Ultimate Support Phinn by ER9088

Ultimate Support Phinn

By: ER9088
Last Updated: Dec 22, 2015
80 Votes
Build 1 of 2

Phinn

Build: Ultimate Tank Support Phinn

Ability Path

Unstoppable
Heroic Perk
Quibble
1
2
3
4
5
6
7
8
9
10
11
12
Polite Company
1
2
3
4
5
6
7
8
9
10
11
12
Forced Accord
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
Adagio If you are playing against an Adagio, get a Crucible for when he uses his ultimate. The combination of stun and burst damage can be devastating, but is very easily countered by saving your Crucible for Adagio's Ultimate and only Adagio's Ultimate.
5
Petal Petal is not a threat unless she gets a Frostburn. Then it makes you extremely slow, so if your team is losing team fights because you can't run away, target her first.
6
SAW Saw is only dangerous when you think you can tank his spun up damage out put. Stun him before he gets his stacks and he will melt if you have your jungler or laner attacking him too.
6
Skaarf Skaarf is only a threat if you are alone or sitting in his Goop puddle. NEVER underestimate Skaarf's Goop! It will be the end of your you don't.
7
Glaive Glaive is powerful enough to build a Sorrowblade and then build health afterwards, make sure that he isn't there to put your team out of position when fighting in lane.
7
Fortress Fortress' Truth of the Tooth can do a very surprising amount of crystal damage if you are not careful, make sure to have your Fountain of Renewal ready in team fights, because ALL of the opposing team does lots of damage if they have a Fortress on their team.
8
Rona Rona is a threat all throughout the match. She has high burst damage at all points in the game. Try to counter build against her ASAP!
8
Celeste Celeste's range is her specialty. Make sure to use Forced Accord to literally pull her from her comfort zone and into the fight.
9
Vox Vox can rip apart any hero because of his Heroic Perk, which lets his regular attacks do weapon and crystal damage. Be sure to counter build with a crucible when he has his Ultimate.
9
Skye Once Skye locks onto you, your movement speed and her chasing ability will spell your doom. Try to take her out first in team fights so that she can't pick your team off one at a time. Smart and skilled Skye players will build Crystal Skye, so build against her so you can help your team more in team fights.
9
Taka Taka's Kaku is his strength, because he can take you by surprise and burst you down once he gets to lvl 6. Rush contraption as fast as you can so that you can flare taka and take his element of surprise away.
10
  No Threat

Phinn

Build: Ultimate Tank with Maxed B Skill

Ability Path

Unstoppable
Heroic Perk
Quibble
1
2
3
4
5
6
7
8
9
10
11
12
Polite Company
1
2
3
4
5
6
7
8
9
10
11
12
Forced Accord
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
Adagio If you are playing against an Adagio, get a Crucible for when he uses his ultimate. The combination of stun and burst damage can be devastating, but is very easily countered by saving your Crucible for Adagio's Ultimate and only Adagio's Ultimate.
5
Petal Petal is not a threat unless she gets a Frostburn. Then it makes you extremely slow, so if your team is losing team fights because you can't run away, target her first.
6
Skaarf Skaarf is only a threat if you are alone or sitting in his Goop puddle. NEVER underestimate Skaarf's Goop! It will be the end of your you don't.
6
SAW Saw is only dangerous when you think you can tank his spun up damage out put. Stun him before he gets his stacks and he will melt if you have your jungler or laner attacking him too.
7
Glaive Glaive is powerful enough to build a Sorrowblade and then build health afterwards, make sure that he isn't there to put your team out of position when fighting in lane.
7
Fortress Fortress' Truth of the Tooth can do a very surprising amount of crystal damage if you are not careful, make sure to have your Fountain of Renewal ready in team fights, because ALL of the opposing team does lots of damage if they have a Fortress on their team.
8
Rona Rona is a threat all throughout the match. She has high burst damage at all points in the game. Try to counter build against her ASAP!
8
Celeste Celeste's range is her specialty. Make sure to use Forced Accord to literally pull her from her comfort zone and into the fight. If you underestimate her, it WILL be the death of your entire team!
8
Taka Taka's Kaku is his strength, because he can take you by surprise and burst you down once he gets to lvl 6. Rush contraption as fast as you can so that you can flare taka and take his element of surprise away.
8
Krul Krul is a very good counter to most heroes. Targeting him first will mean their laner will be able to hit your team for longer, and Krul generally lasts very long in fights. Target him 2nd so that there is less damage pounding into your team.
9
Vox Vox can rip apart any hero because of his Heroic Perk, which lets his regular attacks do weapon and crystal damage. Be sure to counter build with a crucible when he has his Ultimate.
9
Skye Once Skye locks onto you, your movement speed and her chasing ability will spell your doom. Try to take her out first in team fights so that she can't pick your team off one at a time. Smart and skilled Skye players will build Crystal Skye, so build against her so you can help your team more in team fights.
10
  No Threat

