Table of Contents Top
Introduction Top
BLGRNT BUILDS
I've been playing Vainglory casually since around 1.6 when
Rona was released. I've always been a fan of VGF guides and they've helped me a lot through the game. I never felt my understanding of the game was good enough to create build guides, I just played.
I started collecting stats and compiled ways to understand the game, and what effects the builds truly have. Hopefully that will translate well to my build guides. I'm not a pro player, but I think I am pretty good with analysis, and I think my guides will contribute to other players enjoying the game further. If you've read
my guides before you'll be familiar with the format. I try to keep them all similar, so enjoy!
A final note on my guides and guides in general: The author of any guide has a particular play style. I am no different. My guides reflect my play style. They won't fit everyone's style. Typically for my builds I look for different ways to build characters. There isn't a reason to repeat the same stuff over and over, but mostly I look for what works for me. So understand these guides may not reflect the typical thought process towards a character.
Check out my other guides
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Welcome to BLG3RNT BUILDS: Baron
Change Log Top
Baron is a new character there are bound to be several nerfs upcoming. I call this the "Complete" guide, but it's currently not complete. I'm releasing this on Day 1 so as my understanding of
Baron evolves so will this guide. Stay Tuned...
Added Item Progression Section
Changed Ability Build for WP
About Stats and Items Top
Throughout this guide I will explain what this build actually does for your stats, how the items affect your build and abilities. It is my hope that this will help you better understand how swapping items effects your character. A guide is a exactly that, a guide. You don't have to follow this to the letter. Your game play is probably different than mine.
The reality of this, however, is that it's
virtually impossible to cover every variation against every opponent. If there is something specific you are having problems understanding let me know in the comments and I'll try to help you out. I will say up front, that it is completely possible that I won't be able to answer every request. That circles back around to not being able to cover every variation.
All of the stats I give here are based on the characters lvl 12 stats
I will offer stats vs particular items. Such as "This build deals x damage vs
Aegis. Since I cannot account for every character and every possible statistical build I will let you know what the stats vs that item are.
I generally math well, but if you see a calculation that might be inaccurate please, please, please let me know.
In general stats are rounded off rather than ridiculously long decimal numbers.
One final note I can think of: I searched for hours looking for basic attack speeds. I could not locate anything that stated what 100% attack speed officially meant. The closest I came to an answer was that at 100% attack speed a character would attack approximately 1 time every 1.3 seconds, so that's what I ended up using for my stat analysis.
‘SIERRA KILO YANKEE ECHO‘
Spoiler: Click to view
While his family’s fortune burns, Baron pursues the culprit …
Baron rolled up the door to the hangar’s private garage. The glowing blue of his skin illuminated the Heavy Armor Rapid Deployment armor parked inside. It had been commissioned for his family’s new alliance, with helmet and joints sculpted into roaring tiger heads, power amplification haptic controls and reinforced plating built to withstand heavy kinetic rounds. He pressed his thumb to the lockpad and the exoframe opened with a quiet hum.
He realized then that he was still holding the silver cage. He lowered it down and swung open the door. The goose lectured him with furious honks before escaping out of the hangar.
~
At the Choosing, a servant had handed the large silver cage to him and guided him with deep backward-walking bows to the line of betrothed young men. Inside the cage, an angry goose flapped and hissed. The other grooms held wooden geese, representing the bird’s tendency to mate for life, but Baron’s mother had insisted that her eldest son have a live goose to present to his future in-laws.
It seemed to bother no one that the goose had been taken from her lifelong mate for the purposes of the ceremony.
Some of the betrothed young women forced their gracious smiles, their sad eyes darting across the room to the men they’d hoped to marry. Nari Tiger’s expression gave away nothing as she bowed before his parents with her two cupped hands full of chestnuts and dates, symbolizing the many children she would bear for him. Baron supposed he’d never know whether he’d been her first choice. It didn’t matter.
