Kestrel instantly stealths and gains bonus move speed. She leaves behind an invisible mist trap that explodes when she damages an enemy hero inside it, damaging and stunning them for 0.8s.
Kestrel cannot activate this ability if she took damage from a hero in the last 2.5s.
This window is reduced by bonus weapon power.
The primary impact of Glimmershot reduces the cooldown of Active Camo by 1.5s.
Trap requires 1.2s to arm before it can detonate.
The trap has vision and can see enemies.
Turrets, Scout Traps and Flare Guns can still see Kestrel while she is invisible.
It means that if you have enough WP, your active camo won't be disabled when you are attacked, unlike CP kestrel but your invisibility time is very short.
Actually, WP doesn't lower the cool down, it lowers the amount of time added to the cool down when being attacked. At 200 WP (1 sorrowblade + 1 heavy steel), This time is reduced to 0, meaning you can go into stealth mid-combat. This allows you to reload your glimmershot while your opponent can't see you. On the other hand, building 250 CP (1 shatterglass + 1 frostburn) allows you to stay invisible long enough to use your ability a second time, so you can stay invisible for a long time until you run out of energy. Buying 1 shatterglass and 1 clockwork also allows you to reuse the ability before your invisibility runs out, and your other abilities will benefit from the cooldown acceleration.
This means that the more weapon power you have, the lower the cooldown of Active Camo. So the answer to your 2nd question is yes, although I think the devs probably wouldn't let you go stealth "immediately".
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Does it mean if I have high weapon power I can go stealth immediately?!