General Tips and Strategies Top

1. Rush Contraption for vision/map control
2. Try to get a Fountain of Renewal RIGHT AFTER for extra regeneration from the active for your whole team
3. Just try to get as tanks as possible that they are afraid of you
4. Lvl 8 is where you begin to be a threat in team fights because of the new stun on Quibble
5. Boots are essential for Phinn, because he is naturally slow
6. An Atlas Pauldron is necessary to counter Weapon SAW, Krul, and Glaive
7. The Shiversteel will help you keep enemies where you want them if you remember to activate it
8. The Tornado Trigger will increase the effectiveness of your Shiversteel and help you do more damage
9. If you achieve full build, get as many infusions as possible(prioritizing Crystal Infusion), but don't try to farm, if a team fight breaks out, go there immediately!
NOTE: Forced Accord IS KEY TO WINNING TEAMFIGHTS! MAKE SURE TO USE IT TO INITIATE AND PULL IN LOW ENEMIES ONLY!!!

Support Strategies Top

Standing on top of your jungler will make it harder for your opponents hit them.
Building a Fountain of Renewal will change the outcome of team fights. It heals nearby allies when activated, so save it for when either all of your team's health less than half, or if you can heal a low ally who is getting chased.
In that case, use Polite Company to draw in the chasing enemies. If that is not enough, use Forced Accord to make sure they are away from your low ally and distracted by you.

Why I Chose Contraption Instead of Warhorn Top

The reason why I chose Contraption is because I found that, no matter what, if you use Forced Accord sparingly, which I do with this build, the Warhorn is not needed.
In my opinion, vision, map control, and overwhelming your opponents with lots of well placed Scout Traps is better than securing 1 or 2 kills.
Placing Scout Traps, therefore revealing where your opponents are at certain moments, is vital to winning a match. For example, if you and your team are going for the Kraken or Gold Mine and all of the other team aren't dead, using a Flare Gun from the Contraption or placing a Scout Trap in their Tri bush can be the deciding factor in who captures the objective.
Someone may argue that a support can just buy Scout Traps and Flare Guns to do the exact same thing, but buying a lot of Scout Traps and Flare Guns can be expensive, and a Contraption also gives an Area Of Effect to your basic attacks.
I hope this gives you faith in my choice to put a Contraption in this guide.

How to use Forced Accord Top

Only use Forced Accord to reel in escaping enemies and set up a fight by pulling in their main damage dealer.
The other side to that is that you can run from your low-life ally and use Forced Accord to pull the enemy away from your ally. The down side to this is that if you miss, your ally is most likely dead meat.
Missing Forced Accord isn't that bad because some of the recharge time is given back to you when you miss, but only if you overdrive it. You have to wait a long amount of time for it to be available again.
Try this Combination: Use Forced Accord to reel in an opponent, use Quibble to slow them, and then use Polite Company to keep them near you.
A sneaky little strategy that you will most likely see from other Phinns is that, if an enemy dives a turret to kill an ally, you pull them towards a turret and away from the ally, killing them, or, if not, making them take massive damage.
Using and successfully hitting Quibble is Phinn's main source of damage and will help win fights, especially if it stuns, which happens when you overdrive it.