“The fireworks are early!” cried Baron’s mother in dismay, pointing at the windows, and a greedy murmur sounded among the guests as they crowded to get outside. Baron’s father chuckled, taking his son by the shoulders and guiding him along with the crowd.
“Your mother will have the pyrotechnicians beheaded,” he murmured.
“As well she should,” said Baron. “The other mothers watch for any mistake.”
They were met at the door by the general. “Sir,” he said, leaning in close to Baron’s father, “it is not fireworks.”
The three men stepped outside together, watching the night sky light up over the distant crystal mines.
“Who would attack the mines?” whispered Baron’s father.
“No one on the peninsula,” said the general. “but the Tigers…”
“They are united with us now.”
“And they do not have this kind of firepower.”
The sky burst with blue fire and smoke billowed up from the source of the land’s only power, its only wealth. “No,” said Baron as understanding sank down his spine. “But we do.”
The general locked eyes with Baron and he turned around, scanning the room for someone he would not find.
Out of the house Baron went, into the smoke roiling with tiny crystal splinters that slid under his skin and glowed blue. Behind him, the families gathered, their growing panic a low murmur. He followed the trail of wilted orchids, loose screws and gold rings to Skye’s repair lift. The blue overcoat Skye had worn to the Choosing lay crumpled there.
There are times I wish that the mines would disappear.
~
He placed his rings and silver-threaded overcoat aside and settled into his exosuit. It locked into place around him, helmet last, the HUD blinking awake as the skydoor whirred open. The jump jets activated with a vibrating rumble that chattered his teeth. He bent his knees and the exoframe bent with him, a powerful extension of his every move; he jumped, launching through the skydoor, high over the hangar, high enough for his visor to register in infrared the scramble of minions in their pens, the burning mines, and all the way at the shoreline of the peninsula, one lone heat signature where he’d known she would be waiting for him.
As always there was a moment when he wished he did not have to come back down.
“Sierra Kilo Yankee Echo,” he said, “do you copy?”
‘BARON’S CHOICE‘
Spoiler: Click to view
Baron sailed over the orange groves and landed hard on the jagged cliff that overlooked islets surrounded with docked fishing boats. The stone ground split under the weight of his exoframe, sending loose stones tumbling down to the sea. Skye waited there in her renovated mech, guns aimed at the tiger’s mouth framing his helmet.
He lowered the barrel of his grenade launcher. The HUD on his visor targeted around Skye’s face and identified her by name and rank; the serial number of her decommissioned exosuit threaded along the bottom.
“You humiliated me,” whispered Skye; her canned voice echoed from his radio through his helmet.
“Any woman can be a wife.” Baron’s tone was angrier than he’d meant. “I thought you wanted to be a pilot.”
“I thought you wanted to end the war.” Skye glared at her own reflection in his visor, then jammed her elbow back into the throttle; the airjets switched on and lifted her off the ground.
“You have three seconds to exit the vehicle with your hands up,” grunted Baron. “Three.”
“You always said you were afraid you’d never leave the peninsula.” She set the target and the rockets locked into position.
“Two.”
“You told me that war has kept our people ignorant of the outside world. I thought you wanted to change that. I thought you wanted to change it with me.”
“One.”
A mortar shot from Baron’s launcher and the night erupted in blinding light. From inside his helmet the muted explosion was a deep bass roar. The place where Skye had stood was a black blasted hole in the ground.
As the smoke cleared, he took heavy steps to the jagged edge of the cliff and opened his visor. He unclenched his armored fist and looked at the tile there, the one with her name. “I wanted you,” he said to no one. He couldn’t look down. Instead, he turned his wrist to drop the tile over the edge.
“Then you should’ve chosen me.”
With a whoosh, Skye’s mech darted out from behind him and hovered in the air just over the cliff’s edge. Balancing on one foot and holding on with one hand, Skye reached out and snatched the tile out of the air, then dashed back to land at his flank before his HUD could register her movement. He turned, clunky and slow compared to her sleek, open-faced exosuit, lowering his visor just in time to catch a bullet in the glass. A jagged crack formed through her name in the HUD as she let loose with a forward barrage of bullets that pinged off his armor. One embedded in his power panel and set off alarms; his HUD wavered and blinked as she swung around to his back and shot off one of his energy packs; the crystal batteries leaked blue down his leg armor.
