Introduction Top
CP
Alpha is a very difficult hero to play, but when played right, can be nigh unkillable while dealing tons of damage herself. I'm going to show you how to play CP
Alpha.
Alpha's Abilities Top
(A):
Prime Directive
Use this ability when chasing a fleeing enemy. There is a cast time so aim it where you think your opponent is going to go, not where they currently are. This ability can jump walls and detect stealth.
Only use this ability when you're confident you are able to escape from wherever it might land you. That is, if an enemy is hiding in behind a turret at low health, only use this ability when you are sure you can escape. This ability is also very handy as a long range wall jump to escape sticky situations. Finally, this does an AoE slow and damage so it is very useful for CC.
(B):
Core Charge
There are two parts to this ability- the passive and the active. The active has a very low cooldown and is basically a short-range jump to the target. This is great for keeping on top of a mobile carry. Also, the cooldown gets reduced by 1s for every basic attack, which, on overdrive, is 2 basic attacks per use, so you'll be using it often.
The passive grants you stacks of Core Collapse. Core Collapse stacks are added by this ability, refreshed by basic attacks, and cap at 3. Core Collapse does several things:
- It amplifies the damage of Alpha's A. This is big; you generally want to wait until you have full stacks before using your A in teamfights. This is also handy when roaming the jungle.
- It heals you for every basic attack. This will make more sense as to why in a second.
- It costs you a certain percent of your current health to use this ability. This amount is generally negligible but you should be aware of it. This is more or less balanced out by the aforementioned healing.
(C):
Termination Protocol
This is Alpha's signature ability. It does a moderately heavy amount of damage in a 4.5 meter ring around Alpha. It also launches Alpha into
Infinite Reboot. I haven't talked about her perk much yet. Upon taking a fatal amount of damage Alpha will, if her perk is available, go into a state where she can't move or attack.
Some things to note:
- Alpha can move
and use abilities during the activated portion of
Termination Protocol. A
Prime Directive into a
Termination Protocol at full stacks of Broken Myth is deadly.
- Armor and shield do affect Alpha while she's rebooting. This is why defense is an integral part of her kit.
- This ability does not care whether you are at 1 health or 1000 prior to activating it. This means that you should take as much damage as possible prior to activating it. Remember, this is a primarily defensive ability. Use it just as you're about to die.
- Don't reboot under turret or in an exposed position.
Early Game [00:00 to 08:00] Top
In the early game Alpha is very weak. You should not try to pick fights because your
Infinite Reboot is too weak for you to be able to survive.
DON'T LET EARLY GAME HEROES SNOWBALL. Every minute that passes is another advantage for YOU. Play it safe. You may have to give up a turret or a Gold Mine but at all costs don't give them an opportunity to push past your 3rd turret.
Mid Game [08:00 to 15:00] Top
This is where you can start picking fights with your team. You should have gotten an Aftershock and basic defensive items, and acquired your ult. Assist the lane as much as possible, but don't give up any farm in the jungle. Only gank if the enemy laner is well overextended. Also, Alpha is great at counter-ganking, or attacking the enemy as they try to gank your laner. Avoid diving turret too far because you will have a hard time escaping.
Late Game [15:00+] Top
The late game is where Alpha really shines. At level 12 with a near-full build it is very hard to take down
Alpha. That being said, don't go off on your own or face-check bushes. NEVER use your A to check a bush.
In teamfights you generally want to attack whoever you can to get Core Charge stacks, then unleash your Prime Directive on the squishy carry. Always be attacking something, even the captain, but prioritize the carry.
Build Explanation Top
Aftershock: This is the crux of CP Alpha's build. This synergizes really well with Alpha's B and will take out huge chunks of damage. The CDR and CP are also really helpful. With this CP Alpha can destroy tanks and carries alike.
Broken Myth: Alpha has huge base damages. Broken Myth amplifies the damage from Aftershock as well as the damage from all of her abilities. The shield pierce is also very useful.
War Treads: This is mainly for the 500 bonus health as Alpha does not largely benefit from the extra energy. This makes Alpha much tankier as well as increasing her team utility.
Aegis: Straight-up damage reduction. With this and armor, she will be practically unkillable in her reboot.
Atlas Pauldron: Always useful to have. It gives her a ton of bonus armor AND shuts down attack speed carries.
For her 6th item, Alpha has many options. Shiversteel lets her stick to her targets better- very useful against
Skye. Crucible, Contraption, and Nullwave bring lots of team utility. Stormcrown gives a ton of objective damage. The choice is yours and it really depends on the situation.
Conclusion Top
I hope that this guide was informative! If there are any mistakes, or if you have any suggestions, please let me know. See you in the Fold!
Quick Comment () View Comments
You need to log in before commenting.