Threat |
Hero |
Notes |
1 |
|
Catherine |
Captain - Knock her away from yur team and crucible her ult |
1 |
|
Celeste |
Carry/Jungle - Celeste does massive backline damage, but trigger War Treads to engage onto her, root her, and watch her die. |
2 |
|
Krul |
Jungle - You hard counter him, and stun or push him away when he engages. Atlas Pauldron him ASAP, but try to body block his stun when your teammates do not get Aegis. |
2 |
|
Skaarf |
Carry - Focus him first. Apply early game pressure to prevent him from getting powerful late game, and root him at start of teamfights. Pick fights around Jungle tribush, so you can stun him out of Dragon's Breath. |
2 |
|
Baron |
Carry - Easy root. Take out first. If crystal, crucible Ion Cannon, as it will do massive damage. |
2 |
|
Grumpjaw |
Jungle - Atlas Pauldron him and stun him if he swallows your teammates. VERY WEAK right now. No biggy. |
3 |
|
Ardan |
Captain - While his vanguard makes it hard for you to land roots, your roots will prevent him from moving, if your carries can 2v2 his. Otherwise, focus his teammates, and stun him when he is dropping Gauntler. |
3 |
|
Lyra |
Captain/Carry - Nerfed so much, Lyra's main kit are Bright Bulwark and her heal. Either surprise engage, or wait for her to use Bright Bulwark to engage. Knock her teammates out of the heal. UPDATE: She no longer has that early game harass ability, so you should be winning this matchup. |
3 |
|
SAW |
Carry -When ganking, root and burst as fast as possible. Knock him towards your team. Late game, disengae until he runs out of spin up, and then focus him first. |
3 |
|
Petal |
Carry/Jungle - As your basic attacks proc on all her minions, position your self so that you will kill all her minions easily. Usually, you will want to focus her second, unless she is Carry and has tanky Junglers, like Glaive, Joule, or Rona. |
3 |
|
Baptiste |
Lane/Jungle - His stuns are very annoying, but not that big a deal. You should crucible his ult if there is no major cc on his team. Overall, very easy to play against as Lance: tank his vials, and your CC should make sure that this very slow hero cannot run away. |
4 |
|
Ringo |
Carry - Do not let him kite. Root him, focus him, and stun him when uses Twirling Silver or Hellfire Brew. |
4 |
|
Glaive |
Jungle - Usually, a Glaive will afterburn-engage. In this scenario, you need to stun him with Gythian Wall before he knocks your teammates out of position. If enemy team has excellent vision, watch out for sneaky over-wall Afterburns, and Atlas Pauldron. |
4 |
|
Reza |
Jungle - A very one dimensional character, none of his abilities look like they can do anything against a good, solid stun, like Gythian Wall. He might do some damage, but then you can lock him out of the teamfight. |
5 |
|
Lance |
Captain/Jungle - Focus his teammates. But, if he is in a position to cancel one of your teammates' ults, knock him away. |
5 |
|
Rona |
Jungle - Typically, Rona will do very well into compact team comps. However, you have the Gythian Wall ability, which will help you immensely. A typical Rona will engage with Into the Fray or/followed by Foesplitter. If this happens, stun and Atlas Pauldron her, and quickly burst her down. If she engages with Into the Fray+ Red Mist, do not stun her, but push her away from both you and your teammates, and focus her carry. |
5 |
|
Ozo |
Jungle - Stun him out of his Acrobounce, or he will nuke your team. If your teammates do not get Aegis, Crucible his ult, and he will die easily, being out of position. Make sure either your Carry or Jungle gets Poison Shiv, but if they are both going crystal, you can get Poison Shiv as your last item. This will greatly nerf his passive, Carnie's Luck, which usually makes him very tanky through unstoppable healing. NEW: He is very in meta right now. YOU NEED POISON SHIV ON YOUR TEAM. |
5 |
|
Churnwalker |
Captain - Churnwalker is kind of OP, as most new heros are. He does too much damage for a Captain, but you still have to focus down his allies. Then, he's squishy. With luck, the Churnwalker you meet will suck - most of them do. |
5 |
|
Inara |