“What did you do to that exosuit?” he transmitted.
Her crackling laughter echoed in his helmet. His jump jets activated just in time to escape a rocket artillery strike; the missiles exploded into one another below him. Through the heavy smoke he lobbed down mortar after mortar but he’d lost too much energy to maintain the jump; he crash-landed, rolled onto his side and punched at the pressure-sealed neckring until his helmet came loose. A hundred yards off, Skye’s mech stumbled and shot without aiming into the smoke; her stabilizers were cooked.
Baron overrode the emergency shutdown and triggered the ion cannon, aimed it to where Skye’s mech wobbled. From his helmet, where the HUD blinked with the target coordinates, he heard her voice through the radio. “Baron,” she whimpered. “I’ll fix it. I’ll search for the energy wells. Let me go and I’ll find the tech. I’ll fix it …”
Baron slammed into her and the two careened off the cliff’s edge, his jets on full blast, the ion cannon projecting its devastating beam back to the target location, detonating everything between the cliffs and the groves.
Holding on to one another, their crystal-splintered faces grubby with smoke, their mechs leaking and broken, they coughed and laughed.
“We’ll find the wells together,” he said, watching the ground’s slow approach. “But the mechs are wrecked.”
“I’ll fix that too,” said Skye, and pressed her tile back into his hand.
The end.
Vainglory Spotlight Top
My Thoughts on Baron Top
So he's finally here.
Baron, I think a much anticipated character, though initially it doesn't seem to be as exciting for players as
Samuel was. It's been fairly easy for me to get
Baron in matches so far, as where with
Samuel it was very common on day 1 to have all three players try to select
Samuel. I was excited for
Baron. I felt a little let down to be honest. Not because he's a poor character, but he (thus far) doesn't seem to be the dominating force they made him appear to be.
The gameplay mechanics are great, and hearing explosions on the battlefield is awesome after being so used to gunfire or lasers,
Baron's sound effects have a real impact on the experience. Once again SEMC has changed the landscape of VG gameplay. Never before have you been able to join a team fight in the lane simply by leaping over the Kraken pit. Also off the top of my head I can't think of characters where you can cast one ability while still in the animation of another ability, as where with
Baron you have the ability to cast either A or C while still in flight from B. Actually I guess
Skye is similar in that you can cast
Death From Above while still firing
Forward Barrage.
So what do we get from
Baron?
9th best health
2nd best energy (tied with
Lyra)
Horrible WP - only
SAW,
Reim,
Lyra, and
Celeste have worse and I don't count the last two.
Below average Atk Spd
More or less the same 86 rating on armor and shield that everyone has.
5th best range, but with crystal perks he has the best range if that's your build.
And the slowest character in the game, that honor no longer belongs to
Phinn.
Kind of underwhelming for a siege machine.
I am happy to report that the WP and CP paths lead to a very different experience. This isn't the first character they've given separate paths with very different effects,
Kestrel comes quickly to mind. But with some of those characters it feels like (for me anyways) you're essentially building the same character just with blue instead of red.
Baron provides you with a very different experience depending on the path you choose, and I'll touch more on this later.
The Bad
His auto attack is so slow that at times it feels like your a roam character simply partaking in a slap fest, and if you go the CP build it truly is a slap fest. When you are in lane you almost have to stand there and wait for your minions to burst down the enemy minions and then time the last hit. Good luck with that. The bright health of the minions (indicating your basic attack will finish them off) has been rendered useless because if you wait until you see the bright red (this is especially true on the smaller minions) it's too late. His attack takes so long to wind up and fire your lane minions kill them before you can. So you have to time it until just before the bright red arrives. Mistime it and you've lost the kill. Put this in perspective, his attack speed is only slightly higher than
SAW without spin up, and
Baron doesn't have a spin up to use.
