3.5 Ardan Meta by blade430

3.5 Ardan Meta

By: blade430
Last Updated: Jul 12, 2018
4 Votes
Rating Pending
Build 1 of 1

Ardan

Build: The New Iron Man

Ability Path

Julia's Gift
Heroic Perk
Vanguard
1
2
3
4
5
6
7
8
9
10
11
12
Blood for Blood
1
2
3
4
5
6
7
8
9
10
11
12
Gauntlet
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
Flicker Flicker is an annoying hero, but vision control and barriers prevent his ability to stick onto your carries.
2
Fortress Fortress deals very little damage and can be ignored in team fights. His ultimate is annoying, but focusing on the enemy carries will be more important in deciding the outcome of team fights.
3
SAW Saw's lack of mobility makes him an easy target for Ardan. You can easily shut him down with Gauntlet, and your barriers will protect your carries from SAW's high damage output. Remember to try to attack him when he has no spin-up stacks as that is when he is at his weakest.
4
Lorelai Lorelai is severely outclassed by Ardan. Her abilities are easy to dodge, and she only possesses one ability to directly protect her carries, so utilize your gap closers and barriers to make things hard for her.
5
Reza Reza deals huge amounts of burst damage, but it is not something that completely nullifies Ardan's multiple barriers and Slumbering Husk passive. Be careful when engaging him and remember to protect your carries from his burst.
6
Lyra A formidable foe for Ardan, her ultimate counters your ultimate. Additionally, her passive and A ability are pretty annoying and can limit your movement. Try to close the distance between you and her and remember to use your ultimate after she has used hers.
7
Koshka Koshka's speediness and high damage output make her a formidable foe. Remember to try to limit her ability to assassinate your carries by blocking her ultimate and singling her out with your ultimate ability.
8
Catherine If Catherine lands her stun and silence, your ability to cast important barriers and crowd control will be ruined. Make sure to cast Crucible's active ability when you see her ultimate ability animation starting.
9
Idris Idris deals an incredible amount of high and consistent burst damage. Build extra shield when facing this dude, preferably Fountain of Renewal.
10
Krul BEWARE KRUL! Krul can melt tanks no problem, and even if he doesn't immediately kill you, Krul will try to build up breaking point stacks by repeatedly attacking you. Build Atlas Pauldron against this monster and you will survive, although with a considerable hit to your overall max health and late game potential.

Welcome to 3.5 Ardan! Top

In Update 3.4, new tank items were announced, giving more power to the tank heroes... especially tank supports like Ardan. Synergies between Capacitor Plate and Rook's Decree as well as with Ardan's Vanguard and Crucible all positively affect Ardan's ability to tank damage and provide his teammates with a little help. These items are essential as they provide large amounts of max health for Ardan's passive ability. The addition of Slumbering Husk greatly affected Ardan's build path: Slumbering Husk allows Ardan to build into a large amount of armor and shield earlier in the game without sacrificing much health in the late game. Instead of having to build two or more defensive items with low base health stats, the combination of Slumbering Husk and Capacitor Plate permit Ardan to focus more on building towards max health synergy while providing generous amounts of armor and shield.

Update 3.5 nerfed Poisoned Shiv as well as many other offensive items and heroes. These changes only solidify the role of tanks in Vainglory, and with these new changes, it is time for Ardan to shine.

Justification Top

This chapter will justify the final build I have chosen for Ardan


This item is overall solid on Ardan. It synergizes with Ardan's Blood for Blood, which can apply the passive component of Rook's Decree. The barrier from the passive also synergizes with additional health, which is going to be boosted by all the other tank items in the final build. Rook's Decree grants a whopping 600 health bonus, with an all-important stat boost of 15% CDR and some energy regen (which will be converted to vengeance regen) for Ardan's abilities. Overall, this item is perfect on Ardan, though building this item will not always be a #1 priority depending on the enemy team composition (your ability to activate the item's passive will ultimately decide for you whether it is worth prioritizing or not).


