Rona
Attack Type: Melee
Position: Jungle
Role: Warrior
Hit Points (HP): 799 (+90)
HP Regen: (+)
Energy Points (EP): (+)
EP Regen: (+)
Weapon Damage: 88 (+6.2)
Attack Speed: 1 (+0.012)
Armor: 20 (+6)
Shield: 20 (+6)
Attack Range: 1.8
Move Speed: 3.3
Berserkers' Fury
Slot: Heroic Perk
Rona attacks 50% faster than most heroes, but she deals 80% damage with each attack.
Additionally, Rona's abilities use Bloodrage instead of energy, a unique resource that is generated from basic attacks, abilities and taking damage from enemies. This caps at 100 and decays when Rona leaves combat.
Into the Fray
Slot: A
Rona leaps into battle, gaining fortified health for 3 seconds based on the number of enemy heroes she hits. After a short delay, the ground ruptures for 3 seconds, slowing enemies who pass over it for 35%.
Foesplitter
Slot: B
Rona lunges to her target, landing a basic attack and granting herself increased movement speed for 2 seconds. After using this ability she can briefly reactivate it to attack again, applying a mortal wound to her target, and granting her 25% additional attack speed for 2 seconds. The damage of the second attack is increased by 0.35% for each point of bloodrage consumed. Additionally, the cooldown for this ability is reduced by 1 second with Rona's basic attack.
Red Mist
Slot: C
Rona begins an axe-wielding whirlwind, continually dealing weapon damage to nearby enemies. During the whirlwind she can move freely but at reduced speed, and gains fortified health each second. She can cancel the ability at any time by reactivating it or using another ability. Red Mist requires at least 75 bloodrage to activate. Deals half damage to minions.
						 
												
							RONA
Red Mist leaves Rona exposed from range, so now she can properly soak up some damage while using her ultimate. —Zekent
RED MIST
Fortified Health gained per second up from 40-60-80 to 40-70-100
A small little buff. I doesn't make a huge difference, but it helps nonetheless.
There aren't many other changes that affect 	
					
			Rona much, so she remains her position as a mid-tier jungler. She's definitely viable in soloQ, just not top notch in competitive play. One thing to note is that roam 	
					
			Adagio has made a return, and he is an exceptional ally for 	
					
			Rona, so there's that.
						 
												
								
					
			Rona is usually played as a jungle carry. The support takes damage for her and 	
					
			Rona dishes it out. Therefore, you should always stick with your support when jungling. Gain gold and experience as fast as possible so you can buy better items and upgrade your abilities. If you can get ahead of the enemy team early on, Rona will be nearly unstoppable in the late game.
With crystal items like 	
					
			Aftershock, Rona's playstyle becomes more that of an assassin than a tanky damage dealer. It's fun to experiment with different items and playstyles and find your own preferred build. Don't exactly follow this build, but try to find alternations that fit you best. Make your own playstle!
						 
												
							Ability Overview
Berserkers' Fury
Rona's perk grants her extra attack speed, at the cost of less damaging attacks. She also gains bloodrage from being in combat.
The biggest advantage of this perk is that 	
					
			Rona can proc items like 	
					
			Bonesaw and 	
					
			Alternating Current really quicly. Not having energy is great too, because you will never run out. However, it's important to keep your bloodrage up, otherwise you won't be able to use red mist.
Into the Fray
	
					
			Into the Fray is Rona's A ability. She leaps at the selected location, dealing damage and rupturing the ground. it deals damage, slows enemies down and it reduces damage Rona takes.
	
					
			Into the Fray is used as an initiator, or as an escape. Use 	
					
			Foesplitter to get close to an enemy, and then jump over them with 	
					
			Into the Fray. Be sure to not completely jump over the enemy, or the fortified health won't activate. The ground will rupture behind the enemy, cutting of his escape. This is especially effective in shallow 'corridors' in the map, because the enemy will have nowhere to go.
You can also use 	
					
			Into the Fray as an escape. The ruptured ground slow makes escaping really easy, and you can even use the slow to let your allies escape. You can jump over walls with ItF, which is useful for when you find yourself in a dire situation. It can also make for some flashy surprise attacks, but that only works if your team has proper vision.
Foesplitter
	
					
			Foesplitter is Rona's B ability. She dashes to the targeted enemy and slashes it with her axe, dealing damage, granting extra bloodrage and giving a speed boost for a while. 	
					
