About Me
- Hello Vainglory! I'm DestinyKarma from the NA Server
- My highest rank was Credible Threat gold. Yes its a pleb rank however the life of a soloq'er is tough.
- Open to joining guilds though I'm in one so add me [=|:}D
- Always winning and losing...However one thing that stayed with me is a consistent broken
Reim gameplay
- Guess how I started playing
Reim, a rarely played hero? My friend decided to troll craft a rare
Reim skin for me and thus began my adventurous journey with this grumpy old mage
- I played over hundreds of
Reim games and every single one I've enjoyed
- I'm also gonna straight up admit, there is already another quality
Reim guide by GOLD3N and it's great, but I'm gonna try making mine different with more content, situations, and templates from Vaingloryfire. Unlike people who want brief points, I'm gonna be thorough and long with this guide and write this guide just like how
Reim guided me through games... a winning style. Have fun [=|:D>
- Forgot to mention... check out this site dedicated to player lookups here!
- Profile Link (Note: Check out my
Reim matches)
And there we go!
Solid proof of experience/skill as
Reim and a
qualification to write a game-winning guide! Have a
cool time in
Reim's
ice castle!
Introduction to Reim
Reim is a not widely played hero for many people. However, its potential can seriously be unleashed with the right skill, and most importantly the right captain. He is known to have the most defense and attack when combined compared to any other hero. To offset this power, the developers made him the third slowest hero in the game with a movement speed of
3.1. Lost interest? Don't, because this grumpy old mage can
SLOW, STUN, AND ROOT enemies to allow your squishy carry to melt the rooted, slowed, or stunned carry (so much for menacing the enemy carry). Even better, this jungler can also withstand painful blows from enemy carries and still survive due to
Frostguard, which allows him to get a maximum of 25% fortified health. Remember, that
Reim is also
HEAVILY DEPENDENT ON AIMING HIS SKILLS CORRECTLY. It requires predicting to some extent whether it is an enemy that is running away or most annoying a
Taka using
Kaiten(essentially a reflex block to
Reim's roots). Without prediction, it may be really hard to root, stun, or slow other players.
Role as a Jungler
Just to remind you guys about the new definition for jungling...
The Jungler(Goal: Menace the Enemy Carry)
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The jungler prowls the area beneath the lane, looking to threaten or ambush out of place enemies. The jungler is halfway between the captain and the carry — durable enough to offer some protection and hard hitting enough to stand and fight — but with neither as a specialty. The jungler is most effective when breaking through the enemy front line and creating chaos (or death) for the enemy carry.
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I believe that
Reim is the most suited to fit this definition as a jungler than any other hero.
"
durable enough to offer some protection and hard hitting enough to stand and fight"
Easy,
Reim's heroic perk
Frostguard gives him enough tankiness by itself, when combined with
Eve of Harvest, it is the most protection a jungler can get after all. Compare this to
Koshka, who is a
really, really, selfish player because she secures kills by herself and doesn't even have meager protection other than her boosted speed to run away, which seriously doesn't help squishy carry too.
"
The jungler is most effective when breaking through the enemy front line and creating chaos (or death) for the enemy carry"
Creating chaos? Pfff... in some instances
Reim can even 3 v 1. But the most overpowered thing about him is that he can deal a TON of damage and tank a TON of damage allowing for his team's carry to annihilate all the enemies without risking death while keeping his enemies close to him through his abilities' slows, stuns, and roots. He is the perfect balance between a heavy damage dealing carry and a super tanky captain.
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Frostguard
Slot: Heroic Perk
Reim's basic attacks deal 50-160 (level 1-12) (+180% crystal power) damage over 4s and slow targets for 0.6s.
Reim temporarily gains fortified health equal to 15% (2.5% against non-heroes) of damage dealt.
- Fortified health gain capped at 40% of Reim's max health.
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Summary
- Basic attacking gives you more health
- More crystal damage (more
Eve of Harvest value)
- Basic attacking slows enemies (and tells us that
Frostburn is basically useless on
Reim)
- Basic attacking gives enemy the Chilled effect
Misconception: Fortified Health does not literally mean extra health. It means that if
Reim has fortified health enemies will be doing 80% damage to his health. The fortified health only soaks up 20% of every attack.
