Ability Path
Item Choices
Weapon Offensive Options







Threat Meter
Threat | Hero | Notes | |
---|---|---|---|
1 |
![]() |
Celeste | Does damage in team fights but dies easy. |
1 |
![]() |
Samuel | Sitting duck with no escape and a delayed stun. Easy kill. |
Threat | Hero | Notes | |
---|---|---|---|
1 |
![]() |
Celeste | Does damage in team fights but dies easy. |
1 |
![]() |
Samuel | Sitting duck with no escape and a delayed stun. Easy kill. |
Threat | Hero | Notes | |
---|---|---|---|
1 |
![]() |
Celeste | Squishy and she can't land her stun easily because your mobility. Don't dive her too far though. |
1 |
![]() |
Samuel | Easy money. |
Pros -High Damage -High Mobility -High Sustain -Barrier and Invulnerability -Good Poke -Blink to Dodge Skillshots |
Cons -Squishy -Vulnerable to CC -Item Reliant -No CC -Crystal Kites Better |
Pros - Safety Behind Teammates - Good Sustained Damage - Kite Very Well - Even Better Mobility than Weapon - Damage Builds Up in Long Fights - High Attack Speed |
Cons - Item Reliant - Needs a Tank - Very Squishy - Vulnerable to CC - Easy to Kill Pre-125 CP - Low Sustain (with eve of harvest) |
Pros - High Damage - Hard to Build Against - Mixed Damage - Blink and Extra Range Ultimate - Hard to Chase Good at Chasing |
Cons - Squishier than Normal - Very Weak to CC - Not Much Space for Defense - Hard to Balance out Damage Between Crystal and Weapon |
VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.
Copyright © 2019 VaingloryFire | All Rights Reserved
Quick Comment () View Comments
You need to log in before commenting.