WP Fortress: Bouncing Snarl by Vystirch

WP Fortress: Bouncing Snarl

By: Vystirch
Last Updated: Apr 10, 2016
20 Votes
Build 1 of 1

Fortress

Build: WP Fortress

Ability Path

Packmates
Heroic Perk
Truth of the Tooth
1
2
3
4
5
6
7
8
9
10
11
12
Law of the Claw
1
2
3
4
5
6
7
8
9
10
11
12
Attack of the Pack
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
Blackfeather Just eat him.
1
Fortress Eat yourself?.... Cannibalism
1
SAW Activate Atlas Pauldron right before you A onto him.
2
Krul Engage then kite away when he wants to smite. Atlas Pauldron.
2
Rona Kite the spin, win.
3
Adagio Watch for the stun.
3
Skye Peel sideways... duh?
4
Celeste Build Aegis.
4
Ozo Can be a slippery fella, will most likely dive for your laner. Build shiversteel to peel your laner or lock down for kill.
5
Kestrel Do not step in invisible mists ~,~,~
5
Petal Your going to want to engage hard, MAKE SURE YOU PEEL HER C.
6
Joule DO NOT GET SQUASH STUNED! Dodge her B. If you lose early you scale better. Bait her A then engage.
6
Reim Just make sure you kite out of his A and C.
7
Catherine A stun and a silence :/ make sure you get your pups out just before or after her silence.
7
Skaarf Stay out of the goop! When skarf is activating his C either place yourself behind him using A or run.
7
Taka Don't let Taka take the early game from you. Your first engage against the enemy jng and roam will be a toss up. Buy flares in addition to traps. When he disappears drop trap followed by flare the direction he is fleeing.
8
Ardan Build aegis so you can engage the laner late game.
8
Ringo Atlas Pauldron and Shiversteel for your "pick two" items. Your job in teamfights is to find and destroy him.
9
Glaive A good glaive will win early and mid game, dodge the burst. Aegis is applicable. You scale better, win late game if all else fails.
9
Phinn Do not let him stun you, Aegis if you must! He will make your naturally fast kiting very hard to achieve. If you don't dodge his anchor, use it as an engaging tool against them.
10
Koshka You will need both boots and Aegis to win. Kite hard when she engages, she will miss her whirl, then re-engage using your A.
10
Vox Vox is hard to lock down! Kite while you are silenced then engage and activate shiversteel. Aegis for survivability and to avoid cc peeling for him.

Meet the Author Top

Hi my ign is: Vystirch.

I am currently Hotness gold. I am a member of Team Synergy and their Lead Columnist. Fortress has been my favorite champion since his release, I play him WP jng, CP jng, utility roam, and occasionally in lane against a Blackfeather, Celeste, or Joule.
This guide I want to focus on WP Fortress because whenever I lock it in I get ping bombed with purple question marks. How rude!

Twitter: @Vystirch @teamsynergyna @LuvUVG
Wattpad: Character Story WIP

Enjoy,
-Vys

Fortress Summary/Abilities Top

Packmates - Heroic Perk, passive.


Flavor text: When Fortress is near an allied hero, he will move faster after 1 second. He will maintain this move-speed bonus so long as he's alongside any allied hero.
Use/s: This ability is key to your survivability and killing potential. While it is activate you should be able to dodge any targeted abilities and kite out of damage. While it is activated you will always be faster than the enemy champions, using it to chase and poke is amazing. BONUS: It is absolutely adorable with his Reindeer skin, bounce, bounce, bounce!!!

Truth of the Tooth - Slot A, ability.


Flavor Text: Fortress marks the target enemy as prey and his next basic attack becomes a short-range lunge. Fortress and allied heroes gain lifesteal when attacking marked targets and gain move speed when moving toward them.
Upgrade: 3/5/10/11 or 2/5/10/11
DETAILS:
Damage: 60/120/180/240/360 (+1.1 Crystal)
Speed Boost: 1.7/1.8/1.9/2/2.5
Duration: 2/2/2/2/3
Lifesteal: 10%/12%/14%/16%/20%
Use/s: This ability is key to successfully playing Fortress as a WP jng carry. Early game it will allow you to win 1v1's and 2v2's. In teamfights you should use it to either reposition mid fight or engage the enemy's ranged carry, likely the laner. Since Packmates will allow you to kite for days you just need to save Truth of the Tooth for engaging or re-engaging. Also the speed boost will allow you to stick to a target as they try to kite away. The liftsteel on this ability also makes it so you do not have to build a Serpent Mask. If you activate an Atlas Pauldron just before making the leap with Truth of the Tooth it will proc right as you engage, this can be helpful against ringo/saw/krul/blackfeather.
Example: You invade the enemy ardan/krul after you both finished your first clear and buy. You engage krul using Packmates and eat on his rotting flesh until he reaches critical stacks on his smite. You then kite away from him using Packmates once again. Your roam continues to auto him while you kite away until the stacks drop off. You then re-engage krul with Truth of the Tooth and get firstblood.

