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I think that
I feel that with
Finally, with
And yes, you can technically say Crystal Power and Crystal Damage are different, but in the end they really aren't. Since Crystal Damage is based on how much Crystal Power you have, they are essentially the same thing. Then the next argument would be well since it amplifies the damage it turns into true damage because the amplification is applied to what damage you truly do after shields are calculated in.
But if we look closer at that, there is no difference. Example:
If you have a
Now, if I were to apply the amplification after the fact to the actual damage, which is what
And before anyone says well, the damage amp was still greater so the more you do the bigger that difference will be.
I'm going to use
Now. If we amp the CP with
If we amp the CD after the
So while yes technically Crystal Power and Crystal Damage are different, they are essentially the same thing in the final calculations.
However, allow me to demonstrate
I'm going to use my CP build as the example.
Understand the
With my CP
With
With
Now we can look at the cool down. With
Just some food for thought
So apparently I made a mistake in my previous post. The average laner has a level 12 health of 1488. I'm also going to use 86 as the inherent shield, because besides Saw, every laner has 86 shield.
With that build VS
Lmao, same.
Just for sake of theory crafting, I'll bring up one crucial usage of overdriven B ability. My friend, Doom8, pointed out that it gives us a free block. Pretty much now we have two ageis. It doesn't block damage, but all debuff! You can jump out of Ardan's gauntlet if you overdriven it.
I'm not too sure if it is good idea to do that with CP, but I see a huge benefit if we do that with WP builds. We do not use A for damage, but mainly for crowd control. We still have it at max percentage of slow even when we do not overdrive A. So, we still have the full function of crowd control and we, also, benefits more mobility (harder for them to stun or slow us).
I am playing around this theory right now. So far, I find myself survive much longer in any situation such as being ambushed, being in team fights, or 1v1.
Let me know what you think. My IGN is Levite in NA server.
I would say with
I've also not been in a situation to jump through
It's absolutely a play style and situational thing. I overdrive the jump on the rare occasion I face an
Both paths are valid, I just prefer the overdriven
I agree about play style. I usually am an aggressive player and I overextend. Your siege build works well with my play style ; however, in higher tier, players usually play really conservative. I have hard time able to being conservative with this build.
The build I shared permits me to be very conservative and, yet, still effective till late game. Late game, I rekt everything so fast. Late game, enemy usually stay together. Once I caught them stacking, most of them lose large amount of hp and would retreat or break out the fight.
I've tested the B ability around many crowd control. No, we cannot jump out of bulwark, but we can jump in or through. Sometimes we want to chase down low enemy, Lyra cannot protect her ally. As for forced accord and many stuns, if timed right, B will either jump out of their range OR block them.
Now it is about timing. Right now I am struggling a bit with timing as well. I think it is very crucial to be able to time things. Most of time I would hit b ability when I know I am in their range... By time they start hitting the ability, I jump out. I think Baron's B ability could teach us timing of the fold.
Thank you for making time to having this discussion. It was very educational for me. As I play in the fold, I recall your guide and discussion. I hope your guide and this discussion are as educational to others as it did to me. Salutations.
Koshka's Ult
Ardan's Ult
Phinn's drag (If you jump right when the claw grabs you, you will be pulled back to Phinn and then super jump to the initial ability placement, very rewarding)
Skye's Ult
Reim's Root
Samuel's Ult
The overdrive is almost like Blackfeather's ult. Such a strong perk. I cannot convince myself to overdrive the A ability in any situation. It is not a reliable source of damage and is only used for the slow and crowd control.
At level 4 you cast - cast - wait 3.5 second - cast - wait 3.5 seconds - cast - wait 3.5 seconds. 4 casts in the course of 10.5 seconds for a total of 1120 total damage output, to possible multiple targets.
At level 5 you cast x2 - wait 2.5 - cast - wait 2.5 - cast - wait 2.5 - cast - wait 2.5. That's 5 casts in the course of 10 seconds for 1800 damage. That's an extra 680 damage in the same time frame, and it only costs an extra 10 energy per cast to take the overdrive.
As opposed to taking the overdrive for the C which only gives you an extra 250 damage and you only go from 75 seconds to 60 seconds on your cooldown. So that means you can cause 900 damage every minute if you overdrive the C. As where if you overdrive the A you can cause 10800 damage in a minute.
I acknowledge that all things are not equal in this scenario. I'm not taking into account Ratios, but the Ratios stay the same no matter what, so it doesn't really effect the outcome for purposes of this example. I'm also not taking into account the course of the game and energy requirements, but I still think that for the purposes of this example the point remains the same.
Also, thank you for the list of the abilities you've dodged I'll add them to the guide soon. Although I don't think the Phinn example is a result of the overdrive, because I've done that without the overdrive.
I think it depends on the build. I go much more offensive items with only one defense. I must stay at the edge of the fight. But if we have more sustain, probably .5 range isn't much different? I am willing to try overdriving A. As for damage and aiming, you are right, A is more reliable.
Again, thanks for playing with the theory. I'll be sure to be back and discuss.
WP Burst
WP Seige
WP Throttle
Thanks
I wonder what do you think about a hybrid build? For example Sorrowblade/Shatterglass/Clockwork/Aftershock/Aegis/Boots. This will allow him to use all potential of his abilities. Like I said, I didn't bought him yet, so can't test that furter, maybe you could consider that?
Thanks for adding the section. The part about economy really helps me in all my builds. Although, I have to say, Shatterglass and Clockwork feel extremely satisfying when manipulating the enemies position. This is by now the biggest advantage I could get with Baron. I feel like some hybrid Lane-Roamer.
Would you first go for Shatterglass plus Clockwork? Or would you first concentrate on Eve of Harvest?
It would be cool if you could describe the order of the build in more detail!
PS: I already gave thumbs up. :-)
I have added an "Item Progression" section for your request!