Another perfect item for Ardan. Out of all the items in the build, this one should be a top priority! Why is this item so good? Well, there are several reasons. First, it grants a load of useful stats: 450 bonus health along with 30 armor and 30 shield provide Ardan with a sheer ton of survivability, while 15% CDR and 2.5 energy regen (again, converted to vengeance regen) dramatically lowers the cooldown of Ardan's abilities. Second, Capacitor Plate's first passive provides a huge boost to Ardan's Vanguard and other barrier-granting item actives like Rook's Decree and Crucible. Finally, Capacitor Plate's second passive further boosts the effect of Ardan's barriers by providing a speed boost to help allies catch enemies or run away.


Again, this item is another optimal one for Ardan due to its barrier granting ability, which also has the effect of blocking crowd control. Another great benefit of Crucible is its 700 health stat boost, which can positively affect Ardan's passive and barrier making abilities.


This item is my favorite from the 3.4 tank update, and it's not hard to see why. Before Slumbering Husk, tanks were all-but-in-name required to build at least one armor and one shield item (both which usually granted very little health). However, Slumbering Husk allows tanks and offensive heroes alike to comfortably build into defense items earlier in the game without sacrificing one or more extra item spaces. In addition, Slumbering Husk synergizes with Ardan's health potential by preventing burst damage from ruining your day.


Obviously, boots are a must, and since this guide builds support Ardan, it would only make sense to build this support upgrade to the Travel Boots. Another option for 5v5 mode is Teleport Boots which are better due to their ability to grant a barrier and some extra mobility around the large 5v5 map.


This item is a priority due to its incredible base stats, which grants a large amount of health, CDR, and vengeance regen along with the ability to utilize vision control. This item is a 100% must for playing support. It's 5v5 alternate, SuperScout 2000 is practically the same thing and should be built in 5v5 mode.

Abilities Top

P: Julia's Gift
This passive has multiple components that ultimately define what makes Ardan an especially unique hero. The first component grants Ardan healing that scales off of missing health when Ardan is damaged. Building health items on Ardan will increase the rate of healing and the amount of damage that Ardan can take. The second component outlines Ardan's secondary bar, which is vengeance instead of energy. This second component means that Ardan will not run out of energy and is therefore excellent at maintaining sustain over time.

A: Vanguard
This ability allows Ardan to grant a barrier and speed boost to an ally that scales with 30% of maximum health. This ability can also be self-cast, albeit with half effectiveness, so it is in your best interest to use this ability all the time on allies that are in need. Since this ability scales off of max health, it incentivizes a health-centric build. You can use this ability to go over walls if the target ally is on the other side of a wall, and it can be used to engage, escape, or kite. The possibilities are endless, and this is by far Ardan's most useful ability. However, I overdrive this after Blood for Blood since the ability to grant barriers to teammates is less useful in the early game.

B: Blood for Blood
This ability is a simple basic attack modifier that deals extra damage. This is useful for clearing monsters in the jungle and can also be used to engage enemies. It can be used to go over walls if the target enemy is on the other side of a wall, and this ability deals a large amount of damage (which is the main incentive for leveling this ability). I overdrive this ability first since the damage from prioritizing this ability outclasses Vanguard's barrier granting ability, which only becomes extremely impactful in the later stages of the game.

C: Gauntlet
Ardan's ultimate ability sends Ardan to a target location and surrounds that location with an octagonal boundary that stuns enemies that try to get through. This ability is very useful for picking out specific enemies. And like Ardan's other abilities, this ultimate can be used to launch Ardan over a wall to escape, engage, or kite enemies. I do not overdrive this ability because I find that overdriving Ardan's other abilities are more effective and efficient overall.

Final Words Top

The recent 3.5 update has given more hope for tank players, yet the meta is always forever shifting. I will change this guide in the future if drastic patch/meta changes occur.

Till then, thanks for reading this guide!

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