Update Notes Top
Updated to 3.0
Spellfire is good buy now cus it has mortal wounds, a great counter when matching up with krul, reim, healers and lifesteal items! but it is still a situational item though
I added and updated builds according to the latest update
there is new build the Stormcrown build or low cooldown build
i removed the hybrid build and the highest win rate build cus its very ineffective and its outdated
Welcome to my CP Alpha Guide update 2.10
Hi I'm new to the website but not in VG so i don't know how to things in the forum works
this guid is a straight forward guideno fancy pictures or statistical analysis or whatever
*note any typo ang awkward grammar saw here in the guide is unintentional because i use and ipad to make this guide
Here in this guide there are 4 builds
1. The Dragon's eye build now it just the CP build
2. The WP build
3. The Hybrid build (Spellsword and Aftershock)
Lastly... 4. Core builds that work (based on my experience)
chapters will only tackle the core items because other items are self explanatory
Im currently a Alpha main I still prefer her CP build because of high burst dmg and heal by aftershock
but WP is also deadly her heal per basic attack is insane so serpent's mask is unnecessary
Updating the guide to the new 2.11 update and to the 3.0 update! make sure to upvote this guide!
Alpha CP build Top
This build replicates the old pre 2.9 build which is the Aftershock and old Broken Myth
but i changed this build to a standard CP build cus Dragon's eye is weak if you want to burst down your target faster
Your Core is just two items
Aftershock and Shatterglass
Aftershock gives cooldown speed,instant burst lifesteal, burst damage and the power spike
Dragon's Eye works like the old Broken Myth without the 10% shield pierce it has stacks and (I think) better its than Shatterglass because around 9 stack of Dragon's Eye is a total of 180 compared to Shatterglass's 150 cp but i think my computation is wrong who knows
other items are self explanatory except the third T3 item
although AS and DE is enough for Alpha, the third T3 CP item is only situational
Broken Myth
— due to Alpha's high damage input, BM is potent to make the most of its CP
also if they built double Aegis just for you
Dragon's Eye
— once was the core build but since it got a little nerf (because of slow stacking in update 3.0), I change it to Shatterglass because its more effective now that Dragon's Eye.Buy Dragon's Eye only if you know that teamfights or clashes will be long
Alternating Current
— a very old Alpha build has AC in it so Alpha can land bonus CP dmg from AC and attack speed reduces her B(Core Charge) cooldown so its like no cooldown Core Charge
Clockwork
— Reduces the reboot countdown, ability cooldown, perk cooldown and and additional 60 CP
this makes Core Charge almost no cooldown
Eve of Harvest
— if you know that the team fights are going to be long, you need this. with massive burst damage from DE will lead to massive CP lifesteal from Aftershock and Eve of Harvest. I wouldn't recommend this build because you need burst damage not sustain
Spellfire
— i didn't added spellfire to the list when it was new cus its unnecessary for Alpha to have Spellfire but the new Spellfire passive made me put it to the list. Now with Mortal Wound! Mortal wouund plus 100% of your CP as damage per second is good for me other can't see what i see though. plus all of her abilities can proc or trigger Spellfire passive so its possible to put constant and AoE mortal wounds. but its still a situational item though. use this if enemies have high sustain and healers like Lyra, Reim and Lifesteal items
you can Bulid Shatterglass first before Dragon's Eye or vice versa if you want instant CP rather taht building up CP S you fight
i don't recommend Stromcrown because Alpha has a ok jungle clear no need for true damage from the Stormcrown
but if you can't clear the jungle fast enough then just build Stormguard Banner then sell when you're going to buy the Aftershock. but it is still your choice if you going to build Stormcrown first.
CORRECTION to the color paragraph.
I recommend Stormcrown now cus it got its old self from damage per second to per hit. the damage per second Stormcrown was whack. i don't like it very much now it got its old passive its now good to be in the CP build
Whisky Papa Top
This the WP build and the core build is commonly used in other heros so nothing special
Sorrowblade and Breaking Point is very common but very powerful
WP increases the the heal per attack of Alpha when Core Overload effect is active
so Sorrowblade gives more heal per aattck
plus with Breaking Point's passive and 20% attack speed, Alpha will deal more damage over time/more damage in long fights, heal more per basic attack, and reduces her B cooldown (due to her bonus attack speed).
Next is the third T3 items
Serpent's Mask
— Gives lifesteal every attack. build one if you want to sustain more and add more healing per basic attack
Tyrant's Monocle
— You'll need this if you want Critical hits or Burst weapon damage. Highly recommend
Tornado Trigger
— Gives more attack speed and Crit hit chances. it will reduce the Core Charge's cooldown (almost no cooldown).
Bonesaw
— if the opponent has high armor like Joule or the opponent has Double Metal Jacket just for you, build this. it also reduces B cooldown
Poisoned Shiv
— build this if you want to sustain more and to reduce healing effects of the enemys (great for Reim, Krul and Healer like Lyra, Grace and Adagio
Spellword doesn't do much other than lowering the cooldown of her ability. the energy recharge per hit of the Spellsword doesn't lessen the cooldown of her C i think...
Ability path Top
About ability path...
You will always Overdrive B because this is your source of damage even if your WP
when fighting,always spam B even if your WP why?
The B is a short gap closer and has WP and CP ratio so also WP benefit from Spamming Core Chrage(B)
then overdrive A so you can reach enemies even farther
overdrive the Ult if you want your reboot time and cooldown to be reduced but it isn't recommended in both CP and WP,in CP the Clockwork and the Aftershock reduces the the Ult cooldown and in WP i think its unnecessary to Overdrive the Ult over A the consequence is you won't reach enemies farther if the isn't overdriven
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