			Foesplitter can be used again shortly after the first hit, dealing even more damage and applying a mortal wound to her enemy. After using the second hit from this ability, 	
					
			Rona will gain extra attack speed for a small amount of time. Using basic attacks decreases the cooldown of 	
					
			Foesplitter.
It's hard to describe what 	
					
			Foesplitter really does, because it is useful for a multitude of things. First of all, it really helps with early jungle clear. You can just spam 	
					
			Foesplitter when you are farming, you don't have to worry about running out of energy.
In combat, 	
					
			Foesplitter is usually used as Rona's first initiator. You can use the speed boost to run after the enemy and throw some basic attacks out to do damage and generate bloodrage. When the speed boost ends, you can jump over the enemy with 	
					
			Into the Fray to set up for 	
					
			Red Mist. The speed boost can also be used to evade dangerous skillshot abilities like 	
					
			Core Collapse or 	
					
			Rocket Leap.
The second activation of 	
					
			Foesplitter applies a heal-reducing mortal wound. It's great on characters with good lifesteal, like 	
					
			Krul or opposing 	
					
			Rona. The second activation does use up half of Rona's bloodrage, meaning that she cannot use her ultimate right after. You have to decide whether you want to use your bloodrage for applying a mortal wound and gaining an attack speed bonus, or to use your bloodrage for 	
					
			Red Mist.
Red Mist
	
					
			Red Mist is Rona's ultimate. She begins spinning with her axes, dealing weapon damage to all enemies around her. She keeps spinning until she runs out of bloodrage, but she can cancel it at any time by reactivating it or using another ability. Using 	
					
			Red Mist grants 	
					
			Rona fortified health every second.
So this is basically 	
					
			Twirly Death on steroids. Rona gets so much lifesteal when she uses this in the middle of a teamfight, and it deals tons of damage. Use it after you get into the fight with 	
					
			Foesplitter. Throw some basic attacks out first to generate bloodrage and to apply 	
					
			Shiversteel. You can either start spinning right after applying 	
					
			Shiversteel, or you can use 	
					
			Into the Fray to set up for 	
					
			Red Mist.
Always cancel it whenever your target runs out of the whirlwind. 	
					
			Rona moves very slowly when using 	
					
			Red Mist, making you even easier to kite. Not canceling it also wastes precious bloodrage. Remember that you can also cancel it by using another ability. For example, you can spin for a moment, and when the enemy boots  out, you can use 	
					
			Into the Fray to land right on top of them again.
How to string abilities together?
Rona's abilities can combo into each other quite well, which is what makes her so fun to play. Her most commonly used ability combination goes like this:
first activation of 	
					
			Foesplitter (with 	
					
			Shiversteel) -> AA until the speed boost runs out -> 	
					
			Into the Fray -> 	
					
			Red Mist/second activation of 	
					
			Foesplitter
Whether you want to use 	
					
			Red Mist or the second activation of 	
					
			Foesplitter depends on level. In the early game, you don't have your ult available, so you should use 	
					
			Foesplitter. Whenever you are in a 1vs1 or 2vs2 against an enemy with good lifesteal or another healing ability, you should use 	
					
			Foesplitter too for the mortal wound. Remember that 	
					
			Foesplitter is counted as a basic attack, thus being able to apply 	
					
			Shiversteel. If you have your ult available, it´s usually best to use 	
					
			Red Mist instead because it deals more damage.
You can also use 	
					
			Red Mist before using 	
					
			Into the Fray, like this:
first activation of 	
					
			Foesplitter (without 	
					
			Shiversteel) -> AA until speed boost runs out -> AA again, with 	
					
			Shiversteel -> 	
					
			Red Mist -> 	
					
			Into the Fray -> multiple AA's -> first activation of 	
					
			Foesplitter again -> AA until speed boost runs out -> second activation of 	
					
			Foesplitter.
You can mix it up a bit of course, and you'll likely not get to pull of such a string in a real game, because the enemy (or yourself) would probably be dead shortly after using 	
					
			Into the Fray, But's it's good to remember how you can string your abilities together for maximum damage output.
						 
												
							Thank you for reading, I hope you found it useful. Also, I apologize for my horrible editing and coding, I absolutely suck at that :P. Anyway, please share your opinion in the comment section. If you have questions or any other remark, you can do that in the comment section as well.
This guide has been featured in the weekly staff picks twice AND it has been featured in game. I am really grateful for that, thanks wolf_hands!
BTW, EHRMAGEWRD! more than 200.000 people have seen this guide! Thank you all so much!
						 
											
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