Another downside is that
Baron is almost exclusively skill shot. You have to guess your opponents next move. His
Porcupine Mortar is just about as slow as
Baron is, as if you walked over and handed them the mortar shell. When play against other
Barons it's been no problem in 1 v 1 match ups to simply walk away from the effected area. So if you aren't good with a character such as
Reim where you have to cast
Winter Spire &
Valkyrie where they will be, not where they are at, you will probably struggle with
Baron
The Good
I truly enjoy playing
Baron. Well, after the initial frustration and learning curve. Truth be told, when I originally wrote this section after a half day of playing him or so, I was cursing about almost every aspect to
Baron. Luckily the implementation of
Baron here on VGF has been slower than normal and thus I had more time to play him and time to revisit my thoughts.
In ways
Baron feels like
Skye which isn't surprising, but a more focused version of
Skye.
Baron's strength lies in the fact that every method you have of dealing damage is an AoE, so while every shot is a skill shot, you don't have to be precise in your skill. If you go hunting with a riffle you have to hit the deer in the right place to put it down. If you go hunting with a bazooka you just have to be in the general vicinity.
I think it may take some time for your average player to adjust, especially in the lane. This statement goes for both sides. As I mentioned earlier it can be a bit difficult at first to learn how to get your last hits in the lane with
Baron, eventually you can pick it up. Stutter stepping can help, but only so much, he's just slow. It will take your opponents time to adjust to the fact that they now have to think about their positioning in regards to
Baron's splash damage. Although, not as effective, the splash damage works similarly to
Vox in that you can be attacking a minion nearby, yet still causing damage to your opponent if they are close enough.
So who is
Baron for? It is my opinion that
Baron will be a good character for those who are used to being conscious of positioning like
Celeste or
Adagio. If you get caught when playing
Baron you likely will be waiting for a respawn, this is especially true if you don't have
Jump Jets available.
Who is
Baron not for? In my opinion if you are a
Ringo or
SAW type laner in that you rely on attack speed matched with huge damage bursts, you probably won't like
Baron. He won't have the pinpoint accuracy and speeds that you enjoy.
I give
Baron a *glory* rating, meaning that the average player is probably better served waiting to buy him with glory instead of ICE.
On with the guide.
Abilities Top
|
Rocket Launcher
Slot: Heroic Perk
Baron's basic attacks explode, dealing 125% weapon power to the target.
- Explosions deal 90% weapon power damage to surrounding enemies.
- Explosions deal reduced damage to minions.
|
Okay so this perk is great if you play WP
Baron pointless if you play CP. The only aspect of it that's universal is the splash damage.
|
Porcupine Mortar
Slot: A
Baron launches artillery toward the target location, heavily damaging enemies on impact. This ability has 2 charges.
- Enemies are also slowed by 10% (+10% weapon power), decaying over 2.2s.
- This slow is further increased with weapon power up to a cap of 30% with 200 weapon power.
- The range of this ability increases with crystal power up to a cap of 11 meters with 200 crystal power.
- Baron can fire this while using Jump Jets.
- Deals reduced damage to minions.
|
If you travel down the CP path this is going to be your main method of damage. With the WP path your auto attack needs to be your main source of damage output. You will still use this ability quite often no matter what your build is, but it's not quite as powerful with WP, your power is with your
Rocket Launcher when playing WP. It is also how you will control and manipulate the lane. You decide where you want the lane opponent to go. It's a zoning ability which has become a common theme with recent character releases.
If you want the full cap of slow you need 200 WP. Baron at level 1 has 71 weapon power so a single
Sorrowblade gets you that perk. At level 12 he has 108 so any combination of two of the following will also trigger the full perk:
Breaking Point,
Tyrant's Monocle, and
Serpent Mask. Finally
Serpent Mask combined with either of those will trigger the full perk at level 1 (not that you could actually complete 2 T3 items by level one.
