Solo enemy fights:
B--Auto x 2--B--A (when they try to escape)
Teamfights (level 6+):
A (for slow so they stay in ULT)--ult--B x 2 (on escaping squishies)
If you get caught by enemies:
B--Ult--A (to escape or finish off a squishy)
Once you have the AS item you can do this combo easily:
B--Auto x 2--B--Auto x 2--A (on the fleeing) --ult
Your passive
starts you off with extra attack speed, but less damage, which is why I normally finish
directly after picking up a
,
and upgrading
to
Your A
grants you fortified health and fury for each enemy hit. This makes it great for initiating/getting into teamfights. You can also use it to hop over some walls/corners for chasing down/escaping. I wouldn't suggest starting a combo with this skill against a solo enemy, as it's your only escape if help comes for them. Take this skill at level 2, and only level when B or ULT isn't available for upgrade. You will most likely never take the overdrive, unless extra durability is very needed.
Your B
is amazing. It's a small distance dash to target, that then gives you movement speed, that can be activated again in a small window to spend current fury on a chunk dmg hit, AND THEN you get attack speed based on rank. It's cool down is also reduced for every basic attack you land. Starting off, you can just spam this on jungle mobs when available, and late game it's pretty much always up. The activation also applies a mortal wound, great against enemies such as
or
and
or anyone else who just has good lifesteal and doesn't want to die when they should. You have to be careful on 2nd activation though, because that spends your fury and you'll have to build it back up to activate
Your C
is scary in teamfights, especially against low mobility squishies. It deals dmg overtime, plus 175% WP bonus, applies on hit effects such as lifesteal and
stacks, and you gain fortified health each second, so it's hard to focus you down, especially with a
You usually want to use this skill immediately after using
as long as it hit 2+ enemies, you should be able to activate while they are slowed. This will most likely put enemy escapes on CD, deal massive damage to the enemy team, and allow you or the carry to pick off stragglers.
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