Law of the Claw - Slot B, ability.


Flavor Text: Fortress claws his target for crystal damage and causes it to bleed. Bleeding targets take 25 +15% of crystal power as damage every second. Attacks from Fortress and his allies increase bleeding by one stack. Upon reaching 6 stacks, the target is dealt a burst of damage based on its max health and receives a mortal wound (-33% healing).
Overdrive: Upon reaching 6 stacks, the target is slowed by 30%.
Upgrade: 1/2/4/7/8 or 1/3/4/7/8
DETAILS:
Damage: 90/140/190/240/340 (+0.7 Crystal)
Percent Max Health: 12%/13%/14%/15%/20% (+0.06 Crystal)
Use/s: The crystal damage from this ability alone turns you from a pure wp carry to a hybrid carry. As soon as you engage an enemy apply this ability to your desired kill. You will apply an immediate burst of dmg and your subsequent auto attacks will eventually set off the max health dmg at 6 stacks. Also if at any point during the fight you have to kite away using Packmates the bleed on this ability will still be applying crystal dmg. The true power of this ability sets in when you overdrive it, the 30% slow will prevent any desired kill from escaping while you eat them alive. Not to mention you will chunk them 20% of their health! Building a Shiversteel allows you to slow 40% either before or after the 30% slow from this abilty wears off, talk about synergy!

Attack of the Pack - Slot C, activated passive.


Flavor Text: Fortress howls, gaining increased health and attack speed and calls to him a pack of wolves. Each pack wolf seeks out a different enemy hero. These wolves apply bleeding with their basic attacks. It takes three separate attacks to kill a pack wolf.
Upgrade: 6/9/12
DETAILS:
Duration: 15/15/15
Attack Speed: 30%/50%/70%
Bonus Health: 250/550/850
Wolf Attack Damage: 20/40/60
Use/s: Activate this ability as soon as your team engages or the enemy team commits to a teamfight. The pups will immediately each seek out a different target and attack them. First thing this does is remove their passive speed boost from boots for being out of combat, they will also apply the same slow that Law of the Claw would if allowed 6 auto attacks on a target. Not to mention 60 dmg is nothing to laugh at, it adds up quickly. But the real power in this ability for you is the 70% attack speed, your WP build will now literally melt health bars. You also gain 850 health just before entering a fight, letting you survive longer or come out of the fight alive.
I hope this overview of Fortress's abilities was helpful for you.

Itemization Top

Early Game - Minutes 1-8


Starting Items: Weapon Blade and 2 Halcyon Potions, unless against a taka then 1 Halcyon Potion and 1 Flare Gun.
First Buy: Swift Shooter and 3-5 Scout Traps. If you bought after a second clear add: Heavy Steel, Minion's Foot.
First T2s: In order: Heavy Steel, Blazing Salvo, Six Sins.

Middle Game - Minutes 8-15


Assumption: At this point you have Heavy Steel Blazing Salvo Six Sins Minion's Foot and maybe Sprint Boots. You can hold off on boots for early game because of your passive Packmates.
First T3: Your priority now is to finish your first T3 Sorrowblade, you are going to follow this up with Lucky Strike and Travel Boots.
End of Mid-game: Around now you will start to build towards a "pick 2" item. Probably a Oakheart, Light Shield/ Kinetic Shield since a Aegis is almost always applicable to a game's match-ups. Just before mid game ends you will either buy an early Weapon Infusion or build your second T3 Tornado Trigger.
At any applicable point mid-game where you have 300 extra gold buy either Sprint Boots or Oakheart to use towards a Aegis or Shiversteel.

