Kestrel (1.15) [Work In Progress] by BlackLightning01

Kestrel (1.15) [Work In Progress]

By: BlackLightning01
Last Updated: Mar 9, 2016
4 Votes
Rating Pending
Build 1 of 3

Kestrel

Build: Weapon

Ability Path

Adrenaline
Heroic Perk
Glimmershot
1
2
3
4
5
6
7
8
9
10
11
12
Active Camo
1
2
3
4
5
6
7
8
9
10
11
12
One Shot One Kill
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
Show all
Threat Hero Notes
1
  No Threat
2
Reim I would assume Reim suffers from the same problem as Krul, which is being easily kited. His ultimate is easy to dodge, but be careful of his As. Don't underestimate his early game; it rivals that of yours and Koshka's.
2
Ringo Most Ringos suffer from the same problem most Koshkas do: they both think they are unbeatable early game. Well, you know what to do. Show him who's boss. What I like to do is push the minions toward his turret and hide in the top bush. Once he's back in the middle of the lane, use Active Camo to sneak up behind him and burst him down with a couple Glimmershots. Mid game, he will be very dangerous because you probably won't have your Breaking Point or Barbed Needle by then, but he's still beatable and very, very squishy.
3
Adagio Early game, he will be extremely annoying to deal with in the lane. Buy a Book to regain health from his constant harrassing. Mid to late game, he will be no threat.
3
Krul If Krul gets a Shiversteel before you can get Breaking Point, oh man you are screwed. If you do have Breaking Point, he's easy to deal with; keep kiting until you can get your stacks up enough to use Active Camo, use it, stun him, rinse and repeat. Easy. Try tokeep your roamer between you and Krul at all times so he can't hit you with his sword.
3
Rona No one plays Rona, how could I know?
4
Fortress CP Fortress will melt you early game if you're not careful. Get some flare guns. Late game, kill his wolves first and you should be fine.
4
Ozo It's hard to judge how an Ozo would fare against WP Kestrel, since no one plays either, but I'd assume it would be a long fight because of both heroes' Serpent Masks. However, like Krul, he's still relatively easy to juke and kite,
4
Skye WP Skyes have the same problem as Ringo. Their overconfidence early game should bring you a few easy kills, and they're no threat after that. CP Skye is somewhat dangerous, but your Glimmershots outdamage her Forward Barrage. Remember that if she can hit you with her Forward Barrage, you can also hit her with your Glimmershot.
5
Blackfeather He has Adagio's annoying late game, except his ambushes are much more deadly. He will be hard to poke because of the barrier provided by his On Point and his tendency to buy Book of Eulogies. Mid to late game, be cautious if you think he's around, and keep your distance with Active Camo. Don't forget to kite.
5
Celeste Since Kestrel's mobility early game is crap and she can't dodge stars like Ringo, try not to take too much damage recklessly harassing her in early game. If she tries to recklessly harrass you, show her the error of her ways. Mid to late game, try to focus her immediately, as she will usually be the squishiest hero.
5
Koshka A little-known fact: Kestrel's early game is stronger than Koshka's. Don't be overconfident though. Koshka is much better at ambushing than Kestrel, so be wary in the first few minutes of the match.
5
Skaarf Same as Celeste, except his late game is even more dangerous. Try to save your Active Camo until he uses his ultimate, then run up next to him, activate the cloak, and stun him.
5
Vox His early game his pathetic. If you see that you're going up against him in lane, make sure to give him hell. He becomes slightly dangerous once he starts to get his build and his ultimate, but try to burst him down first and you should be fine.
6
Glaive He will make your life HELL early game. Don't even think about poking the enemy laner over a long amount of time if Glaive is on their team: burst the laner down quickly before Glaive can come to help. However, he himself is not much of a threat once you have Barbed Needle. He's relatively easy to kite. Just make sure he doesn't catch you off guard and burst you down with his Afterburn.
6
SAW As long as you keep your distance from him you and your team should be fine. In teamfights, try to lure the other two enemies away from SAW, then ambush them. SAW will be left all alone and helpless because he's too freaking fat to even move two inches in ten seconds.
7
Joule CP Joule is the same as Glaive, except the burst damage is much easier to avoid... But it does much more damage. Get a Reflex Block if it's devastating you.
7
Petal Petal's munions and seeds get in the way of your arrows, and it's incredibly hard to trap her with Active Camo because of her long range. Be careful.
8
Taka Early and late game he's no threat, but once he hits level 6, Taka hits one of the biggest power spikes of any hero. His ultimate will take out a third of your health if you're not careful. A good strategy I've used against Taka is to use Active Camo, then stay in the mist. If he tries to ultimate you he will be trapped in the mist, where you can easily stun him and burst him down.
9
  No Threat
10
Kestrel May the best Kestrel win.