If you want the full range cap of up to 11 meters you'll need 200 crystal. There are multiple combinations that will get you to this number. If you combine
Clockwork,
Shatterglass, and any other crystal item (not just T3 items) you will breach the 200 barrier. Combine
Clockwork with any combination that equals at least 155 CP and
Clockwork's passive will put you beyond 200.
|
Jump Jets
Slot: B
After a brief delay, Baron jets to the location then gains bonus move speed for 2.1s. His next basic attack is a double shot.
- Overdrive: At max rank, Baron ignores all effects while leaping.
- Baron takes longer to power up the farther away he is from his destination. However, this delay is reduced by weapon and crystal power up to a maximum of 200 total.
- Basic attacks reduce this ability's cooldown by 10%.
|
If you build WP you can use this ability nearly like a
Suri Strike without the need for lock on.
If you build CP it will probably take you some practice to learn when you need to trigger it. Two pointers. First, if you need a quick escape jump over a wall, but don't jump any further than you need to. The further away you jump the longer the power up time, so use distance sparingly. Second, if you are ambushed, you aren't going to win the fight.
Baron's strength is from a distance. You'll lose close up with just about anyone. So as soon as you identify that you are in trouble, trigger it. It's very easy to re-engage with your range. If you are playing against
Ardan you may want to consider taking the overdrive on this ability instead of
Ion Cannon (I'm still not clear as to what negative effects his overdrive ignores besides
Ardan's
Gauntlet).
|
Ion Cannon
Slot: C
Baron targets a location anywhere on the map for an orbital strike, obliterating the area after a 3s delay.
- This deals full damage to enemies near the center, falling off to 65% damage at the edges.
- Although Baron and his allies see the designated location immediately, enemies only become aware of it 0.9s before impact.
- Passive: Each rank of this ability permanently increases Baron's basic-attac range.
- Deals reduced damage to minions.
|
This is an unnerving ability for opponents. Doesn't matter where you or they are, they can hear you trigger it. Using this ability is largely instinctual. If you aren't good at anticipating your opponent's movements this will be a very difficult ability for you to land. I'll give you two tips for landing this ability. First, if you are being pursued by a melee character, trigger it and engage in the location you targeted. They will likely stop and fight you. The problem with this tactic is that you have a very good chance of ending up dead. Second, when a team fight breaks out, likely with your teammates since you shouldn't be brawling,
Jump Jets across the fight, and trigger
Ion Cannon targeting the center of the fight while you are in flight. Chances are they won't hear the sound effect because their character will be making lots of noise from the fight, and they are very unlikely to notice the animation indicator from your back showing that you fired it. Plus they will likely assuming you are jumping in to engage, or fleeing.
Build Stats Top
Here are the lvl 12 stats for these builds.
|
CP Build
Basic attack with
Rocket Launcher perk 108 |
Health |
2122 (450) |
Energy |
1265 (500) |
Crystal Power |
256 |
Weapon Power |
108 (0) |
Cooldown |
40% |
Energy Regen |
10 |
Health Regen |
0 |
Atk Spd |
122 (0) |
Armor |
286 (200) |
Shield |
246 (160) |
Range |
5.4 (0) |
Move Speed |
3.2 (0.6) |
Crystal Lifesteal |
10 |
Weapon Lifesteal |
0 |
Shield Pierce |
0% |
Armor Pierce |
0 |
Crit Chance |
0 |
Crit Dmg |
0 |
Sprint |
2 | |
WP Siege
Basic attack with
Rocket Launcher perk 316 |
Health |
2322 (650) |
Energy |
765 (0) |
Crystal Power |
0 |
Weapon Power |
243 (135) |
Cooldown |
30% |
Energy Regen |
4 |
Health Regen |
0 |
Atk Spd |
157 (35) |
Armor |
286 (200) |
Shield |
246 (160) |
Range |
5.4 (0) |
Move Speed |
3.2 (0.6) |
Crystal Lifesteal |
0 |
Weapon Lifesteal |
10% |
Shield Pierce |
0% |
Armor Pierce |
0 |
Crit Chance |
0 |
Crit Dmg |
0 |
Sprint |
2 | |
WP Burst
Basic attack with
Rocket Launcher perk 264 |
Health |
2322 (650) |
Energy |
765 (0) |
Crystal Power |
0 |
Weapon Power |
203 (95) |
Cooldown |
30% |
Energy Regen |
4 |
Health Regen |
0 |
Atk Spd |
157 (35) |
Armor |
286 (200) |
Shield |
246 (160) |
Range |
5.4 (0) |
Move Speed |
3.2 (0.6) |
Crystal Lifesteal |
0 |
Weapon Lifesteal |
0 |
Shield Pierce |
0 |
Armor Pierce |
0 |
Crit Chance |
0 |
Crit Dmg |
0 |
Sprint |
2 |
|
Build Items Examined Top
Item Economics Top
When you are building your items, what is the best approach to building them? We often talk about
rushing items, but is that the best way to do it? Let's take a look.