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Winter Spire
Slot: A
Reim summons a spire of ice at a nearby location, dealing crystal damage to surrounding enemies. After a shower delay, the spire shatters, dealing heavy crystal damge.
- Deals reduced damage to minions.
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Summary
- Basically
Reim's spammable move
- The main way to get fortified health
- If you can't aim, predict, and hit with this, don't use
Reim
- The only way
Reim can stutter step and deal damage
- Overdrive this skill to get a LOT more range for this ability, making it easier to hit enemies
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Chill Winds
Slot: B
Reim deals a burst of damage to and roots all surrounding enemies.
- Deals reduced damage to minions.
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Summary
- If you use this to kill jungle monsters I will murder you
- If you use this to deal damage I will kill you
- Only use this to root enemies (aka keeping them in place)
- The only way to catch slippery heroes like
Vox and
Skye other than using
Valkyrie
- Takes a lot of energy to use so only use it when fighting people and keeping them close
- Overdriving
Chill Winds is okay because of the longer root, however maxing out
Valkyrie is much better due to the much lesser cooldown, increased damage, and heavy slow of the ultimate
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Valkyrie
Slot: C
Reim summons an ancient Valkyrie, devastating enemies in the area and applying a heavy decaying slow.
- Enemies near center are also stunned and take greater damage.
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- A massive AOE slow dealing a ton of damage
- Effective in 3 v 3 fights or to catch up to enemies
- Does more damage and stuns in the center meaning if you can aim better you get more value out of the skill
- Max this ability to get only 50 seconds of cooldown and much more damage
Here is the compilation of tips I've found through playing hundreds of
Reim games
- Be a buddy, not a troll, you can't 1 v 3 people like how you probably did against Just Beginning players. Please uphold
Reim' reputation and work together with your team
- By 4 minutes, you should have about 2000 gold. If you think you are behind in reaching 2000, you better start jungling rather than trying to get kills
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Reim can solo the Elder Treant, however through many matches after the update I have found that doing the 2 minions behind the crystal miner first is better because they give a lot of gold and if you kill that first it respawns first meaning more gold. Plus after clearing your jungle minions, the other team who has gotten the Elder Treant will still be clearing their jungle, which means that you can invade with your Captain
- When ganking the enemy's Carry, make sure they are past or at the half line. It secures a free kill because
Reim's
Chill Winds can root them and the Carry and the
Reim finishes the hero off
- If your captain does not have any
Flares or Scout Traps please do not randomly rush headstrong into an enemy's bush, especially if there is a Catherine on the other team (I swear there is always a team who wait for like 3 minutes in a bush just so that they can kills from idiots who go blindly into bushes)
- Beware of stuns from the other teams, because you will lose all of fortified health and will lose a lot of health depending on where you are in the map
- My build does not have a
Reflex Block until you buy
Aegis because rather than blocking abilities I would rather have
Reim be more tanky and once a stun or a root is over
Reim can get his fortified health back
- Please don't disregard journey boots. Its passive of move faster if not damaged is very useful for getting to fights and clearing the jungle faster
- Unless an enemy hero comes to you like a
Krul, always start a battle with a
Winter Spire so the enemy hero starts off chilled opening up many more opportunities for
Reim to benefit
- If you get
Journey Boots, feel free to use boots to get into battle (usually people use boots to run awaay but Reim is a special case because he has the highest attack and defense combined but a pretty slow speed)
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Reim can solo jungle monsters and is recommended to hit the monsters rather than the Captain because he barely loses health while fighting the monsters due to his fortified health and should be killing the Treants (unless you gotta a nooby or trolly Captain)
IF YOU GET GANKED/FLANKED by 2 people, DO NOT BACK DOWN, SHOW EM' WHO
Reim IS
- Though
Reim has a slow movement speed, he can easily run away by first attacking the enemy hero making them chilled and then use Chilled Winds to root them while running away, if you have to, use
Valkyrie to stun or severely slow the chasing enemies
- When there are 2 people versing the
Reim, usually the tankier one is fighting the
Reim while the offensive one stays in the back. Pretend to engage with the tanky class by meleeing them, and then
Winter Spire the squishy hero and get to him (use boots if necessary) and then use Chilled Winds to root them and seal the deal on the squishy hero
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Reim is REALLY GOOD late game because he has the speed from the
Journey Boots, the tankiness from
Frostguard,
Metal Jacket, and
Aegis, and the offense from the crystal items
Synergy
Here is the deal with synergy carries aka the carry on your own team... as long as they don't feed and steadily kill minions its fine. However most of the time, the carry is the one feeding and thus you lose. Below are just ratings for a Carry +
Reim combo on killing heroes, not the likelihood of winning of course. For people wondering why there are no crystal carries... use you brain... your team will have both crystal Jungler/Carry and the enemies will ROFL while buying two
Aegis's or even a
Fountain of Renewal +
Aegis.