Late Game - Minutes 15+


Immediate Goals: Finish your T3 Tornado Trigger asap! You should at this point be thinking about what is required to win this match-up. So you will start building towards your first "pick 2" T3. Most likely this will be an Aegis or Atlas Pauldron.
Third and Fourth T3: Get your first "pick 2" finished, again either an Aegis or Atlas Pauldron will most likely be your third T3. Your fourth T4 is going to be Tyrant's Monocle, you may only have one spot to build towards it if your alrdy building towards your second 'pick 2" item. If that's the case build a Lucky Strike not a Six Sins.
Speed is Key: You will now make your Travel Boots into Journey Boots.
Last T3? Your last T3 if going to be your second choice from the 'pick 2" items. This item is highly situational to the enemy team's composition. But a I will share a couple notes on each of the "pick 2" items:
Aegis: If you a face any team with 2 stuns you NEED to build this. A must have against Ardan and Koshka.
Atlas Pauldron: Obviously build to counter an enemy carry who has a high attack speed. Examples: Ringo, SAW, Krul, maybe Joule, maybe Glaive, maybe Blackfeather.
Shiversteel: This a majority of the time should be your second "pick 2" item. Being WP means that being able to stick onto an enemy is crucial. A MUST build against Vox, Petal, most likely Ringo, maybe Koshka.
Bonesaw: If both the enemy team's carries build either a Metal Jacket/s or Atlas Pauldron/s then this is the perfect choice. This can be a very good item to build against an aggressive Joule.
Metal Jacket: Only time I would build this over an Atlas Pauldron is against a Joule, burst WP Glaive, or WP Taka. If the enemy team is dumb and has two WP carries then build both Metal Jacket and Atlas Pauldron.

Thanks for Reading! Top

Thank you for reading, I know it's a lot! I hope it is easy to understand and that you will find success playing WP Fortress. I do not mind 'constructive' criticism or questions asked kindly. Below I am building a chapter for specifics on synergies/match-ups with and against every champion. While it is WIP I'll leave some info here:
Synergies:
Roams: Catherine, Ardan, skilled Adagio.
Lanes: Ringo he procs Law of the Claw super fast, you can build Shiversteel and peel for him. Skaarf cast Truth of the Tooth right when his Dragon Breath starts up, peel through Goop. Blackfeather's Feint of Heart rose trail, especially when overdrived.

Harder Match-Ups:
Jungles: Koshka and Glaive
Roams: Phinn and Ardan
Lanes: Vox and Ringo

Enjoy,
-Vys

P.S. Show me some love! Voting and commenting goes a long way.

Detailed look at Synergies/Threats Top

In this section I will go over each match up and how to play against them. This is WIP and I'll be taking my time on it.

The Synergy sections are dedicated to my guild [SYNG] Team Synergy. For their support and enabling me to break into the gaming industry as a writer.

Adagio


Synergy: 7/10 Adagio is obviously a good choice for your roam. His slot A Gift of Fire, will heal you when you dive, and when followed up by his slot B Agent of Wrath, you will deal even more dmg, hybrid dmg! When you are starting to get burst down after engaging kite back towards Adagio, when they are on top of both of you adagio should start channeling his slot C Verse of Judgement. The reason he is rated a 7 instead of an 8 is his tendency to KS a fleeing target and he can be caught out of position causing him to waste his Verse of Judgement. If you have a good Adagio player behind the character synergy can easily rise to 8 or 9.
Threat: 3/10 All you have to avoid is getting slowed by his self cast Gift of Fire or getting stunned by his Verse of Judgement while burning. Remember your kiting and peeling prowess is key to your success! More often than not you should target whatever one of his allies he gives Agent of Wrath to, as they will be doing increased dmg.

Ardan


Synergy: 10/10 His slot A Vanguard will make you move faster and give you some fortified health, increasing your survivability two fold. First because of the health and second because your kiting ability is your #1 asset. His slot B Blood for Blood allows him to reposition closer to you when you dive, keeping your Packmates buff active, once again keeping your kiting ability intact. His slot C Gauntlet is amazing! It will lock your desired target inside his walls allowing you to chew on their face to your heart's content. If you ever find yourself under threat of dying you can quickly/easily kite through one of his walls and re-engage with Truth of the Tooth when prudent.
Threat: 8/10 Ardan on the enemy team is often a huge hassle for you. He alone will decide what your "pick 2" items will be, an Aegis to counter his Gauntlet walls and a Shiversteel to prevent his Vanguard from letting someone kite away. Ardan makes it very hard for you to get to and stick on the enemy team's carries, so if you can't get on them just kite whatever skills shot are tossed at you and kill Ardan instead.