Let's say the first two items we are going to build are
Shatterglass &
Broken Myth.
To get there we know we have to build:
4
Crystal Bits
2
Heavy Prisms
1
Eclipse Prism
1
Piercing Shard
Before finally reaching our goal. For this example let's say we start the game with a
Crystal Bit and 2
Halcyon Potions, as we want to keep one item slot always open for our
Halcyon Potions, so we will be left with 4 item slots.
On your first trip back to the shop you've amassed 1400 gold, which would be enough to purchase a
Heavy Prism (750 by upgrading the
Crystal Bit), and a
Eclipse Prism (650). That's a total of 85 CP.
On the other hand we could purchase 3 more
Crystal Bits for 900 gold since we know we need a total of 4 for the
Shatterglass &
Broken Myth we are building towards. Then we could also upgrade 1 of those
Crystal Bits to an
Eclipse Prism for an additional 350. Putting our total cost at 1250. In this case we'd have a total of 95 CP for 150 less gold.
This still leaves you with 1 item slot open, which you could soon place
Sprint Boots in or whatever other item you like to get in the early game.
In Vainglory the lower tier items often offer more bang for your buck, so to speak. Obviously eventually we have to upgrade because we have limited item slots. If you know your build well, and plan it out, sometimes building towards 2 items by stocking lower tier items first makes you more powerful early game, instead of rushing and pouring all of your resources into rushing that
Shatterglass. Also keep in mind, that in this particular scenario the
Shatterglass, which we are building towards first, has no special passive that benefits us if we get there sooner, it's pure CP. Take this into account with your build when deciding if you want to rush an item or stockpile smaller items first.
Item Progression Top
I'm often asked for a more in depth look at the build. What to prioritize, and what order to buy things. You may have noticed many guides that include stages in their item builds, such as "1st shop visit" or "mid game" or "by 10 minutes", etc. I do not. The reason for this is I play with the flow of the game. When I find a good time to shop I shop, what gold I have to spend at that time I typically spend. I always try to come away from the shop or respawn stronger than I entered. That being said I can understand the desire to understand the thought process behind someone's build, how and when they build what. So upon request I'm including this section to explain how I purchase to the best of my ability. Use it as a guide, adapt to your situation.
I include the above section in every guide I publish for a reason. To help people understand that you can get stronger faster buy purchasing several T1 items first. That's the approach I take to start the game, soon after you run out of slots and thus you can't always use that strategy.
For priority of the build I prioritize items in the order of the recommended build. That doesn't mean that I wait to build one before the other. That also doesn't mean that I wait to purchase any components of until that items turn.
My buying strategy is vastly different when I lane than when I jungle. As a jungle I have far easier and more repetitious access to the jungle shop since I can engage minions as I choose, and typically I have down time from the other opponents while they are farming in their jungle. In the following example I will demonstrate my typical lane buying strategy and order, you should be able to take away from it a strategy for jungle, just knowing that you'll probably purchase in far more frequent increments.