Kestrel

Build: Crystal

Ability Path

Adrenaline
Heroic Perk
Glimmershot
1
2
3
4
5
6
7
8
9
10
11
12
Active Camo
1
2
3
4
5
6
7
8
9
10
11
12
One Shot One Kill
1
2
3
4
5
6
7
8
9
10
11
12

Kestrel

Build: Hybrid (Still Deciding Whether Viable...

Ability Path

Adrenaline
Heroic Perk
Glimmershot
1
2
3
4
5
6
7
8
9
10
11
12
Active Camo
1
2
3
4
5
6
7
8
9
10
11
12
One Shot One Kill
1
2
3
4
5
6
7
8
9
10
11
12

Item Choices

Introduction Top



Hi people! Welcome to my first full guide for Vainglory. This guide will be about Kestrel, one of the newer heroes of this game.

Ahh, Kestrel... I remember how excited I was when I first saw her spotlight. Enough so that I bought ice to get her in the Early Access period. She was incredibly fun to play, almost like a cross between Ringo and Celeste. Not everybody liked her, but she was great.

Then Update 1.14 came and, in the eyes of the average player, ripped her to shreds. The hitbox on her A was reduced by an easily noticeable amount, and her reload time on her arrows was increased by almost 1/3. She quickly fell out of meta.

I want to say Update 1.15 fixed her, but it didn't. She's not as good as she was before, but she's still pretty good and deadly in the hands of someone who knows how to use her. What I'm here to do is (hopefully) show you how to build and use Kestrel effectively.

Weapon or Crystal? Top

Kestrel is one of the 7 heroes who (in my opinion) can viably be built in either the Weapon tree or the Crystal tree. However, unlike half of the other 6 heroes, her two playstyles are much different. In this section, I'll give you a brief explanation on the pros and cons of each path.

Weapon



Pros:
- Glimmershot deals lots of on-hit damage
- Can use Active Camo in combat
- Being able to do the above allows for more stuns (and more stuns allows for more slipperiness)
- Lots of sustained damage

Cons:
- Active Camo's cloak duration isn't very long
- Sometimes it's hard to damage the intended target with Glimmershot as weapon power only increases the damage of the direct hit

Crystal



Pros:
- Glimmershot is more effective at long ranges
- Active Camo has a much longer duration
- Traps do immense damage
- One Shot One Kill does more damage

Cons:
- Active Camo can't be used in combat
- Since your basic attacks deal close to no damage, you are solely relying on your Glimmershot as your main source of damage. Also, your arrows reload slower than if you were using a common weapon build. You could solve both of these problems (somewhat) by getting an Alternating Current, but what's the point? Why not just go weapon?

If you've read any of the top Kestrel guides, you'll notice that most of them are Hybrid. I would rather not have to talk about it... But I think I have to, for the sake of people who want to play Kestrel.

Hybrid



I'd rather not make a pros and cons section for this because I just want to get this out of the way as soon as possible.

On paper, Hybrid Kestrel sounds like a great idea. The main point is to take the good parts of using Active Camo with a weapon build and using it with a crystal build and fuse them together to create total awesomeness: an infinte cloak that can be used in combat, that has a stun which deals a massive amount of damage. Sounds cool, right?

People forget that compromise involves sacrifice. No one can ever truly get everything they want. If you go Hybrid Kestrel, you have to get about 200 WP to be able to cloak in combat. To do this quickly, you have to rush Sorrowblade asap. This would be fine if you could get an attack speed item, but you still have to get 200 CP AND max Active Camo to be able to cloak infinitely. But then once you've done both of those, you'll be running out of energy constantly and will be forced to buy a Clockwork. Since you'll NEED all three of these items, (which costs a hefty 7950 gold; and I never said anything about boots) you can't buy any defense unless you want to deal about as much damage as supports did before Stormguard Banner dealt damage to heroes.

My point is, Hybrid Kestrel's build is EXPENSIVE. And it's not like you can just do without one of those three items, either. With weapon or crystal Kestrel, you get passives from items, the build isn't nearly as expensive, and you don't have to rush any particular item for immediate power, but with Hybrid Kestrel you're forced to rush straight damage and light or no defense. You may be getting both of Active Camo's secondary effects, but you're sacrificing some of the sustainability and DPS potential of weapon builds as well as some of the burst damage from crystal builds.

I don't want Hybrid Kestrel to die; it's not the worst thing in the world. But I don't want it to live, either, because it's not better than weapon or crystal Kestrel. My advice to anyone who plays or wants to play Kestrel is: build correctly. And don't build Hybrid.

Alright, So, What do I Choose?


