HEROIC PERK: CARNIE LUCK
Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)
This perk is VERY useful. It lets ozo get extra healing from every source. Healing minions, fountain of renewal and even serpent mask all give ozo extra healing. This perk is why Serpet mask is a must but on ozo
THREE-RING CIRCUS
Ozo performs a three-hit combo with his ring. Each part of the combo is a separate tap within a 5-second window.
First hit: Ozo thrusts his ring forward, damaging the target and other enemies in front of him.
Second hit: Ozo dashes through his target and deals damage.
Final hit: Ozo spins, damaging all nearby enemies.
Each hit deals weapon damage and triggers basic-attack effects. Ozo heals for each enemy damaged by any of these hits, with hero damage granting a greater heal.
Since every hit gives health to ozo, his perk will work hear too. The first hit had a slightly longer range than a basic attack so it can be used to hit heroes slightly out of range. This also acts as a attack reset so you should always basic attack before activating this ability. The second hit if three ring circus can bus used to escape by dashing through the hero attacking you. The third his is an aoe weapon damage and is very useful for wave clear and grouped heroes.
ACROBOUNCE
Ozo hops onto the head of a nearby target (enemy, ally or creature), slowing it by 60% and damaging it. While Ozo is airborne, quickly tap a nearby target to bounce off one head to the other. Three hops maximum. The final hop deals increased damage. If Ozo hops at least twice, he’ll get a burst of move speed. Reduced crystal scaling vs. minions.
This can be used three times even if there are two allies, enemies or a mix. Just jump on one head, jump on the other than jump back to the first. This ability does very little damage on the first and second jump but gets a huge increase in damage on the third jump. If you jump twice you get a speed boost which is good for escaping or chasing fleeing heroes.
BANGARANG
Ozo charges up before tumbling to a targeted enemy hero. If he reaches the target within 1 second, he deals damage, stuns for 0.5 seconds and flips the target over his ring to behind him. While tumbling, Ozo will knock aside and deal reduced damage to all other enemies in his path.
I have to say I love this ult. It is great for getting escaping enemy miles and can be used to push engines back into a gauntlet ir any aie ult with ease. Be carful to use this when you have low health allies. It can push enemies right up next to allies. Also, try not to use it as an initiator. This ult utility lies in how it can get escaping heroes and push them right back into the fray.
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