Hi BlackLightning01, just to tell you my opinion, I feel that aftershock isn't as effective at keeping her MANA up as Clockwork. Also, I feel that Sorrowblade isn't really necessary for Kestrel. Usually Kestrel is good for team fights and hunting down high value targets, so raw CP like Shatterglass and Broken Myth will fare better than a semi hybrid build, as the crystal ratio of Kestrel's abilities are higher than her weapon ratio, which means that weapon power items are basically wasting space. Also, unless in early game or mid game, no one really uses their basic attacks anymore if they are CP build. But then again, that's just my opinion. -A really really big kestrel fan. Also, do you find it weird that in Catherine's winter war splash art featuring Kestrel in it kestrel is wearing her default skin? But now, in the midst of the Winter War, Kestrel has a Winter War outfit that came out of nowhere XD
Hi BlackLighning01, I feel aftershock on Kestrel isn't as effective as building raw CP based items on her as her damage and abilities scale up so well with them. A shatterglass and frostburn makes your glimmer shots lethal and also adds the higher chance of setting ambushes with your traps/camo. You mention early on that Alternating Current isn't worth it for CP Kestrel but then include it in the CP build guide at the end. I tend to agree that it's not a good item for CP Kestrel as all your damage should be focused around your abilities and not your autoattack. Besides those points this is a great guide :)
Yeah, I don't play CP Kestrel much, so really that build was kinda experimental. xD I thought AC would be good because it lowers the reload of your arrows that you desperately need with CP Kestrel, but I realized it doesn't decrease the time by much.
I guess I'm too used to play Kestrel like Ringo rather than Celeste xD I'll try your recommendations.
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I guess I'm too used to play Kestrel like Ringo rather than Celeste xD I'll try your recommendations.