For this example I'll use my CP
Baron build as the example, but understand that I am pretty consistent regardless of the build, in the way I purchase items, it's simply a matter of what items I am purchasing.
I'd also like to say I try to avoid returning to base ever. If I'm low on health I'll use a
Halcyon Potion or if it's available and my team will allow, I'll sneak down and take the front heal camp (meaning the one nearest the Kraken). If I have to return to base to heal I will, but it's much further from base to the center lane turret than it is from the jungle shop. I try to synchronize my shop visit with my jungle rotation so that I have protection when going to the shop. However that doesn't always happen.
Obviously starting the game I have
Crystal Bit and 2 halcyon potions. I generally try to keep 2-4 potions in stock during the game, so when I visit the shop just understand I always add potions if possible.
My first shop visit will be somewhere between 900 & 1200 gold. I try to hold off for 1200 but if it feels right earlier that's when I'll go. Part of this decision is made by how well I'm pushing the enemy laner. If I've pushed them back to their turret I rarely try to secure a kill or attack the turret, simply because that early in the game I've no chance of taking down a turret, and I'm far more likely to be ganked when the enemy jungle sees their lane pushed back to the turret.
On shop visit 1 I attempt to walk away with the following in addition to what I already have:
Energy Battery
Sprint Boots 2x
Crystal Bit. Four 300 gold items, which is why I try to hold off for the 1200 mark. If I don't have enough, that is the order I prioritize my purchases.
Shop visit 2 happens sometime after 700 gold, though 1100 is my aim: On this visit I'll buy
Travel Boots (you have to realize that with
Baron you need to prioritize boots at least T2 boots), and if I have enough I'll also purchase
Void Battery, hence the 1100.
Somewhere around this time, depending on the course of the match, I'll pick up either
Light Armor or
Light Shield. I make this decision based on which opponent I consider the biggest threat, and what they are building. (note: Often this is the enemy laner, but if I'm pushing them around comfortably, and I'm more fearful of their jungle - perhaps a
Taka or
Koshka then I'll build in prep for the inevitable gank attempt). Some time this purchase happens during shop stop 1 in place of a
Crystal Bit if the opposing team has showed an early aggression towards me in the lane.
The first item I complete is
Eve of Harvest. Depending on the flow of the game this could happen in two steps, or one step. Really depends on whether I'm ahead or behind. If all is going well and I'm ahead then I can wait, but if I'm falling behind I need to go upgrade one of my
Crystal Bits into a
Heavy Prism.
I then shift my focus to the
Shatterglass build path, upgrading the remaining
Crystal Bits as I go.
Depending on the momentum of the game I may upgrade my defensive item to a T2 item, but if I feel we are in control and they are struggling to threaten me then I'll focus purely on achieving that
Shatterglass.
The third item I complete is
Journey Boots, straight forward enough. Typically I leave T3 boots as the last item I upgrade, except when I'm a Roam, but with
Baron boots are a priority.
After the first 3 items are completed it's more a feel of momentum for me than anything. At this point I have 1 slot open. My other slots are filled
Eve of Harvest,
Shatterglass,
Journey Boots, defensive item, potions slot. I don't want to give up my potion slot unless it's necessary or everything else is completed. So at this point it's time to decide. If you are ahead you should start building
Clockwork, if you are behind you should pick up either shield or armor, the opposite of what you've already started building. Unless you are just getting throttled you should probably be okay with T2 defensive items until there's nothing left to build.
When it's time to build
Clockwork, either because you've decided to continue pushing towards power, or because you've purchased enough armor & shield to be comfortable, I typically choose the battery path instead of the
Hourglass path. In this build I am building
Clockwork for the energy and the CP amp, the cooldown is nothing more than an added benefit. I spam the hell out of
Porcupine Mortar so the more energy I can have the better.
