Gwen OP Build (CP) by FallenSushi

Gwen OP Build (CP)

By: FallenSushi
Last Updated: Oct 13, 2016
2 Votes
Rating Pending
Build 1 of 1

Gwen

Build: Gwen Crystal Version

Ability Path

Boomstick
Heroic Perk
Buckshot Bonanza
1
2
3
4
5
6
7
8
9
10
11
12
Skedaddle
1
2
3
4
5
6
7
8
9
10
11
12
Aces High
1
2
3
4
5
6
7
8
9
10
11
12

Heroic Perk Top



Boomstick

After Not Attacking For 1.6 Seconds, Gwen's Next Basic Attack Deals 30 - 120 + (40% Bonus Weapon Power) Additional Damage. Attack Speed Reduces The Time Before This Empowered Attack Becomes Available.

Stats Level 1 - 12
Health 715 - 1375 Armor 20 - 86
Energy 175 - 395 Shield 20 - 86

Weapon 65 - 125 Range 5.1
Attack Speed 100% - 136% Move Speed 3

Ability A Top



Buckshot Bonanza

Gwen blasts enemies in the target direction, damaging all targets in a cone. Enemies hit by this ability are slowed and revealed for 2 seconds.


Stats Level 1 2 3 4 5
[/b]Cooldown 12 11 10 9 5
Energy Cost 50 55 60 65 70
Damage 60 100 140 180 260
Damage to Minions 60 100 140 180 260
Decaying Slow 40% 45% 50% 55% 65%

Ability B Top



Skedaddle

When activated, Gwen instantly remove negative effects from herself and blocks further effects for 0.5 seconds. Additionally, she gains a temporary burst of bonus move speed.

Passive: Gwen gains 0.8 bonus move speed. This effect is disabled for 4 seconds upon taking damage from an enemy hero, but it is otherwise permanent.



Stats Level 1 2 3 4 5
Cooldown 24 22 20 18 14
Energy Cost 60 60 60 60 60
Speed Boost 1.2 1.4 1.6 1.8 2.2
Bonus Speed Duration 1.5 1.5 1.5 1.5 1.5

Ability C Top



Aces High

Gwen pulls an ace from up her sleeve and flings it in the target direction. The card deals damage to everything it passes through. The ace impacts and stun the first enemy hero in its path.



Stats Level 1 2 3
Cooldown 70 60 45
Energy Cost 100 100 100
Damage 250 400 550
Damage to Minions 200 325 450
Stun Duration 1 1.2 1.4

Gwen Top

Difficulty: Easy|Position: Lane|Role: Sniper


I would recommend a crystal path for Gwen because if Gwen were to stay at the edge of battles, it would be ideal for her to stay behind walls and using her abilities while her team is in a fight. A CP Gwen would also be able to escape and/or slip away from opponents when using Skedaddle.


This is my first time building a guide and kindly discuss with me what I can do to edit guide better. Thank you!

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