Rona the diving berzerk by chronusgvr

Rona the diving berzerk

By: chronusgvr
Last Updated: Dec 13, 2016
1 Votes
Rating Pending
Build 1 of 1

Rona

Build: wp

Ability Path

Berserkers' Fury
Heroic Perk
Into the Fray
1
2
3
4
5
6
7
8
9
10
11
12
Foesplitter
1
2
3
4
5
6
7
8
9
10
11
12
Red Mist
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
Celeste celeste is not too terribley hard to deal with as long as you can close the distance and stay next to her. beware her core collapse stuns.
6
Petal your ultimate is very good at killing petal and her munions in one fell swoop however until then you might want to avoid fights unless you can out pace her damage.
7
Gwen when you need to stay next to opponents to attack slow is a bad thing to have
7
Ringo same as Gwen has a slow might escape
7
Flicker flicker is good at keeping you near him and away from his teammates with slows and roots so wait till he burns them to use your into the fray and leap past him. but if you are pure crit damage his passive and ultimate can make it easy for him to warn his allies of your ganks.
8
  No Threat
9
Kestrel her weapon power path is the big one to look out for she can go invisible when ever and stun you if you aren't careful watch where she disappeared.
9
Lyra bulwark plus her healing a teammate can quickly make you lose the skirmish
10
Skye her kiting ability is unparalleled so be careful when picking fights with her she can easily keep her distance.

Basic tactics Top

Rona is very good at diving into teams and scaring them away or out right destroying them. use her into the fray to dive into the enemy back line and foesplitter to close the distance if they start to escape. and red mist to keep them from advancing on an injured ally or to make them scatter.

Abilities Top

if you do not know Rona's passive and abilities then read this chapter if you do then ignore it.
Passive: Berserker's Fury
Rona does not use energy but blood rage which generates from basic attacks, being attacked by heroes, and using abilities. items that grant energy regen allows her to generate bonus blood rage in fights. Also Rona naturally attacks faster then most enemy heroes without abilities but she deals 80% damage.
this may seem like it is a hindrance and not helpful but it helps her in longer engagements. plus if you have a breaking point you will get stacks faster than other enemies because of your higher attack speed.
1st ability: Into the fray
Rona leaps to the target location when she lands she deals crystal damage then after a brief pause any enemies still in the area get dealt another burst of crystal damage and the second burst is double of the first one. additionally she gains blood rage and fortified health for each enemy hero landed on. while it doesn't deal continued damage enemies walking over it are slowed until they step off it.
this is why Rona is so good at killing the back line. if the front liners don't focus her she can just jump past them and kill their back line damage dealer. it can be used in long term chases to close gaps to allow her to use her second ability.
2nd ability: Foesplitter
Rona dashes to her target dealing an empowered basic attack on them granting her a big burst of blood rage once activated she twirls her axes (or whatever depending on the skin) and gains increased move speed. for a brief window she can use the ability again to use ALL her current blood rage to increase the second activation damage by 1% for each point used. the enemy hit with the second activation gets a mortal wound which decreases any healing they receive, besides basic health regen, by 30%
this ability is so helpful especially with the mortal wound. enemy team has a healer? boom your heal is less effective. other heroes do have mortal wounds but combine with her A ability she can dive and put it onto the most important enemy, the back line carry.
Ultimate: Red Mist
Rona begins Whirl-winding damaging any enemies in a circle near her it deals weapon power damage naturally and deals on hit affects. Additionally the longer it's active the more fortified health Rona gains. Rona is slowed when she uses it
This ability so good on a dive character. Enemies turning to help the back line? F you come near me you die. Enemies crossing over your into the fray? F you your slowed so my slow doesn't matter. Even a shiver steel helps because since it applies on hit effects activate it before you use it to slow your enemies also.

ability upgrades Top

I typically skip the overdrive for her Into the fray because its a decent source of damage but her foesplitter is much more versatile. you gain a speed boost allowing you to chase opponents a lot better and with the extra second of decreased cool down you can get your empowered basic attack more frequently. plus it can allow you to use red mist when you other wise couldn't have. not to mention all the bonuses from the overdrive affect when you land on an enemy when I usually aim behind them to cut off their escape route especially when ganking lane.

good allies Top

while Rona is good at diving in to enemy teams she they may focus her down when she leaps into all three alone so any characters with stuns such as Catherine and Celeste are helpful to allow you to gain stacks on your breaking point to destroy them before they can retaliate for a second or two. Lyra and adagio are also good helpers because of their heals. Adagios slow from the burn from his heal can help keep the enemies close to her so her red mist ultimate can do massive damage.

Weapon power paths Top

her paths offer damage in two ways. Her pure weapon power path is very damaging and with a serpents mask she can sustain herself especially if she hits all three opponents with her red mist ultimate. her crit path takes more time to build and you will not always be able to dive into the enemy team your better off trying to be a little sneaky and get past them to the heavy hitting back liner and burst them down before focusing the next damage dealer.

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