Blackfeather - A Champion's Path by Downcast

Blackfeather - A Champion's Path

By: Downcast
Last Updated: Apr 23, 2017
1 Votes
Rating Pending
Build 1 of 6

Blackfeather

Build: The Path of Life

Ability Path

Heartthrob
Heroic Perk
Feint of Heart
1
2
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5
6
7
8
9
10
11
12
On Point
1
2
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Rose Offensive
1
2
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Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
SAW The fact they locked in SAW...
2
Celeste E. Z.
2
Kestrel E. Z.
3
Samuel E. Z. But slightly more difficult.
3
Gwen Save your Rose Offensive for her ULT.
4
  No Threat
5
  No Threat
6
Glaive Can go either way, you have your A to take chunks from him but he's strong enough to break through you.
6
Vox If you out farm him you should be fine but otherwise it will be a tough fight.
7
  No Threat
8
Fortress Mortal wound breaks your barriers and heals...
9
Rona Out damages you plus you'll need to stay close to her to deal proper damage, her Blood Mist hurts.
9
Petal Patel can kite.
9
Skye Eating bullets is not in Blackfeather's best interest.
10
Adagio A + B + AA = GG
10
Idris Realllllly out damages you.

Blackfeather

Build: The Path of Pain

Ability Path

Heartthrob
Heroic Perk
Feint of Heart
1
2
3
4
5
6
7
8
9
10
11
12
On Point
1
2
3
4
5
6
7
8
9
10
11
12
Rose Offensive
1
2
3
4
5
6
7
8
9
10
11
12

Blackfeather

Build: The Path of Recovery

Ability Path

Heartthrob
Heroic Perk
Feint of Heart
1
2
3
4
5
6
7
8
9
10
11
12
On Point
1
2
3
4
5
6
7
8
9
10
11
12
Rose Offensive
1
2
3
4
5
6
7
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12

Blackfeather

Build: The Path of Poke

Ability Path

Heartthrob
Heroic Perk
Feint of Heart
1
2
3
4
5
6
7
8
9
10
11
12
On Point
1
2
3
4
5
6
7
8
9
10
11
12
Rose Offensive
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
Vox Burst before he can gain stacks.
3
Celeste Burst.
3
SAW Why pick him?
4
Glaive Aftershock does wonders.
4
Samuel Can also deal damage from a distance so watch out.
5
Ringo Pretty hard to catch but easily killable.
6
  No Threat
7
  No Threat
8
Rona Still packs a punch but you'll at least be able to deal damage from afar.
9
Grumpjaw Really tanky, getting damage on him is tough but do to his mobility gaining BM stacks should be easy.
9
Petal Patel can kite.
10
Idris WP or CP, Idris will come for you.

Blackfeather

Build: The Path of Fortitude

Ability Path

Heartthrob
Heroic Perk
Feint of Heart
1
2
3
4
5
6
7
8
9
10
11
12
On Point
1
2
3
4
5
6
7
8
9
10
11
12
Rose Offensive
1
2
3
4
5
6
7
8
9
10
11
12

Blackfeather

Build: The Path of Strength

Ability Path

Heartthrob
Heroic Perk
Feint of Heart
1
2
3
4
5
6
7
8
9
10
11
12
On Point
1
2
3
4
5
6
7
8
9
10
11
12
Rose Offensive
1
2
3
4
5
6
7
8
9
10
11
12

Introduction to the Hearthrob Top


Heartthrob - Heroic Perk

Blackfeather's attacks and abilities apply Heartthrob stacks to enemies. This stacks twice on minions and monsters and up to five times on heroes and objectives. Any time stacks are added or refreshed, Blackfeather also deals 5-10 (+10% crystal power) crystal damage for each stacks of Heartthrob already on the target.

Instead of energy, Blackfeather uses focus for his abilities. This is capped at 100 and naturally regenerates 10 per second. Blackfeather also recovers an additional 10 focus for each basic attack.

Rundown: Basically energy is nothing worry about. The Heartthrob stacks are relatively useless until you use his A, well they aren't entirely useless as they really do help with objective clearing.


Feint of Heart - Ability A

Blackfeather lunges to his target and basic attacks them. For the next 4 seconds, the target leaves behind a rose trail that grants Blackfeather and his allies movement speed when moving through it.

When this ability is used against a target with full Heartthrob stacks (shown as broken hearts) it will execute the target for bonus true damage based on the target's missing health (capped against non-heroes).

Overdrive: The rose trail also makes Blackfeather and allies unslowable. Additionally, the cooldown for Feint of Heart is reset if the target is killed within 0.5 seconds.