Jungle - Okay, she's mobile in the jungle, and I assume she's supposed to be very bursty, but she is either genuinely bad enough or hard enough that she is out of meta enough for the majority of the ones you meet to not be very strong. By that, I mean I have yet to meet one. |
6 |
|
Alpha |
Jungle - Play closely to your team to minimize her effect. While she has AoE affects, stun her after she engages. |
6 |
|
Joule |
Jungle - Even though she is out of meta, watch for Joule, she does quite a bit of damage. When you see it, stun her out of Rocket Leap, and try to catch her out of position. |
6 |
|
Vox |
Carry - Put down massive early game pressure or he will bounce your team to death late game. He is extremely mobile, and his silence is devastating. |
6 |
|
Samuel |
Carry/Jungle - Since you want to play compact, his empowered Malice and Verdict is deadly. Crucible his ult, and knock him out of Drifting Dark. |
6 |
|
Phinn |
Captain - Phinn is dangerous late game, with his stun devastating your compact team, but you should be stronger early game. Play aggressively early game, and crucible Forced Accord. |
6 |
|
Kestrel |
Carry/Jungle - Kestrel is very mobile but also very squishy. Focus her first. Do not Impale unless you can absolutely land it. I prefer using Combat Roll+ Gythian Wall. If weapon, Atlas Pauldron her because she will do massive damage. |
6 |
|
Flicker |
Captain - As Flicker tends to have a very strong early game, our best option will be to purchase and put down massive amounts of Flares and Scout Traps. Try to hold out your turrets past 15 minutes, at which Flicker will start to weaken greatly as a Captain. Prioritize Contraption as your second or third item, as you will want to have it by 15 minutes. |
6 |
|
Grace |
Roam/ Jungle - SEMC is coming out with a lot of stun heroes right now, which means Lance is getting less unique. She's quite new, so I'll keep tabs on her as I play. She seems very dangerous for Lance right now. If needed, Crucible her stun, and get poison shiv on your team. |
7 |
|
Idris |
Carry/Jungle - If weapon, do not root, stun when he jumps off of your teammates, and burst him down. If crystal, he is far less mobile. |
7 |
|
Reim |
Jungle - This little old man will destroy you with Winter Spire and fortified health. Focus his carry first. |
7 |
|
Fortress |
Captain/Jungle - Despite being out of the meta, Fortress is still a very formidable opponent for Lance. As his abilities grant bonus move speed, do not engage with Impale, as you will likely miss it, and it will result with you out of position. Play conservatively in teamfights, and use your items smartly. |
7 |
|
Anka |
Jungler - Anka is basically a mix of Koshka and Taka. Slippery. Bursty. Annoying. If you DO root or stun her though, your teammates should be able to blow her up. |
8 |
|
Taka |
Jungle - Taka is very annoying. If he jukes your stuns, then you can't really do much against him. He dodges your stuns.
EDIT: Given how weak Taka has gotten, I've bumped him down. |
8 |
|
Blackfeather |
Jungle/Carry - Blackfeather will be able to dive right past you. If against a Blackfeather, try to force fights in your own jungle, so that you have an advantage in your Crystal Miner. Stun him as soon as he engages, and Atlas Pauldron him. |
8 |
|
Malene |
Lane/ Jungle - This is probably biased from playing other heroes as well, but Malene is incredibly annoying to fight. It's annoying how she can vanish and run away, but realistically, you can probably beat her. You're Lance lol. |
8 |
|
Kensei |
Jungle - Initial evaluation so far is that Kensei is incredibly tanky, has decent mobility given how he can dash to people with that sword of his, and does enough damage to threaten you. But you're LANCE. That means you should destroy most everyone (terms and conditions apply). |
9 |
|
Koshka |
Jungle - Dives hard, does massive burst damage. Stun her as soon as she jumps out of position. EDIT: she is now much more mobile than Taka, and thus more dangerous. Rating has been updated to reflect this. |
10 |
|
|
No Threat |
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