Introduction Top
Hi to all, I am JacktheViking, Leader of Guild Savage LegendsGH and of recently competitive team Savage Legends.
I have decided to share one of my favorite heroes' builds and the pros and cons of using it. Ozo has started off from quite a low image of not being as strong, but throughout updates he has become more balanced and better, hence why I had to main him and bring his use to the next level.
Best Pair Ups Roam for Ozo Top
All roamers able to negate damage that
Ozo has to take(give him extra health barriers and such or displace enemies) or that succesfully do extra damage for
Ozo to quickly jump his way through and finish them are a good pair up for him.
Lance is the best Roamer pair for
Ozo. Through his ability to crowd control effectively, root targets and displace them, along with a good CP
Ozo it makes the deadliest duo in Jungle.
Ardan is the second choice if
Lance is unavailable. Thanks to his
Gauntlet and his ability to stick to targets,
Ozo can succesfully land
Acrobounces and do most of the needed damage.
Phinn also has the ability to keep targets close thanks to his good blend of abilities and give extra fortified health on top of the one that
Ozo already has through his
Carnie Luck perk.
Fortress is a good pick against an enemy that took
Lance as its roamer. Because of
Lance's ability to disengage attacks,
Fortress makes it easier to regain the lost ground.
Best Pair Ups Lane for Ozo Top
Because in certain parts of the game,
Ozo lacks the damage and because late game he becomes more of a sustain damage hero(Unless going for a shatterglass over a 2nd item of defence), a strong WP power hero is reccomended, to cover up where
Ozo lacks.
Kestrel is by far the best lane pair up for
Ozo. She has a very strong early game and if let to farm becomes a huge threat throughout the game. Her Active Cammo allows
Kestrel to quickly reposition and disengage from fights, while
Ozo either finishes off or sustains until she is back in position.
Ringo is as good as
Kestrel as a first choice in this combo. He is perfectly fit for where
Ozo will lack which is late game as he is able to deal huge amounts of damage (unless read mention above).
Vox same as Ringo, very strong hero for late game. Also, having the ability to escape and reposition easily while also dodging enemy skillshots.
Glaive lane is for a special case, in which there is a need for deep diving in enemy lines, along with
Ozo against back line heroes. Works well along with
Fortress as roam.
The Basics of Using CP Ozo Top
When building CP on Ozo, you rely heavily on your B(
Acrobounce) ability, escapiveness and cooldown shortage to re-use those abilities.
Acrobounces Overuse and Three-Ring Circus Combo Top
You have to manage as many triple
Acrobounces followed by
Three-Ring Circus combo, to finish off priority targets both in team fights and Jungle fights.
Acrobounces can also be used as an escape route by either simply jumping over a wall on your ally or on minion, or if needed get the first 2 jumps on enemies then get the chance to jump on your ally at the longer range(that if your health allows it).
Bangarang Uses Top
I prefer to maximize his
Bangarang ultimate as it comes in more handy with a very short cooldown and does more damage and especially with full stacks on
Broken Myth. It's an ability that just like
Glaive's
Afterburn displaces enemies and shortly stuns them. Best to use to either finish off a running target or kept to avoid game changing abilities such as
Adagio's
Verse of Judgement.
Just like
Acrobounce it has a use of escaping fights. Not as easily as with
Acrobounce, but can offer situational escapes. For instance if the 2 enemies attacking you are in one side of the map but the 3rd enemy is in the escape route side and in range for a
Bangarang use.
Finally it can be used to reach key targets, which enemies are taking(Kraken or the different mines) giving time to allies or facilitating a potential steals. Warning: Only to be used if the situation is favorable or you might throw the game.
Early Game Snowballing in Jungle Top
By quickly clearing out your first wave of jungle minions, you have to make sure you get to the shop before enemies do and even prevent their first buy(as with most heroes).
Even if you dont prevent their buy, with the early investment in
Crystal Bits you should be able to succesfully finish off enemies in the first fight. Landing the triple
Acrobounce starting with carry off to second jump on roamer then third back on carry, amd finish off with the
Three-Ring Circus. A succesful early game fight should be followed by heavily invading enemy jungle, while making sure that your jungle is untouched, therefore cutting off enemies' gold supplies. Ocasionally helping laner and ganking enemy laner to fully cut the enemy from gaining any gold.
Mid Game Sustain and Burst Top
If you succsefully managed to snowball throughout all of the early game, mid game shall not be a problem and you shall keep the snowballs going.
At this point you should already have completed your
Aftershock and have gotten a
Piercing Shard if enemy has some form of shield. Succesfully landing
Aftershock hits between your skillshots is what will make a difference in team fights, as you get your extra health from them.
Late Game Invincibility Top
If you succesfully passed throughout this entire part of the game, but enemy has managed to not lose up to the late game, here is where the most fun will be had. As soon as you completed your
Eve of Harvest and your defence items. The amount of health regen and fortified healt on top of it from your
Carnie Luck perk will make it nearly impossible to kill you.
If you have gone for a damage focused build then apart from being able to finish off enemies fairly quickly you will also regen more health.
On the other hand if you have gone by the standard build then it will depend on enemies. Wheter or not you can be the one finishing them quickly or you have to make sure that your WP Lane Carry is building up and doing the damage while you are Sustaining.
Conclusion Top
Once again: make sure you use the right variations of the build and land your skillshots effectively to make the most out of this agressive/mid game game closer/late game sustain or damage build.
I hope you find it helpful and that it will increase the popularity of
Ozo.
See you in the fold!
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