This is my typical build path and strategy. I hope this helps you understand how I build my items and how they are prioritized. Again, remember I prioritize them in the order I put above in the item builds. However the flow of the game can change priorities.
Lane Baron Top
I find lane
Baron difficult to be efficient with. He is unlike anything we are currently used to from lane characters. He fires obnoxiously slow, and that coupled with the AoE damage he does makes it very difficult to pinpoint the last hits. You have to exercise patience when getting your last hits. It's also very important to learn how to use your splash damage from
Rocket Launcher and your
Porcupine Mortar appropriately. The plus side is that it's fairly easy to clear waves of minions with
Baron.
Keep your enemies retreating with
Porcupine Mortar, and use your
Jump Jets similar to
Skye's
Suri Strike, but only when you have your enemy within kill range. You need
Jump Jets for escape, and you don't have the mobility of
Skye to retreat. Don't forget to target you lane opponent with the perk from
Jump Jets
Jungle Baron Top
In the jungle has great clear capabilities when there are no competing minions stealing your kills. The lack of speed in his attack means you'll need a truly good roam player to keep from stealing your kills so you can build that CS. He can be quite energy hungry so be careful of spamming his abilities too much. When following my build he truly comes into his own in the jungle once you have built
Stormcrown, not only does he benefit from the added true damage, but he benefits greatly from the energy regen as well. One thing I will point out about jungling with him is that you will have more success and efficiency if you use
Porcupine Mortar prior to your auto attack. If you
Porcupine Mortar and immediately auto attack they will arrive at the same time. If you auto attack first then you have to aim well at a moving minion with the
Porcupine Mortar or you'll miss.
Crystal Baron Top
You truly walk different paths with
Baron depending on which build you choose. Crystal gives
Baron more range, which is key in the lane, especially for the
"oh look I was just passed by a snail." speed of
Baron.
With the crystal path, however, your
Jump Jets will feel a lot like
Adagio's
Verse of Judgement so you'll need to practice the timing, and when to use it. With CP
Baron you'll want to use
Jump Jets primarily as an engage or position change maneuver. It's not a great escape ability with the CP path because it's slow, but obviously you can use it that way. With CP
Baron
Jump Jets will allow to you even jump across the Kraken pit. I had a pretty awesome Karken steal with that technique, unfortunately I wasn't recording it.
I prefer CP
Baron in the lane.
Weapon Baron Top
WP
Baron starts to feel a little more like a true war machine. The catch to WP
Baron is you have to fight the urge to span his abilities like
Porcupine Mortar because your damage is going to come from your
Rocket Launcher. You will (well at least I did) find yourself getting caught up in attacking with your abilities because your
Rocket Launcher fires so slowly. You've got to use it or you'll be hurting. Your abilities aren't nearly as powerful with WP.
Jump Jets won't go nearly as far with the WP path, in fact I don't think you can jump across the Kraken pit with the WP build, you just don't get the range. What you do get with WP
Baron is a near instant trigger on your
Jump Jets making it very akin to
Suri Strike so long as you remember to trigger
Porcupine Mortar as you jump and use your
Jump Jets perk when you land. That being said, firing
Porcupine Mortar while using
Jump Jets takes far more skill and reflex when using WP
Baron because the jump happens instantly, as where with CP
Baron you have more time to trigger and aim the
Porcupine Mortar due to the length of the power up.
I prefer WP Burst or WP Siege
Baron in the jungle.
Thank You Top
Thank you for reading my
Baron build guide. If you enjoyed it, please consider giving it an up vote. If you are familiar with
my other guides then you know you can expect more content to be added to this guide. Stay tuned.
I hope this build guide has helped you better understand
Baron, and I hope I don't have to face you when you're using this build. I genuinely would love any feedback you might have for my build. If you have any questions on this build, the stats and calculations, or would like me to run through any scenarios leave a comment and let me know. I will do my best to answer as many as I can, though as I said earlier I can't handle every single scenario this amazing game can produce.
~BLG3RNT
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