Blackfeather


Synergy: 9/10 His slot A Feint of Heart increases your movement speed even more. And when it is overdrived you can not be slowed! Blackfeather's slot B On Point gives himself a shield, which really doesn't help you. But what does is that it slows targets affected by Heartthrob allowing you to kite or chase even easier! For those two reasons I have had incredible success with Utility/WP Roam Blackfeathers. Finally his slot C Rose Offensive makes you the perfect dive team, the synergy is unreal.
Threat: 1/10 Blackfeather will at no point in the game be able to match your DPS with this build. Just save your Truth of the Tooth for when he uses Rose Offensive to flee.

Catherine


Synergy: 8/10 Merciless Pursuit makes it easy to just cruise right up to the enemy team with Packmates because she obviously is going towards them to stun. Catherine's stun on Merciless Pursuit makes it fairly easy for you to chow on whomever she stuns as they can't run away while frozen. She can also use Merciless Pursuit to peel the carry you aren't focusing off of you. Her slot B Stormguard has no real synergies, it keeps her alive longer. Slot C Blast Tremor silences whoever is caught in the cone, if she manages to land it on the whole enemy team then bravo! Your Attack of the Pack should be activated before she uses Blast Tremor because it will leave them all sitting ducks, slowed from your pups and silenced by her ult!
Threat: 7/10 Merciless Pursuit is so annoying! If she is a smart Cathrine she will use it to peel you off her teammates. Depending on the enemy team's composision it may be smart to Aegis her Merciless Pursuit. Do not attack a Catherine with her Stormguard shield up, you could kill your whole team from the reflected damage! There are generally two situation after you have been silenced by Blast Tremor. A: You all ready used all your skills, in which case continue pursuing your target. B: You have not gotten off your skills, in particular Law of the Claw, so more often than not it is prudent to kite away until the silence ends and then re-engage.

Celeste


Synergy: 6/10 Celeste does a ton of dmg, which is always helpful... Right? Just off the top I want to say that with Celeste you should not overextend in a teamfight, she has trouble keeping up. Her slot A Heliogenesis has some indirect synergies. A Heliogenesis star down will almost always cause the enemy team to avoid the area near it, making a safe haven for you to peel into. If your smart you will kite into her stars while fighting the enemy team. Slot B Core Collapse is a circular AOE (area of effect) stun, it's always easy to eat a stunned character. If your in jeopardy during a teamfight you can always kite towards Celeste and she will almost always save you with a clutch Core Collapse. When ganking a lane where the enemy laner is playing very safely cast Truth of the Tooth on them so Celeste can hurry forward and land Core Collapse successfully. Slot C Solar Storm does enough damage to delete a mod from the game. If your ever low on health and being chased kite towards Celeste, if they follow she can easily land Solar Storm. A Celeste on your team can actually be detrimental and make your job harder. The enemy team might play super skittish and kite all day long, never allowing you to get and stick on a target. If this is the case there are two options: 1- Celeste needs to get more Gung Ho and rush in when you use Truth of the Tooth. 2- Play passive and kill anyone who tries to get near her.
Threat: 4/10 Your number one priority when targeting/playing against a Celeste is to dodge/ Aegis her Core Collapse. Otherwise you should be able to easily kite/dodge both her Heliogenesis and Solar Storm. Just build Aegis and your golden.

Fortress


Synergy: 0/10 How many candy canes could a reindeer eat if a reindeer could eat candy canes? Btw did I mention that Fortress's reindeer skin shoots candy cane blood out of his mouth whenever he bites something... and oh my when he crits it's divine imagery!
Threat: 1/10 I've never had to play against my own build/guide or a good WP Fortress, that would probably raise the threat level. It's pretty simple match-up otherwise. Just save your Truth of the Tooth for when they start to flee. A CP Fortress on the other team can be tricky. If you are skilled enough build an Aegis and block their Law of the Claw, otherwise a Fountain of Renewal on your roam will let you outlast their burst. A CP Fortress snowballs off a good early game, don't give them that, protect your laner.

