Magnus entered Vainglory not so long ago, but promised himself as a highest-tier pick for mid lane as main CP carry. He is capable of dealing impressive amount of damage in teamfights, has croud control, but requires startegic planning of actions and timings in teamfights, skillful skill landing. I suppose new and experienced players may find this guide useful and maybe get a better understanding of a hero and reasons behind his more than 55% winrate(based on vainaura open statistics, 02/04/2019,
statistics itself).
Arcane Rite
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The source of whole our gameplay. Provides marks on enemies if we succesfully hit them with our abilities. Mark lasts for 4 seconds. Magnus basic attack on target with mark will cause it to explode, but it will have a different animation with special cast time. Proper managment of
Arcane Rite procs can provide insane damage income or long stun duration in combination with
Chrono Driver(possible stun of 2 seconds, divided into two 1 second long). Practice playing stratigecally and remember that all of your other skills benefit from
Arcane Rite mark.
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Mystic Missile
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Keep in mind that hitting an enemy with
Arcane Rite mark scatters the missile to all other nearby targets. It opens great possibilities of combining this tactic with
Seraphic Flare(C) for 40% damage increase on it. Also
Mystic Missile is great laning tool for safely minion lasthitting and applying pressure on opponent in early and mid-game. Ranged heroes can be bullied by using
Mystic Missile on minions with mark on them, because then missile spreads with damage on all enemies in significant range, applying heroic to them. Practice predicting enemy moves and successfully landing
Mystic Missile in lobby with friends or guildmates. Upgrading it to maximum level increases range to very significant 12 instead of 10.
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Chrono Driver
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Successful landing of
Chrono Driver on itself provides a stun of 0.4/0.5/0.6/0.7/1.0 seconds. If you have already applied your heroic
Arcane Rite with magic missile,
Chrono Driver will stun twice. Easiest stun can be applied if enemy is positioned at the maximum range of
Chrono Driver which is 10.
Chrono Driver is the only of our's consistent lane-clearing tool, and is not a strong one.
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Seraphic Flare
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Our main damage source, can totally desttoy whole enemy team when used properly. Has cast time of approximately 1 second, so can be interrupted. Deals 40% more damage to heroes with mark on them, and if it kills an enemy, launches
Mystic Missile to all nearby targets. Has long cast range, can be used for ancient creeps stealing from safe positions.
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Skill combinations in teamfights
Perfect teamfight scenerio for us starts with using
Chrono Driver(B) on opponents, stumming them and applying
Arcane Rite. Then our
Mystic Missile(A) will spread on nearby enemies, increasing our damage. When health of one of enemies drops to critcal rate, so that we can kill him with our ultimate, finish him with
Seraphic Flare(C). That guarantees maximum damage.
You also can go for maximum stun duration, whuch can be 2 second if
Chrono Driver(B) is upgraded to maximum level. To do so, start fight with
Mystic Missile(A) and then use
Chrono Driver(B), finishing with
Seraphic Flare(C).
ALL of our abilities benefit significantly only from CP(crystal power). So the damage items are all to be CP. But they all should cover our weak sides and support our gameplay. Perfect first item in most situations will be
Shatterglass, because it boost our damaging potential to crazy height. It makes our lasthitting easier thankfully to our heroic arcane rift, makes our impact in teamfights gamechanging in mid game.
In terms of boots I see equally reasonable
Halcyon Chargers or
Journey Boots.
Halcyon Chargers reduces cooldown of our abilities, solves some of our mana issues- perfect pick in every situation, but when you know that you need engaging potential more than minor cooldown and mana buffs, optimal solution will be
Journey Boots. With our low cooldown on magic missile(A) it is very easy to reset their cooldown to 10 seconds straight after sprint end. For ultimate teamplay I strongly recommend considering
Teleport Boots as an option. Use them on scout cams placed in tactical spots to surprise your enemies.
Third slot is one where things start to get optional. For beginners in order to live longer in teamfights and feel more comfortable in lane I recommend going for
Eve of Harvest. It gives us CP, mana and regen,and most importantly lifesteal on abilities and autoattacks. For more consistent players I recommend going for
Clockwork. It solves all our mana issues, gives a little bit of CP, but most importantly lowers cooldowns on our abilities. with
Clockwork we can harrass our opponents with magic missile non stop, lowering cooldowns on our
Chrono Driver(B) and
Seraphic Flare(C) for 3 seconds each time we land magic missile(A). If you are dominating your opponent, perfect solution will be second
Shatterglass as it scales our damage to
EXTRA THICC level. If you have difficultes landing your skillshots or enemies try to run in different directions from your
Chrono Driver(B) or
Seraphic Flare(C), very good second or first slot pick can be frostblade. But if you are facing opponents that have a lot of lifesteal-based items like
Serpent Mask in their slots and supports that heal or barrier a lot, build
Spellfire. It gives a lot of CP and applies a mortal wound with our abilities, which means that the healing rate, barriers and fortified health from all sources are reduced significantly. And ir also goes well on our magic missile(A) low cooldown. If your opponents have a lot of health/armor and take long to take down, perfect third slot would be
Dragon's Eye into
Broken Myth.