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UNCTUOUS|SLICK|POKES HARD |
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-
Vox is really hard to hit and makes him sustainable with
Reim
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Sonic Zoom is a good dash + 2 basic attacks
- Resonance really helps
Reim with its slow
- When
Reim is tanking enemy heroes
Wait for It can be a game changer with its silence
- One of the meta carries in the latest update
- Did you know they are making a new skin for him? Link to Tweet
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RINGO|KITER|CHAOS |
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GWEN|AGILE|UN-GANKABLE |
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SKYE|SLIPPERY|TARGET HUNTER |
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BARON|SKILLFUL|FAST |
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- Yay, finally a hero that
Reim can boast about his movement speed to!
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Rocket Launcher is a sweet perk for WP Baron players aka more weapon damage + AOE
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Porcupine Mortar with a WP build is SWEET! A big slow is applied to enemies and
Reim can easily catch them
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Jump Jets with a WP build means huge mobility (essentially
Skye's Surl Strike without a target lock!)
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Ion Cannon scares all enemies and usually catches them by surprise
- Without easy chasing and huge slows,
Reim paired with WP Baron is great
- Note: You need to hope that the WP
Baron plays well
- Note: The Baron x Skye Valentine pic they put on the home screen looks nice
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SAW|BROKEN DPS|VERY SLOW |
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- Quick note:
SAW is not meta as of the 2.1 Update
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Spin Up = more DPS but the fact that he gets slower is horrible because
Reim is also slow and fast enemies will be your team's nightmare
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Roadie Run with WP is mostly used to run away #selfish
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Suppressing Fire gives enemies a slow, but it can be dodged and isn't helpful for
Reim at all
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Mad Cannon is good on high health heroes that
Reim can't kill with only a couple of
Winter Spire
- Main point: SAW is slow in teamfights,
Reim is slow in teamfights... not good synergy and weak against most fast carries (one could argue that the
Reim's roots can help
SAW get the kills but lets be real here...)
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ADAGIO|UNCOMMON|GIFTED |
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- Initial Note: WP Adagio lane is a pretty uncommon build but it is still viable
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Arcane Renewal is SUPER useful on WP
Adagio because he needs energy for his heals and buffs
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Gift of Fire is somewhat useful for
Reim + the Arcane Fire for
Adagio
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Agent of Wrath = more DPS
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Verse of Judgement is a very useful stun in teamfights
- Not to slow or fast in terms of movement speed so it's not the best in chasing
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KESTREL|WEAK|NERFED |
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- This comment is literally on every Kestrel guide, but RIP armor-piercing
Glimmershot
-
Glimmershot does a decent amount of damage, no synergy with
Reim
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Active Camo has a nice stun however its kind of useless on WP except running away which
Kestrel can't even do for that long
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One Shot One Kill is a good finisher (more damage than
Hellfire Brew but needs aiming)
- Doesn't have good offense, defense, and a laughable stun, meaning an absolutely minimum synergy with
Reim
- Main point: Unless the Kestrel player is a legend , games in which you have WP Kestrel, the Kestrel will probably feed and most likely you are going to lose
Matchups
This includes
Crystal and
Weapon Carries...
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SKYE|BYE|REIM |
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- Even if damage is kind of nerfed, she is still a nightmare when played by a proper player
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Skye's extra movement speed after target locking makes it impossible for
Reim to touch her
- Trying to land skills on
Skye with
Reim? Pfff... good luck with that (gotta be really skilled)
- Can't run away or hit? What can
Reim do?!?!?!?
