Hello and welcome to my first ever guide. I'm Zachary Freeman. My greatest achievement in 3v3 ranking system during Spring Season 2018 is Pinnacle Of Awesome Silver. What you are reading is an All in One guide for Catherine - my favourite Vainglory character. Because I like her so much, I try my best to exploit her flexibility so that she can fit into as many roles as possible.
This guide is updated to version 3.4 and specifically designed for 3v3 game mode.
In the new version, the term "cooldown speed" has been considerably re-worked. Moreover, Echo - the most favourite item of many players has been removed. However, we have 3 brand new super cool items in return. Before we continue to the main part, that is all I would like to remind you about. Please don't criticise my hard work only because you cannot find the guide helpful in 5v5 game mode. Now everything is good, so let's get started!
Your overall mission is to attract as much damage to yourself as possible. Be the first one to engage in clash, the first one to fall for your team, but the last one to flee away. In case your team is splitted, always stick to your carry until you are sure that he/she is safe.
Item Explanation
Fountain of Renewal is undisputedly your first tier 3 item to be completed. Then, Rook's Decree is the next must buy item. Indeed, it gives too many advanatges - bonus max health, bonus energy recharge, cooldown speed and most importantly, barriers.
Next, purchase Capacitor Plate to combine with Rook's Decree and strongly boost your cooldown speed. There is pretty much nothing to explain about Crucible except it is more effective in late game, since "Reflex Block" is based on health percentage.
Though Atlas Pauldron and War Treads are both necessary, they are not always compulsory. Right here with this build we lack an energy regenerating item, so I have already made two options - one economical and one luxurious. Please choose wisely base on the situation.
You are about to experience an extremely hard time in early phase - melee hero, easy to be dominated, difficult to last hit minions, but still need to get as many stacks as possible to prepare for your late game.
Item Explanation
Why get Stormcrown early? - Because it helps you farm while still provide bonus health and cooldown speed. Then rush for Clockwork next to get as many stacks as possible.
Remember that most of the time you shall not purchase defensive items. For you, offence is the best defence. With Aftershock and Eve of Harvest, the only way you could defense yourself is by damaging your enemies. Aftershock helps maintain your health with its burst attack while Eve of Harvest sustains your life as long as you deal CP damage.
After Journey Boots and Spellfire, the ideal items for your 6th slot is Frostburn. Of course you will have to sell your Stormcrown before that. Finally, by getting Crystal Infusion, you will become a great lockdown monster with stun, silence, slow and mortal wound.
Except for Clockwork and Aftershock, any recommended CP items can be replaced by situational ones. In some cases War Treads might be a good substitute, however, please keep in mind that Journey Boots is always the highest movement speed provider.
Further Notice
Max Merciless Pursuit and Blast Tremor to inflict as much damage as possible. Strongly need a lane babysitter and must complete early + mid items to fully function. Skip level 5 ability point to upgrade both Stormguard and Blast Tremor at level 6.
To be honest, you are quite independent in jungling phase. Unless you got invaded by enemies' jungler(s), your captain can leave you farm freely from the beginning. With Stormguard that deals decent aoe damage since level 1 and later Merciless Pursuit at level 3, you got more than enough tools in hand.
Item Explanation
Spellsword and Poisoned Shiv give you what an early ganker need - damage, attack speed, mortal wound, cooldown speed and energy recharge to re-execute your performances over and over again in the shortest time possible.
Breaking Point gives a massive amount of damage, which is boosted even faster by Tornado Trigger later on. Moreover, both of them also provide a huge improvement on attack speed. So why shall we choose attack speed over damage? - Because of Spellsword, remember? However, in case you would like to get higher damage but still maintain cooldown speed and energy recharge, I recommend that you should replace Spellsword + Journey Boots with Sorrowblade + Halcyon Chargers
Max Merciless Pursuit for extra hits, longer stuns and chasing down target. Max Stormguard for early jungling and to be more tanky. Heavily depends on team's cover in combats due to lack of reliable self-defence.
You are a lane carry. You start off the game in a very similar way to the Crystal Carry strategy, however, the moment you are able to be left alone comes much sooner. Your duties include gaining more stacks whenever your Merciless Pursuit and Blast Tremor are off cooldown, blocking as much damage as possible while having your Stormguard on, and isolating their carry in combats.
Item Explanation
Your options for items are considered the narrowest because you only focus on items that improve cooldown speed. There are only 7 items with this function and you simply need to pick 6 of them. Whatever your choices are, the feeling of your unlucky targets will certainly be miserable. With your non-stop stuns, bubbles and silences, they won't be able to mess with either you or your teammates.
Other than that, you are an absolute Jack of all trades and a naturally born team fighter. Alone you cannot make any impacts because you only got a little of everything: decent bonus WP from Spellsword, some bonus CP from Clockwork and Aftershock, bonus true damage from Stormcrown, and a bit passive damage from the Scout Traps provided by Contraption. So what is the most impressive thing you are capable of doing? - Take down the Kraken on your own.
Further Notice
Max Merciless Pursuit for more stuns and better mobility. Max Stormguard to be more tanky. Need a lane babysitter until finish rushing for Stormcrown to farm alone. Rely on the damage dealt by your teammates to eventually win the game, which means both your jungler and captain must be able to inflict damage. Skip level 5 ability point to upgrade both Stormguard and Blast Tremor at level 6.
Here we are after going around different and unique strategies for Catherine. How do you think about those ideas? Do you think any of them sound reasonable? Or are they all just a waste of time? Anyway, whether you agree or disagree, I am still grateful to you for spending time reading my guide. Wish you would have lots of luck and fun in your future games.
If you really appreciate my guide, don't forget to vote, comment and share it to your friends. Once again, I truly thank you from the bottom of my heart. Ladies and gentlemen, my All in One guide for Catherine is now ended.
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