Threat |
Hero |
Notes |
1 |
|
Baron |
Baron is slow AF, should be an easy target for you. if he jumps away, jump after him and kill him. |
2 |
|
Ardan |
Ardan doesn't really do much to you with his CC, since you are meant to stand and fight. If you are isolated inside or outside the gauntlet, use your reflex block to get through the wall to help your allies. |
2 |
|
Catherine |
She can't reflect much damage as you don't deal a lot of damage, but rather, you sustain a lot. She can stun you out of red mist though, but that doesn't really matter because your Red Mist cooldown is shorter than her stun. |
3 |
|
SAW |
He's so slow. Just jump on him, pop atlas pauldron, start spinning and he's dead |
3 |
|
Glaive |
Glaive cannot out sustain a Rona with Serpent Mask. In a fair 1v1, Rona should win because of her tankiness over Glaive. But Glaive is deadly in the sense that he can peel Rona off his allies. |
4 |
|
Joule |
I'm not too sure about Joule since she got regarded as a potato, but I think that she has enough innate defense to out tank Rona and can burst Rona down with her skillshots, assuming that she manages to get a powerful Rocket Leap > ThunderStrike combo off. |
4 |
|
Koshka |
Koshka is now a really viable hit-and-run assassin, she is so damn fast. Which also means you can't out sustain her if she keeps bursting you then running away. |
5 |
|
Blackfeather |
His ultimate allows him to reposition away from your ultimate quickly, and his health barrier negates some of the burst that you deal. However, your ultimate has much lower cooldown, and can out sustain him. |
5 |
|
Adagio |
He's really good at kiting. Remember to use your Reflex Block when he is almost done ha belong his ult, assuming you are hit with arcane fire before. Your Foesplitter can reduce his healing, so that's very beneficial since he cannot heal himself as much when u mortal wound him. |
5 |
|
Ozo |
Honestly, Idk. But I guess you might still win if you use both activations of Foesplitter to reduce his healing, especially since his perk gives him more healing. I've played as Ozo before, so I know he is also very sustain/tank heavy. Just not sure who is better, so I'll just put his threat level somewhere in the middle for now |
5 |
|
Petal |
Her munions are very annoying if CP, as you cannot kill them fast enough, and she can kite you to hell.
If she's WP, her munions are just like lane minions, so nothing to worry about. Except for her damage with the trampoline damage amp. |
5 |
|
Rona |
Depends on skill and coordination with teammates. |
6 |
|
Phinn |
Phinn is slow, but has excellent CC. He can be annoying by peeling you off his allies or quibble stun you during Red Mist. Or even just giving so much fortified health to his allies that you cannot cut through. |
6 |
|
Taka |
Taka can be very elusive, attacking you when you are vulnerable and escaping or dodging you in your Red Mist. |
7 |
|
Ringo |
He's quite a deadly ranged character, but has no quick repositioning skills to get away from you. |
7 |
|
Alpha |
Both Rona and Alpha are very sustain heavy. But alpha has 2 lives, so she might kill you if she reboots successfully. |
7 |
|
Celeste |
Queen of ranged fights. A good Celeste can peel herself away from you effectively. Try to gap close with your A and B if she runs. |
7 |
|
Fortress |
His wolves are annoying, but your fast basic attacks should make short work of them. However, his bleed/mortal wound destroys the healing you get from Red Mist and Serpent Mask. |
7 |
|
Skaarf |
Skaarf is fairly immobile, but once it gets frostburn, and lands SpitFires, you will never get close enough to Skaarf to kill it. His late game damage is also insane. And your defense may not be enough. Your best bet is to gank him early and often to deprive him of his late game and snowball a lead. |
8 |
|
Lance |
As a Roam, he has great utility and mobility, can evade your Red Mist often while keeping you away from his allies.
When he goes WP, build a metal jacket to counter his powerful Impales and auto attacks. You should out sustain him this way. |
8 |
|
Reim |
When you use Red Mist, you move slower. This gives an advantage to Reim as he can land his Winter Spire more easily. In a 1v1 where he has Eve while you have Serpent, he should win. |
9 |
|
Vox |
A very mobile hero with his low cooldown zoom. It's quite easy to get kited to death by him |
9 |
|
Kestrel |
If she's WP, she's really dangerous because of her instant camo mist. She can use that to kite you and keep her distance if you get too close.
If CP, once you start attacking her, she can't camo mist, making her vulnerable. Do not blindly walk into camo mists though, as they last for very long on a CP Kestrel |
9 |
|
Krul |
You will find it near impossible to win this guy in a 1v1. He has about 4x as much lifesteal as you do, and he can halve your damage output with weakness stacks. Your only hope is to Atlas Pauldron him, use your Foesplitter (both activations), so you get the mortal wound which cuts his healing and provides some burst damage. |
9 |
|
Gwen |
Gwen is fast and highly mobile, able to kite you and get out of your Into the Fray slow. To add on to that, she has a slow and stun in her kit to further keep her distance from you. Spinning against her makes you slower, which can make you get kited to death. Hopefully not! |
10 |
|
Skye |
Skye is excellent at kiting. Her heroic perk and Suri strike allows her to reposition quickly in teamfights |
10 |
|
Lyra |
Her Bulwark is a nuisance, you barely get any damage done if they are standing in her Sigil. And to top it all off, she has portals which can screw up your positioning in fights. |
10 |
|
Samuel |
He can kite you quite effectively, so don't follow him when he is standing inside the dark cloud. His phantasm is also a very good self peel by putting you to sleep if you jump on him. Use reflex block to block the sleep phantasm. |
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