How to Play Against Hero:
- If you get spotted by
Skye, just run away unless you got a Captain or Carry
- Continuing off of that, always be next too your Carry or Captain, as one of them are *most likely* ranged so they can fight the
Skye
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VOX|DASHING|TROLLER |
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- Holy... where do I begin. Right,
Vox is similar to
Skye and can easily dodge
Reim's skillshots with
Sonic Zoom
- Crystal Vox is severely annoying because of the bounce shots and its long range. Meaning by the time you reach
Vox, his bounce shots would have easily taken out a lot of your health
- Weapon Vox is also cancer because of the slippery
Sonic Zoom
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Wait for It... *crickets chirping because of the silence* (very sorry for the pun) [=|:D>
How to Play Against Hero:
- If playing against Crystal Vox, attack
Vox when you are very committed to it because if you aren't and waiting in the bushes, the Resonance may hurt you
- If playing against Weapon Vox, aim your
Winter Spire little past Vox to hit him (honestly a rule with all kiting Carries) and then get close enough to root him
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CELESTE|LONG-RANGE|SPAM |
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- Surprise...
Celeste also has a spammable first ability (
Heliogenesis)just like
Reim but way more long-ranged
- Crystal Celeste is long-ranged, and does a lot of damage... on top of that she can kite with her abilities
- Her sort-of spam stuns during melee fights are especially crucial to
Reim who needs the fortified health from basic attacks and
Winter Spires]
How to Play Against Hero:
- Gotta be patient until
Celeste comes close to
Reim otherwise don't engage
- Use
Valkyrie on
Celeste to slow her and then finish her off
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RINGO|NOT|BORING |
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How to Play Against Hero:
- Honestly
Ringo is so much easier to aim
Reim skillshots on... the small speed boost he gets from
Twirling Silver is a little negligible
- If playing against Crystal Ringo, build an
Aegis, and gank him which is honestly very easy because there are no dashes, leaps, or sudden increased movement speed
- If playing against Weapon Ringo, use the same strategy as playing against Crystal Ringo, because there are no big differences between crystal and weapon paths for
Ringo
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BLACKFEATHER|DODGER|" |
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- When I play against a
Blackfeather, the hero usually carries really hard or feeds by team really hard as
Reim
- Crystal Blackfeather needs more skill to play however the
Blackfeather can solo
Reim then because of stacks
- Weapon Blackfeather is also annoying because
Feint of Heart can deal a ton of damage to
Reim, however I think
Reim can out-Damage
Blackfeather and kill him (unless he runs away of course)
How to Play Against Hero:
- Usually,
Blackfeather goes through the teamfight using
Rose Offensive and tries killing your Carry, however this is what
Reim is for, throw your
Winter Spire and then immediately use
Chill Winds to root him to let your Carry escape
- If playing against Weapon Blackfeather, possibly build an
Atlas Pauldron if he is going for building stacks (aka building
Tornado Trigger) otherwise just play the root game
- If playing against Crystal Blackfeather, have your
Valkyrie ready when fighting him. When fighting against
Blackfeather use Valkryie when he just comes up to you and attacks you. You should be stunning the
Blackfeather, and then root him to make sure he can't escape while you out=health him
- He can be a slippery one with
Rose Offensive so remember to use roots and such after he uses
Rose Offensive as best as you can
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IDRIS|MOBILE|FAST |
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-
Idris is a mediocre hero against
Reim because he doesn't have too much offense but a lot of mobility which makes killing
Reim annoying especially when trying to avoid those cold Winter Spires
- Crystal Idris FIRST OF ALL SHOULD NEVER BE PLAYED. But anyways, crystal
Idris becomes ranged and a worse version of
Ringo or
Vox
- Weapon Idris is a totally different story. Usually
Idris build Posoined Shiv so its really effective on
Reim. Plus since all of his abilities have a weapon ratio
Reim has to watch out for all of his abilites. Lastly, his
Shroudstep literally becomes a
Vox dash and can dodge
Reim's skillshots
How to Play Against Hero:
-
Idris usually packs a punch to
Reim, however it isn't enough. So if
