Carnie Luck
Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)
Three-Ring Circus
Three ring circus is a powerful skill which can close the distance between Ozo and his opponent. The power increases with each hit and the AOE damage from the third hit increases as you build crystal. Ozo also restores health for each successful hit from this skill (20% for heroes and 30% for non-heroes). If you build aftershock make sure to weave in attacks to maximize damage, after each hit from the skill. Since three-ring circus triggers basic-attack effects so both aftershock and alternating current can also be activated when you use this skill. With clockwork the Three-ring Circus's cooldown is lowered to two and this allows for more healing against heroes and minions. Be aware that more crystal power equals more healing so the fastest way to gain health is to use three-ring circus. A good idea when using three-ring circus is when there is a lot of enemies around as the healing increases due to this but if there is only one enemy the healing will decrease and make you easier to take out. A final note on this skill is that timing is essential in order to maximize healing and damage so I advise using Three-ring Circus whenever alternating current is ready and basic attack after using the skill in order to activate aftershock and increase damage and heal faster.
First Hit Damage: 5/15/25/35/45
(+0.5 Crystal)
Second Hit Damage: 5/15/25/35/45
(+0.75 Crystal)
Third Hit Damage: 5/15/25/35/45
(+0.5 Crystal)
Healing vs. Heroes: 15/25/35/45/55
(+0.25 Crystal)
Acrobounce
This is cp Ozo's go to move, use this to do an extreme amount of AOE damage in lane and take out multiple enemies. This move can be used to chase opponents and even reveal enemies like Taka and Kestrel if the marker is placed fast enough. The damage from each bounce scales and does an intense amount after the third bounce. A burst of move speed is given after Ozo completes the second or third bounce and this can be used to escape. It is best to have reflex block from aegis to protect Ozo from stuns and allow a quick getaway. When roaming or jungling it is a good idea to put scout traps at jungle camps since they can reveal the camp allowing you to jump on them and escape from chasing enemies. Each jump can also slow enemies by 60% making it even harder to run away.
Bounce Damage: 60/120/180/240/300
(+0.5 Crystal)
Final Damage: 80/160/240/320/400
(+0.5 Crystal)
Add Dmg Per Bounce: 10/20/30/40/50
(+0.5 Crystal)
Bangarang
This move is great for ganking and avoiding enemies that might stop you from chasing their allies. Bangarang is a forward spin toward a foe until Ozo smash into them stunning them. During this skill all other enemies are pushed out of the way during this attack. This skill is also best during 1v1 as it can stun opponents allowing Ozo to run away or damage them enough to kill them. This ability can also help force an opponent onto your teams side of a battle or away from their turret allowing your team to take them out. Using this ability on the strongest enemy first can also help in most cases since it can take them out of a team battle for .8 seconds. Bangarang's push can also perform combos with other characters since it can push people out of the way. Doing things like going into Ardan's gauntlet and pushing enemies walls for the stun and flipping enemies into Kestrels On Camo cloud or Reim's Valkyrie can also be done. It is normally a good idea to use this move in tandem with other stuns in other to annoy your enemy and increase damage. Bangarang stops after a certain distance and enemies like Kestrel and Taka can disappear and move out of the way of this move. Beware that when using this move you can become open to enemies attacks since although this moves pushes enemies behind you it leaves you open to the enemies in front of you.
Primary Target Damage: 250/400/550
(+1.5 Crystal)
Secondary Target Damage: 125/200/275
(+0.75 Crystal)
Situational Items
When playing as Cp Ozo especially Cp Roam Ozo do not be afraid to purchase infusions. Infusions increase power and defense and can help you do a lot of damage during clutch plays and the gold you get from defeated enemies can cover the cost of infusions. Scout traps can reveal hidden enemies and flare guns eliminates the element of surprise from nearby foes.
Roam support items
When roaming using support items like Clockwork, atlas pauldron, metal jacket, and the fountain of renewal become essential. Clockwork allows Ozo to use three-ring circus more often which maximizes damage and restores your health which allows Ozo to soak up damage for your team. Metal Jacket can also be a substitute for aegis since it allows Ozo to take more damage when fighting against strong wp opponents. Aegis should still be prioritized over Metal Jacket though due to reflex block. Fountains heal Ozo and his allies and due to Ozo's perk he gets the most healing out of everyone. Atlas pauldron allows you to get up close and personal with three-ring circus without worrying about a rapid number of attacks taking you down.
Crystal Dragon Ozo tips Top
When using this build you can jungle, or roam, this is because it is normally a good idea to bounce around first in the jungle before going in the lane to attack and get more gold. I have also used this build to lane but if you do lane be careful of ranged opponents in the lane especially during the first few mins of the match, acrobounce is your best bet for taking them out but start out with three-ring circus and don't be afraid to ask for help when your in the lane. Focus on getting gold and try to initiate the battle with Ozo's bounces in order to maximize damage and use three ring circus to destroy whatever remaining health your opponent has. The third hit on three ring circus deals the most damage and heals Ozo greatly when building crystal so use the second hit to get closer and use the the 3rd hit. Always save the third hit in dangerous situations as the AOE damage provides a greater heal but always check the cooldown on this ability so you don't miss time it. Make sure to weave in basic attack in between when using three ring circus in order maximize damage from aftershock. Use fountain to restore health when in a pinch or aegis for reflex block and defense or atlas pauldron to lower attack speed after bouncing or metal jacket against strong wp opponents. Thanks to Ozo's perk he gains more defense from any defensive item he gets. Frostburn is a healthy alternative to Shatterglass and can be helpful when catching enemies. Focus on bouncing and especially placing the third bounce as it deals tons of splash damage and those who aren't smart enough to build defensive items die pretty easily. When bouncing be aware that you can mark a person who is about to leave your radius before you place the 3rd bounce as long as you tap fast enough. The bounces can be used to get away and with eve of harvest your health returns as you bounce allowing you to live longer. If you need more defense broken myth can be replaced with a defensive item and if you want aftershock or eve of harvest can be replaced with clockwork in order to use your skills faster.
Finally for new Ozo players be aware you can bounce on all allies and still damage enemies even a captured Kraken is a target. By the way Bangarang can be used to stun enemies or bring them closer and this can allow you time to escape or use Acrobounce. Bangarang is especially helpful when 1v1 or chasing an opponent thanks to the stun and for those with enough skill Acrobounce can be used to chase targets. This build favors aggressive players and can be hard to use but when built right it can take out whole teams especially when in the lane.
P.S. The synergy of each roamer with Ozo and a few other characters is mentioned under threats and if you are looking for the roam build you can get to it by clicking the arrow on the picture on the top
By the way anyone who likes this build pls vote and for those that don't still vote and pls tell me why you don't like it. I also welcome any suggestion.
I will update these two builds as the game continues to change
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