Dragon's Eye gives highest CP boost out of all 3000-gold items, but only if you are in fight for some amount of time.
Broken Myth is effective when enemies try to counter you by going shield defense items such as cekestial shroud or
Aegis.
Fourth slot can be any of items listed in previous paragraph that has lower priority in terms of strategy. If enemies are pressing to hard, consider building defensive item. The perfect slot would be
Slumbering Husk. It protects both from CP and WP, also granting HP(health points) boost when you are focused. If enemy team relies heavily on WP, go for
Metal Jacket. If you are focused by target skills like Taka's
X-Retsu(C) consider buying
Celestial Shroud. In most sutuations when you are ganked by heroes with high mobility good pickup would be pilseweave. Occasional defensive item is also
Atlas Pauldron. If you are focused in teamfight by meele WP-based hero that relies on attack speed like
Krul or
Rona,
Atlas Pauldron will break their plans.
BUT REMEMBER:
Atlas Pauldron requires enemy to be pretty close to you and has a small cast time. More about threatning heroes and late game items for them you can read in "Threat Meter" higher on this page.
If you are hardly focused focused from early on by heroes with high stun or debuff pool like ,for example,
Catherine, good early game pick will be
Reflex Block. It doesn't only gives a barrier worth 100-600 (level 1-12), but most importantly lock all debuffs for 1.5s. In late game it also can be upgraded to
Aegis or sold to free a slot.
If you can not rely on your support and feel need to jungle a bit alongside laning, good strategy will be to start with
Stormguard Banner. I reccomend going for Crystall Treant, because he is very close to mid lane, where we are supposed to play in 4.1. meta, or Gold Treant. Killing a Crystal Treant drops an orb that enhances your crystal damage by 20% and makes your crystal damage lifesteal for 10%, and heals approximately 25% of our maximum health in 10 seconds, which will help in lane greatly. Killing a Gold Treant drops an orb that gives 220 gold and heals approximately 25% of our maximum health in 10 seconds.
If you have heroes with invisibility on your enemies team, consider buying
Flare Loader early on. It will help you and your team to catch them if they will use their invisibility to escape, will help to check spots like Dragonclaw pit or bushes, also giving +150 HP for 300 gold. In such matches this item helps greatly especially when travelling on map alone.
Aftershock is a decent pick against enemies with high health, it provides some survivability and mana regen with cooldown reduction. I do not recommend going for
Aftershock and
Clockwork in one build. This will just stop our damage scaling into mid-late game. In such cases prefer some 3000 gold pure CP item like
Dragon's Eye or
Spellfire.Some people find
Alternating Current an option, it helps to harrass by hand painfully and faster activate our heroic arcane rift.
TIP: if you going for
Alternating Current, go for
Weapon Infusion in late game instead of
Crystal Infusion, because attack speed will boost your damage much more than pure CP addition.
There are several ways to start on Magnus depending on lane you are going to face. Remember the proverb: " Well begun is half done!". If the lane is against meele hero with medium gank(for example,
Celeste) potential or range hero with low gank potential(for example,
SAW), I advice to go for two
Crystal Bit. It will guarantee you 98 damage by hand on lane creeps, which makes lasthitting rather comfortable, while also maximazing damage from abilities.
If you are going to face heroes with gank potential higher than medium(red group in "Threat Meter") feel free to start with one
Crystal Bit and
Sprint Boots. This will give us an opportunity to escape if hard engaging starts on us, which is very important because we do not have ANY movement-based or escaping skills.
Also in the beginning Celeste has some considerable mana issues, especially if you have to use skills in lane very often. For such special occasions start with
Crystal Bit and
Energy Battery. You do not waste money there, because
Energy Battery builds greatly into
Halcyon Chargers or
Eve of Harvest.
Magnus is a decent CP main pick in today's 4.1. meta because of his insane CP damage in teamfights, ability to stun, excellent game presence and high impact in mid-late game. If she is followed by proper support that will cover her weak sides(for example,
Lyra), lane where you are standing will become a paradise to you and a nightmare for your opponent.
Please, do not hesitate to rate this sort of a guide, share your thoughts and opinions in comment section.
P.S.
DEVS, WHERE ARE NEW MAGNUS SKINS???
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