Reim can root him once or twice while dealing damage it should make him want to run away
- If playing against Weapon Idris, the name of the game is to protect your Carry and
Alternating Current becomes a must
- If playing against Crystal Idris, start off the teamfight with a Valkryie to slow him and then root him (similar advice to all other ranged Carries)
- I'm gonna say it again: protect you Carry against
Idris at all cost especially when he uses his alt(Shimmering Strike)
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SAMUEL|DARK|MAGE |
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Reim can directly walk up to a full stacked
SAW and annihilate him.. no need to worry about running away (maybe except cautious
Roadie Run players)
- Crystal Samuel is 90% played in matches and his abilities do a ton of damage while being long-ranged. Also he has high mobility with
Malice & Verdict while being sustainable with the lifesteal
- Weapon Samuel is also annoying because of the lifesteal sustain and his
Oblivion which he can use for offense and defense
How to Play Against Hero:
- If playing against Weapon Samuel, build your offense over defense, meaning stick to a
Light Armor and max out all your offensive items, sometimes even holding 4 offensive items so you can pick on the
Samuel (because WP
Samuel has less range) and get fed (hopefully)
- If playing against a cautious Crystal Samuel, forget it, you need your ranged hero to kill him off unless
Reim get lucky and lands his root but still
Samuel can easily run away
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SKAARF|LONG|FIRE |
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-
Skaarf is a very long-ranged Carry and if the
Skaarf plays passive (staying next to turrets), it's gonna be an annoying hero because you can't touch (him/her/it?).
- Crystal Skaarf has essentially one combo
Spitfire and then
Goop
- These abilities have a big range (
Spitfire especially) and can only be compared with
Valkyrie's range
How to Play Against Hero:
- Ganking is the name of the game... since
Skaarf doesn't have any escape abilities (
Valkyrie is probably the best counter to
Skaarf)
- If playing against Crystal Skaarf, use
Valkyrie to slow
Skaarf and then engage
- If
Skaarf uses
Dragon Breath, it should be an EASY stun by centering your
Valkyrie because he stays in the same place for a few seconds to take in air
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SAW|SLOW|SLUGGER |
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-
Reim can directly walk up to a full stacked
SAW and annihilate him.. no need to worry about running away (maybe except cautious
Roadie Run players)
- Crystal SAW is current meta and much more annoying, because
Roadie Run's shank does a ton of damage and the Suprressing Fire is extra damage + another
Roadie Run shank
- Weapon SAW does a ton of damage to Carries but not
Reim..
Reim is too tanky
How to Play Against Hero:
- If playing against Weapon SAW, build an
Atlas Pauldron
- If playing against Crystal SAW, is a bit more tricky, but as long as you have a ranged hero with you it should be able to distract the
SAW so that you can chill him and then root
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BARON|HEAVY|" |
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- I love playing against
Baron!!! He seems slower than
Reim at first glance but
Jump Jets gives him a lot of mobility.
- But it doesn't matter!!! Because
Reim can root the
Baron before he jumps! #DENIED
- Crystal Baron is mainly used in Battle Royales however if you play against one just remember that he has no mobility at all because he needs time to charge up
Jump Jets and you can root him before he uses it.
- Also evade those
Porcupine Mortar in a CP build
- Weapon Baron is more common in games and much more mobile, because he needs no time to jump away or use
Jump Jets... plus his passive
Rocket Launcher gives him a lot more WP / damage
How to Play Against Hero:
- Just use
Reim's most basic combo:
Winter Spire->
Chill Winds
- When you use
Chill Winds it prevents
Baron from jumping away because of the root
- If playing against Weapon Baron, play like an assassin and only using the root combo past his turret otherwise use
Chill Winds and leave because you don't want to get punished from
Baron's DPS
- If playing against Crystal Baron, play more aggressive trying to root
Baron as much as possible even if he is close to turret. Also build boots fast so that you can easily dodge his
Porcupine Mortar which deals a lot of damage
- Lastly, please recall if you have low health, as fast as you can, because you do not want that
Ion Cannon punishment. It is one of the most cancerous abilities in the game.
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