Glaive


Synergy: 6/10 Glaive can be played either in lane or as a roam while you are WP Fortress. If it is a lane glaive you better hope they know how to play the off meta CP build, because full WP compositions are easy to build against. The only way having a glaive and fortress both building WP would work is with a CP roam Adagio. Glaive's passive Hunt the Weak makes ever crit deal damage in an aoe cone in front of him, it doesn't help you directly. The most synergy comes from his slot A Afterburn because of the CC it offers. When a target starts to flee and your rapidly chewing of their behind Glaive makes absolutely sure that they do not escape by knocking them back towards you more, or stunning them against a wall. His slots B Twisted Stroke and C Bloodsong are just pure damage dealing abilities. They help secure a kill because of how much burst you and a roam Glaive will accomplish together.
Threat: 9/10 Glaive's damage will be better than yours early and maybe even mid game. You are going to want to avoid him until you get some items under your belt and a Reflex Block to avoid the knock back/stun from Afterburn. Save your Truth of the Tooth to re-engage or avoid Glaive after he has knocked. Also do not forget about the lifesteal Truth of the Tooth gives you, it can be make or break in a teamfight! The burst he has from both Twisted Stroke and Bloodsong will mess you up. Try to bait the abilities out and then kite away hard. Another reason Glaive is a hard counter to you is that Hunt the Weak will delete your pups from Attack of the Pack.

Joule


Synergy: 7/10 Joule does dmg, lots of it! We are going to talk about Joule as if she is our CP lanner because I've seldom seen a roam Joule work. Her slot A Rocket Leap is her only cc and locks down a target with a burst of CP dmg. You can follow up on whomever she stuns, recommended if its their primary carry. Or you can instead target whomever is targeting her, giving her breathing room and the ability to focus down the target she just stunned without interruption. Thunder Strike her slot B is an ability that can be landed from a distance to assist killing whomever your pursuing. Her ult, slot C Big Red Button does two things. First and foremost it deals massive amounts of CP dmg, but the synergy comes from how it will cause the enemy team to move out or away from it. Your pups from Attack of the Pack will keep them in big red button longer, another reason to make sure you have it up. The reason Joule is not higher is because of her slow movement speed, she can have trouble keeping up in a chase fight.
Threat: 6/10 Joule wins early game with her Thunder Strike damage and her passive Heavy Plating will negate a lot of your early damage. That is why Joule is one of the only champions I recommend building Bonesaw against. You scale better into late game than joule though a WP joule can still be trouble. MAKE SURE YOU DODGE OR REFLEX BLOX Rocket Leap! If you don't avoid it you will most likely need to kite away once out of the stun, if you do dodge Rocket Leap engage her and eat the fleshy body off the robotic legs. Dodge Thunder Strike as well as you can, that is easier said than done. You should be able to easily kite out of Big Red Button, when she casts this immediately Truth of the Tooth to her and start clawing her backside.

Kestrel


Synergy: 3/10 Kestrel is slow but deals a ton of damage. She can build CP or hybrid which always helps when your WP. She will have trouble staying involved in extended team fights. Her slot A Glimmershot should be able to assist you with any target you Truth of the Tooth to, but remember this ability is blocked by minions. Active Camo, slot B, has no practical offensive uses to synergize with your aggressive fighting style. It is very effective at letting you and your teammates tactically retreat through it, the enemy team will not risk getting stunned in the mist. Kestrel's slot C One Shot One Kill can be easily landed on a target your Law of the Claw has proced the overdrived slow on.
Threat: 5/10 It does not matter if an opposing Kestrel goes WP, CP, or hybrid. You will play practically the same as she is a skill shot champion. Glimmershot does a lot of damage but is easily dodged either by moving sideways or hiding behind a minion wave. If she uses all four of her arrows without reloading this is the time to engage onto her. If you get stunned in Active Camo I would guess your grandma could play better than you. Do NOT go into the mist! You can easily bait out Active Camo by marking Kestrel with Truth of the Tooth and not following up with the jump, this will scare her enough that she most often than not will activate it. Follow up on her by using Packmates to cruise right around the ~~mist~~ OOooooOoOO, or follow up with a late Truth of the Tooth leap if she leaves the safety of her mist. If you must absolutely get on top of Kestrel during a team fight Truth of the Tooth onto her and activate Reflex Block to block the stun from Active Camo. One Shot One Kill will not kill you if you have Aegis, you can also kite out of it easily because of Packmates.

Koshka


Synergy: 6/10
Threat: 10/10

Krul


Synergy:
Threat: 2/10

Ozo


Synergy:
Threat: 4/10

Petal


Synergy:
Threat: 5/10

Phinn


Synergy:
Threat: 9/10

Reim


Synergy:
Threat: 6/10

Ringo


Synergy:
Threat: 8/10

Rona


Synergy:
Threat: 2/10

SAW


Synergy:
Threat: 1/10

Skaarf


Synergy:
Threat: 7/10

Skye


Synergy:
Threat: 3/10

Taka


Synergy:
Threat: 7/10

Vox


Synergy:
Threat: 10/10

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