How to use Polite Company Top

Polite Company has 2 uses:
1. Buff your allies with bonus health, Shield, and Armour
2. Pull in enemies (Is more effective if overdriven)
The Buffs for your allies are increased by your stats. Your health increases the bonus health, your armour increases the armour your teammates gain, and your shield increases the amount of shield your allies gain.
The pull is helpful for distracting enemies, pulling enemies into the range of your allies, and doing AOE (Area of Effect) Damage to the enemy team.

Reasons Behind Final Item and Alternates to it Top

Tornado Trigger
The Tornado Trigger is to help speed up your attack speed and, therefore, damage output.

Breaking Point
The Breaking Point is to make you bigger help in fights. If the opposing team is smart they will attack your Jungler or Laner instead of you, so it will give you time to build up your stacks and, therefore, your damage. I recommend trying a Breaking Point on another character to get used to it before attempting it on Phinn

Aftershock
The Aftershock is to decrease your ability cool downs, and give you a little bit of life-steal.

Shatterglass
The Shatterglass is to help your Quibble do more damage.

Reasons Behind Shiversteel and Alternates to it Top

Shiversteel
The Shiversteel is to help make your opponents as slow as you. =)

Crucible
The Crucible is to counteract Area Of Effect stuns like Joule's Rocket Leap or Adagio's Verse of Judgement.

Reasons Behind Atlas Pauldron and Alternates to it Top

Atlas Pauldron
The Atlas Pauldron it a good defence against any hero building WP. If you still aren't tanky enough, that is when you build towards a Metal Jacket. If you are playing against a Krul or SAW, keep the Atlas Pauldron for the attack speed de-buff to counter them.

Metal Jacket
The only reason why I put a Metal Jacket into their guide is because of Polite Company. It gives your allies a buff in armour, shield and gives temporary health, the Metal Jacket will increase the effectiveness of Polite Company when used in a fight with an opponent who is building WP. A support other than Phinn who builds a Metal Jacket is what I like to call a 'Selfish Support.' The Metal Jacket only helps them, not their team, that is why a Metal lJacket is bad for most supports.

When Playing Against a Taka Top

Make sure to put extra importance on getting a Contraption when playing against a Taka.
If you see the Taka use his Kaku, immediately use the Contraption to flare where the Taka was, because if you do it in time, he won't be invisible for the duration of his Kaku.
Doing this is extremely important, because the difference between exposing the Taka and not exposing them is quite likely the win of the team fight or saving one of your teammates' lives.
If your team can hit the Taka, then they will die a lot sooner, not pick off a teammate or 2, and give you some gold. Just make sure to hit him and not one of their teammates instead!
Don't worry about being accurate with flaring the Taka, the range of a flare is surprisingly big!

Whassup? Top

Hey you! Yeah, you!
If you liked this guide and think it's a good one, please leave a thumbs up so other people looking for some advice can see it too!/u]

Feel free to look at some of my other guides, I have guides for Skaarf, SAW, and Adagio. I also have 2 builds for Phinn, so if this one doesn't suit you, take a look at the other one!

I HAVE A NEW BLACKFEATHER GUIDE!!! GO CHECK IT OUT AND GIVE ME SUGGESTIONS!!!

PS: Leave a comment if you have a suggestion on something that could make the guide bettter! Anything and everything is appreciated! I will respond to any and all questions, suggestions and criticism. You guys have been super helpful

Thank You!!! Top

I'm a couple days late on this, but I want to say thank you for all the support!!!

50,000 views AND 35 votes!!! I didn't think I'd get to that, I just tried putting my build on VGFire and it turned out to be a good build!!!

Thank you all!!!

Quick Comment (25) View Comments

You need to log in before commenting.

Quick Comment (25) View Comments

You need to log in before commenting.

VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.

Copyright © 2019 VaingloryFire | All Rights Reserved