I personally prefer WP Kestrel over CP, but that's not exactly relevant.
So let me put it in a simple way.
If you like Ringo, Vox, Adagio, Petal, or WP Skye, pick WP Kestrel.
If you like Skaarf or CP Skye, pick CP Kestrel.
If you like Celeste, try both. BUT NOT HYBRID OR I WILL SHOVE MY FOOT DOWN YOUR THROAT.
And if you like SAW...
The door is right there. Now, please leave.

Lane or Jungle? Top

Coming soon!

What to Build and Why Top

Weapon


Tension Bow


I always build Tension Bow first because of WP Kestrel's massive burst damage granted by her first ability. Not much else to say here.

Breaking Point


Next, I build Breaking Point because of one reason: BP gains stacks from ANY weapon damage dealt. This includes Tension Bow's damage, Glimmershot's damage, and One Shot One Kill's damage, in addition to basic attacking. A basic attack powered up with Tension Bow and a well-placed Glimmershot will immediately give you 3-4 stacks of BP, and One Shot One Kill alone will give you about 5-6. This will be your main source of damage after the 15 minute mark; Tension Bow will simply be to get the stack collecting started.
Also, BP gives you enough damage to be able to use your Active Camo in combat.

Serpent Mask


I then would build Serpent Mask because of the amazing synergy it has with Breaking Point. If you keep kiting while you have this item, you will be extremely tanky and hard to kill, even if you have no defense at all.

Bonesaw/ Tornado Trigger


Both of these items provide some much-needed attack speed. Most of the time you will need Bonesaw rather than Tornado Trigger because the enemy will build defense. If none of them are building any defense, (other than health) you should get a Tornado Trigger. If you're getting one of these two instead of defense as your 6th item, you should finish this before your defense. I would get Blazing Salvo first.

Crystal



Aftershock


I build Aftershock first because of the frequency of using abilities with Kestrel. Every time you use an ability with Aftershock, your next basic attack deals crystal damage based on the opponent's health. This is great for bursting down squishy enemies as well as doing damage to tanky enemies, and the cooldown reduction is great. When you initiate a fight, use Glimmershot, then basic attack to deal Aftershock damage. Keep repeating this and you will do lots of damage, but be aware that Aftershock's special effect has a 1.5-second cooldown.

Alternating Current


I then would buy Alternating Current first because the extra attack speed really helps, and the more crystal items you get, the more power the basic attacks receive. This makes a great pair with Aftershock.

Broken Myth


After that, get a Broken Myth. The extra damage given by this item is insane and it is the only crystal item that has shield pierce, so you will need it no matter what.

Frostburn/ Shatterglass/ Eve of Harvest/... Sorrowblade??


Frostburn is for enemies like Koshka, Taka, or Krul that will stick to you no matter what you do.
Shatterglass is for if you are always at the edge of the fight like a Celeste player and your main damage comes from your Glimmershot arrows.
If teamfights are lasting a long time, (20 seconds or more) you should get an Eve of Harvest. This will help you last even longer.
Lastly, no, that's not a typo. The last option for your 6th item is a Sorrowblade. Kestrel's weapon damage at level 12 is over 50, so 150 damage from one Sorrowblade will enable you to use your Active Camo in combat, and increases both the damage of your Glimmershot and your One Shot One Kill. Also, it has good synergy with Alternating Current because of its attack speed.

Defense/Utility



Metal Jacket and/or Aegis


Standard defense items. Nothing much to say here except to get the defense you need; if the most dangerous enemy is getting weapon, get Metal Jacket. If they're getting crystal, get Aegis.
Or, if you feel like you really need it, get a second defense item as your 6th item.

Boots


I felt like making a section for boots because I need to explain why you should build boots early on Kestrel.
Kestrel's mobility sucks, and not only can she not run away from enemies, she can't catch up to them either. Obviously, boots solve that, as well as providing some defense.

Kestrel's Abilities and How to Use Them Top

Coming Soon!

General Tips/Strategy Top

Coming Soon!

FAQs Top

Coming soon!

The End? Top

Well, that's it. Obviously there's still a lot more to be done, and thank you for taking the time to read what's here.
If you ever do particularly well in a match with one of my builds, take a screenshot and send it to me! I'll be more than happy to take you on. >:)
I'll be making more guides for some of my other favorite heroes, including Ozo, Reim, Joule, and Taka. These aren't all heroes I play very often, but they're not heroes anyone else play very often, either, so I think it might be more helpful to post guides for THEM rather than a guide for someone everybody generally knows how to play, like Ringo.
Again, thanks for reading this guide! If you have any questions, suggestions, or incredibly unhelpful comments that have no value to them whatsoever but are very funny and/or rude, feel free to leave a comment or PM me.
Bye for now.

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