Introduction Top
Hey everyone! My name is younger65. I've been playing Vain for over 1 year, and I usually float around skill Teir 5. I have played 21 games on Ozo since he has been released, and have gone 17-4. Pretty good, huh! I'm going to giving you a quick rundown of his skills and play style. Please leave a like rating if you enjoyed, I can guarentee this guide will help you climb!
Passive and Abilities Top
Passive: Carnie Luck -
Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)
This ability is the reason why Ozo has the ability to deal insane AOE damage in teamfights. With the shields and regen gained from Aegis/Crucible/Fountain of Renewal, Ozo can stay alive in teamfights, as long as the entire team isn't focusing him. This is also why he combos great with the likes of Ardan and Phinn, because they can both grant him shields to keep him up and dealing damage. With this combined with Serpent's Mask, Ozo can stay alive during skirmishes and teamfights.
Ability A: Three-Ring Circus -
Ozo performs a three-hit combo with his ring. Each part of the combo is a separate tap within a 5-second window.
First hit: Ozo thrusts his ring forward, damaging the target and other enemies in front of him.
Second hit: Ozo dashes through his target and deals damage.
Final hit: Ozo spins, damaging all nearby enemies.
Each hit deals weapon damage and triggers basic-attack effects. Ozo heals for each enemy damaged by any of these hits, with hero damage granting a greater heal.
This ability is the bread-and-butter of Ozo. In short, his first his attacks the enemy in a box in front of him. This ability is roughtly double a normal auto-attack range for Ozo. His second attack dashes him to the target, putting him right behind the target usually. Use this ability when they are running, but before you use his B ability. The third ability attacks the target in a huge circle, dealing AOE damage. All of these abilities heal you for a percent of damage delt, keeping you alive in fights.
Ability B: Acrobounce -
Ozo hops onto the head of a nearby target (enemy, ally or creature), slowing it by 60% and damaging it. While Ozo is airborne, quickly tap a nearby target to bounce off one head to the other. Three hops maximum. The final hop deals increased damage. If Ozo hops at least twice, he’ll get a burst of move speed. Reduced crystal scaling vs. minions.
This ability really doesn't do damage. It's only use is to catch fleeing enemies. However, there are so many cool combos to preform. If you are with a friend, have him horn and use boots when you jump in him, so you both catch up to the target. Jump from minion to minion to get away or get to enemies, or just use it to farm the jungle quickly. The possibilities with this move are endless!
Ability C: Bangarang -
Ozo charges up before tumbling to a targeted enemy hero. If he reaches the target within 1 second, he deals damage, stuns for 0.5 seconds and flips the target over his ring to behind him. While tumbling, Ozo will knock aside and deal reduced damage to all other enemies in his path.
This is a great ability to start teamfights or pick off enemies with. In teamfights, ALWAYS use this ability on squishes to get them near your team. Also, you can use this to flip enemies into your turret or teammates' CC abilities. While 1v1ing, either use this to start it off or chase the fleeing enemy.
Basic Combo / Jungle Clear Top
There are so many different combos on Ozo. However, I will explain the most basic combo, that will work in almost every situation.
1st A - AutoAttack - 2nd A - AutoAttack - 3rd A - AutoAttack - C - AutoAttack - Auto Attack - B - AutoAttack
Now, that combo is a bit overkill, but it will always kill the enemy. Make sure to use your 2nd A to dash when the enemy starts moving away. Also, you MUST make sure you weave in auto attacks between abilities to get maximum damage.
For the jungle, the clear path is pretty easy. Let's call the top single A, left double B, bottom single C, and right double D. The clear path is fairly simple:
D - C - B - A - Shop - D - C - B - A - Shop - GANK or Enemy D - D - C - B - A
After the path I just explained, the rest of the jungle clear should be reactive to what the enemy is taking or giving to you.
Who He Works Well With Top
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- Ardan's Shield really helps in keeping Ozo safe and also speeding him up to catch enemies.
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- Phinn has a shield as well, and is a great distraction to enable Ozo to sneak up to the backline.
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- Cathrine does not supply Ozo with a shield. However, like Phinn, she is a great distraction. Her silence can also destroy all counterplay to Ozo's kit.
Conclusion Top
Ozo is a great champion, yet a really hard champion to master. If you are thinking of buying Ozo, try playing a bit of Taka or Ozo before hand. They both have very similar play styles. If you enjoyed, please leave a thumbs-up rating, and share with your friends! Also, leave any questions for me down below. Add me in game if you would like, and good luck!
~ younger65
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