Rundown: Execution damage. At the end of a long team fight with a Breaking Point your execution damage will be sky high. Plus the rose trail helps you and your team catch up to slippery enemies like Vox or Ringo.


On Point - Ability B


Blackfeather pierces all enemies in a line, damaging them and applying a decaying slow for 1 second. The duration of the slow is increased by 0.3 seconds for each stack of Heartthrob on the target.

If this hits at least one enemy hero, Blackfeather also gains a barrier that scales with 10% of his bonus health and recovers 35 focus. The amount of focus recovered is further increased with 2% of his Max Energy and 50% of his Energy Regen.

Overdrive: On Point gains increased range.

Rundown: When going CP this ability is your best friend. Especially when overdriven. It allows you to trade off damage without receiving any back.


Rose Offensive - ULT


Blackfeather cuts through his opponents, basic attacking all enemies along his path. During the dash, Blackfeather is immune to negative effects and has fortified health.

This ability has 2 charges.

Rundown: As OP as it is carefully timing it is key to using it effectively. Always keep one charge in case you need to escape or if the team fight is surely yours use it to burn out your enemies.
[/spoiler]

Weapon and Crystal Top

Weapon

Weapon, although being nowhere near as bursty as his crystal counterpartt, is the largely preferred build path due to its flexibility. Weapon is not a fan of burst damage or high powered damage as is. All this being said he has excellent execution damage and can freely cut his path across any battlefield plus the life steal helps keeps him in the fight.

Crystal

Crystal, although lacking proper sustain unlike his weapon counterpart, is still viable in many situations. Crystal works best against enemies that also share long range attacks or against characters that cannot be faced directly (ex. Good against Skye since WP BF is forced to eat her Forward Barrage, Good against Krul since WP BF usually doesn't stand a chance). His A does not offer execution damage but instead offers an empowered rose trail to help allies.

Weapon Paths - Life, Pain, Recovery Top

Life

The Path of Life is the meta build for a weapon Blackfeather. You got your Serpent Mask for lifesteal, a Breaking Point for better executions over time and a load of defense for staying in along with a pair of Journey Boots to make sure your enemies aren't going anywhere. Feel free to chase down your enemies with this as this build is excellent when it comes to its flexibility in most situations and engage potential.

Pain

The Path of Pain is really fun to play with! Unlike other weapon paths this one focuses on hard upfront damage to delete your enemies. You won't find a Serpent Mask here, its been swapped out for a Poisened Shiv for even more attack speed and damage plus the mortal wound effect to negate the enemy captains attempts at saving his allies life. Because of the critical damage in this build an overdrive on his ULT is necessary since his ultimate deals basic attack damage, due to the damage you will deal it would be best to burn out the charges on your ULT. Being reckless is the goal is this build. This build works best against Vox and Ringo.

Recovery

Recovery may seem very odd at first but that is because it is very odd. The Aftershock may seem a bit sketchy but you have to remember that Aftershock deals large damage based on the enemies health and provides excellent lifesteal with a low cool down for the effects, also it isn't affected by how many CP items you purchase making it a stand alone with CP bonuses. Recovery is great because of it's sustain and burst. Is utter devastation against Krul, Reim and Glaive.

Crystal Paths - Poke, Fortitude, Strength Top

Poke

The Path of Poke is your standard meta crystal powered Blackfeather build. Alternating Current for faster on hit crystal effects, Broken Myth for obvious reasons, Aftershock for burst. Like all of Blackfeathe's crystal paths his On Point excels especially when overdriven due to the intense poke range. Poke is the name of CP BF. In team fights or before team fights your goal is to poke the enemy team with your On Point until you have gained at least 4 BM stacks, upon reaching those engage with your A, Aftershock should help you land with a crash. An ULT should be used at least once in the fight but do remember it holds your only means of escape so always keep a charge, unless, as I've said before, you are certain to win.

Fortitude

Fortitude is made for the team player. Unlike a regular CP BF that eventually jumps into the fight you do not... well you do but its for different reasons. This tanky build in meant for lockdowns and is mainly anti-kite/anti-poke. You will mainly be hitting from afar but when you do jump in with Feint of Heart it is for your team. The rose trail is empowered by your total CP power which is why it holds heavy items. Works with teammates that need the boost (ex. Krul, Glaive) and against squishy enemies (ex. Celeste, Vox).

Strength

Not much of an explanation needed, by Blackfeather standards it is rather glass canon. Rely solely on your On Point.

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