team and spamming your
Three-Ring Circus. Pop
Halcyon Potions and your
Reflex Block if you are going to die.
If they decide to retreat, and you have
sufficient health, activate
War Treads and use your
Acrobounce and
Bangarang to close in on them. Do this
fast, your
Breaking Point stacks do not last very long.
CP Item Explanation Top
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Combos perfectly with
Ozo's heroic perk,
Carnie Luck. Rush this as your first Tier 3 item for better survivability. As
Three-Ring Circus has 3 activations,
Aftershock can activate 3 times! RIP tanks
Since
Ozo is so tanky, he is able to stay long enough in the fight to gain the full effect of
Broken Myth.
Broken Myth combos with
Aftershock and
Eve of Harvest to not only deal more damage but also gain more health back.
The Crystal version of
Serpent Mask,
Eve of Harvest can help
Ozo to deal more damage, regain crucial energy and give him bonus lifesteal
Defensive items are just about the same as with WP
Reflex Block and shield? Yes please. Negates roots, stuns and silences that will lock down
Ozo.
If the enemy team is not building attack speed, consider getting
Metal Jacket over
Atlas Pauldron if they are building WP.
Enemy building
Bonesaw,
Breaking Point,
Tornado Trigger or
Alternating Current? Get
Atlas Pauldron. Activate it since you will be fighting close enough to the enemy to maim them.
Enemy building double CP? Get
Fountain of Renewal for the extra shield.
Fountain of Renewal also activates
Ozo's heroic perk,
Carnie Luck.
If the enemy is building double WP, get
Crucible as a substitute for
Aegis. You won't have unneeded shield ,you get bonus health and a Team Wide
Reflex Block. Be sure to help your teammates if they need your
Crucible
Boots are mandatory, but getting
War Treads will give
Ozo more health.
War Treads also helps
Ozo's teammates to chase enemies with him.
War Treads can also help the team escape if situations look dire.
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Yes I know that the descriptions for both
WP and
CP are exactly the same I'm kinda lazy to rewrite text for all the defence items :P If it really bothers you drop a message lol I'll use the thesaurus hehehe
Fighting with CP Ozo Top
Please read
Fighting with WP Ozo first. There are many similarities in fighting with both
CP and
WP, with the interactions with items being the difference.
Like
WP
Ozo,
CP
Ozo has to maximise the value out of
Three-Ring Circus, because your main
damage will come from
Aftershock procs.
Aftershock can proc after 2 of
Ozo's basic attacks(without attack speed)(this is
only timing, not part of
Aftershock's passive or anything). But don't get too greedy. If
Phinn's
Quibble is about to hit you it's better to dash right through him and dodge it. Even though you didn't get the extra
Aftershock proc at
least you didn't get
stunned.
Aftershock procs 1 time after every 2 basic attacks.(Higher level
Ozos have higher attack speed for more basic attacks. This is me using a level 2
Ozo :/)
After using up
Three-Ring Circus, you will want to use your
Acrobounce to
stall until
Three-Ring Circus goes off cooldown. The
fortified health(yay
1.24! thanks SEMC) from
Acrobounce should keep you alive long enough after the third jump.
Eve of Harvest will help keep you alive as well. Be careful as up in the air,
Ozo is
extremely vulnerable to
Crowd Control(eg.
Lance's stupid
Gythian Wall)
By the time your
Acrobounce ends, your
Three-Ring Circus should be off cooldown. Remember to proc your
Aftershock from activating
Acrobounce before continuing the fight.
As
CP
Ozo does not get
bonus movement speed from
Acrobounce, when kiting fleeing enemies you
cannot afford to miss your
Acrobounce. Be sure to lock your target in ASAP when using
Acrobounce. If you lose sight of them you without targeting them with
Acrobounce, you
will lose them.
There have been so many times when I did not secure the Ace due to lag or being plain sluggish with the targeting of
Acrobounce. I cannot emphasize this enough
TARGET FLEEING ENEMIES AS SOON AS HUMANELY POSSIBLE or you'll regret it :P
Note while playing Ozo Top
1.
Reflex Block
2. Know what to
Reflex Block and what to dodge.
3. Your
Bangarang will cancel if the target is stealthed
4. Your
Acrobounce will resume after getting waking up from
Oblivion???(Someone confirm please)
5. Don't blame your roam if you die they are trying their best(unless they're actually not, which in that case go ahead and rage ping)
6. Your enemies will underestimate you. Take advantage of this. hurhur
7. Root doesn't stop
Acrobounce halfway through
Roamer Synergy Top
Laner Synergy Top
Afterword Top
I started playing
Ozo after my friend ranted about
Ozo being the most useless hero in the game. After I bought him, I pushed him aside as he didn't have anything cool in his kit. Other heroes, such as my other main
Alpha, had awesome abilities. Until I dodged
Celeste's
Core Collapse. That felt great. Winning with the worst hero in Vainglory? I always rooted for the underdogs so I started playing
Ozo more.
After reading Gold3n's guide on
Reim, I decided to make a guide myself. The top
Ozo guides on this website were not updated for 1.23 so why not do a guide on
Ozo?
I may not be the greatest
Ozo player but I'm pretty sure I have played him enough to identify his strengths and weaknesses. To be honest, a lot of this guide is based on theory, but I am sure that the theories in this guide should make sense. My friends don't play a wide selection of heroes(I have one friend who mains Taka and not much of anything else and another friend who plays exclusively
CP characters) and thus the synergy section of this guide may not be totally correct. There is the "Update" option so as I play and understand
Ozo more I can polish this guide.
More about me Top
I am BlazeChron from SEA server. I started playing Vainglory around 1.14(when
Ozo came out) after hearing about it from a friend. I found it interesting but didn't really get hooked (I played HotS at the time). Only when the Summer Season began did I really start playing. I mained
Glaive but slowly increased my hero roster as I thought skins were a waste of Glory. All my friends have Tier 3 skins and
I don't ;-; I dusted all my summer partay cards to finally get
Ringo Tier 3 XD
Right now I am Level 30
no life with 300 wins
all bot matches and Credible Threat Silver
no skill
Please practice
Adagio so when I see you on renk I can
Ozo XD
Mains:
Ozo
Alpha
Samuel
Ringo
Phinn
Catherine
Pls nerf OrEeOr
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