Tomb of the Undead by Notarapist123

Tomb of the Undead

By: Notarapist123
Last Updated: Dec 31, 2015
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Build 1 of 3

Krul

Build: Undying Eternal Weaponised Demise

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Phinn Krul's favourite target. Extremely tanky and so stacks are easily gained off him. Unfortunately, he does have stuns, pulls and drags so watch out for those. Otherwise, this support is yours.
2
Fortress Deals sudden bursts of unexpected damage and is a great chaser, but your sustain will destroy him and, ultimately, he can't do much in 2v1s and 3v1s other than deal a bit of damage.
3
Ardan Just like Phinn, an easy target where you can get many stacks and use those to destroy his teammates. Can be easily countered with Aftershock.
4
Catherine Has the most reliable stun in the game. Has an annoying silence. Her second ability renders your abilities useless. But is a support. Eat her alive in a 1v1 but beware in 2v1s and 3v1s.
5
Krul Yeahhhhhhhhhhhhhhh...No. Just no. No point spending 30 minutes trying to kill someone.
6
Adagio Usually support so no problem as you just get free stacks. Unfortunately, weapon and crystal Adagio's can be painful. Also extremely strong early game even when support, so wait until mid game before engaging.
6
Joule Not too much of a threat. However, late game, she can destroy. She is even stronger than you then. But, overall, an easy kill but still, don't get cocky or you will die.
7
Blackfeather Really strong. Deals high, consist damage. But you can out sustain him. Just don't get caught out.
7
Celeste Insane poke damage and kiting abilities. Make sure you can slow her and have energy before engaging. Shiversteel and heroic perk should stop her in her tracks.
7
Rona Her sustain is almost as high as yours! You will win in a 1v1 situation, but in a 2v1 or where your health is half or below, she will annihilate you. So be careful.
7
SAW When weapon, he MIGHT be able to out sustain you with high consistent damage and a Serpent's Mask Never engage alone when fully spun up. Crystal can burst you down before you even touch him. Taking him down is all about choosing your fights.
7
Skaarf She can destroy you. Her poke damage is immense. Don't get caught in her second ability and watch out for her ultimate.
8
Koshka Do not fight early game. At all. Reflex Block her stun, Shiversteel and kill.
8
Ringo Kiting for days. First ability slows. High damage potential. What more do you want? Get in his face - heroic perk + Shiversteel and he's dead.
8
Taka Bursts then disappears then bursts again and you are dead. So Shiversteel and sword toss when he boxes.
9
Kestrel Poke is dangerous. Has an even more dangerous stun. Just get in her face and spam that Reflex Block when she disappears.
9
Skye Her escapes are surreal, running away with a sliver of health left, baiting you with it and then, her first ability, dealing insane as well as unexpected spikes of damage that can kill you. Dodge her first ability, don't get caught in her ultimate and then try to kill her.
9
Vox He always manages to stay just past your melee range and kites you to death. Even worse than Ringo and very deadly. Try to get in his face and use your heroic perk and Shiversteel to take him down.
10
Glaive Cleaves your health to half early in the fight and Afterburns away when you have 5 spectral smite stacks. Repeats and you are dead. So stun when you have 4 and BURST!
10
Petal The ultimate anti-Krul hero. Why? Seeds. Seeds. Seeds. SEEDS. They blow up, pushing Krul back and come every few seconds. Krul will rarely touch Petal. Even worse with Frostburn. So just stay away until presented with an opportunity for a sure kill. Then, slow her with everything you've got and try to burst her before she just jumps away.

Krul

Build: Crystal Meth Devouring Death Lord

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Phinn Krul's favourite target. Extremely tanky and so stacks are easily gained off him. Unfortunately, he does have stuns, pulls
2
Fortress Deals sudden bursts of unexpected damage and is a great chaser, but your sustain will destroy him and, ultimately, he can't do much in 2v1s and 3v1s other than deal a bit of damage.
3
Ardan Just like Phinn, an easy target where you can get many stacks and use those to destroy his teammates. Can be easily countered with Aftershock.
4
Catherine Has an annoying silence. Her second ability renders your abilities useless. But is a support. Eat her alive in a 1v1 but beware in 2v1s and 3v1s.
5
Krul Yeahhhhhhhhhhhhhhh...No. Just no. No point spending 30 minutes trying to kill someone.
6
Adagio Usually support so no problem as you just get free stacks. Unfortunately, weapon and crystal Adagio's can be painful. Also extremely strong early game even when support, so wait until mid game before engaging.
6
Joule Not too much of a threat. However, late game, she can destroy. She is even stronger than you then. But, overall, an easy kill but still, don't get cocky or you will die.
7
Blackfeather Really strong. Deals high, consist damage. But you can out sustain him. Just don't get caught out.
7
Celeste Insane poke damage and kiting abilities. Make sure you can slow her and have energy before engaging. Frostburn and heroic perk should stop her in her tracks.
7
Rona Her sustain is almost as high as yours! You will win in a 1v1 situation, but in a 2v1 or where your health is half or below, she will annihilate you. So be careful.
7
SAW When weapon, he MIGHT be able to out sustain you with high consistent damage and a Serpent's Mask Never engage alone when fully spun up. Crystal can burst you down before you even touch him. Taking him down is all about choosing your fights.
7
Skaarf She can destroy you. Her poke damage is immense. Don't get caught in her second ability and watch out for her ultimate.
8
Koshka Do not fight early game. At all. Reflex Block her stun, Frostburn and kill.
8
Ringo Kiting for days. First ability slows. High damage potential. What more do you want? Get in his face - heroic perk + Frostburn and he's dead.
8
Taka Bursts then disappears then bursts again and you are dead. So Frostburn and sword toss when he boxes.
9
Kestrel Poke is dangerous. Has an even more dangerous stun. Just get in her face and spam that Reflex Block when she disappears.
9
Skye Her escapes are surreal, running away with a sliver of health left, baiting you with it and then, her first ability, dealing insane as well as unexpected spikes of damage that can kill you. Dodge her first ability, don't get caught in her ultimate and then try to kill her.
9
Vox He always manages to stay just past your melee range and kites you to death. Even worse than Ringo and very deadly. Try to get in his face and use your heroic perk and Frostburn to take him down.
10
Glaive Cleaves your health to half early in the fight and Afterburns away when you have 5 spectral smite stacks. Repeats and you are dead. So stun when you have 4 and BURST!
10
Petal The ultimate anti-Krul hero. Why? Seeds. Seeds. Seeds. SEEDS. They blow up, pushing Krul back and come every few seconds. Krul will rarely touch Petal. Even worse with Frostburn. So just stay away until presented with an opportunity for a sure kill. Then, slow her with everything you've got and try to burst her before she just jumps away.

Krul

Build: Sinful Supporting Enraged Emperor of...

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
Adagio Bro
5
Ardan Bruh
5
Blackfeather Brah
5
Catherine Yo
5
Celeste Dude
5
Fortress Man
5
Glaive Neeeeeeeeeeega
5
Joule NiggaCheez
5
Kestrel Oh yeah
5
Koshka Yo mamma
5
Krul What's 9 + 10
5
Petal Son
5
Phinn 21
5
Ringo Deez nuts
5
Rona Gotem
5
SAW What are those
5
Skaarf Yo other mamma
5
Skye Orgasm sounds
5
Taka Uh. Uh. Uh. AHHHHHHHHHHHHHHHHHHHH. Oh yeah!
5
Vox !%$E@^%$&#*($*%%#$%#$!&%!#$&%$!
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
  No Threat

Introduction Top

Hi! The name's Amir. This guide is for those who want to get better at Krul. Krul was the first hero I bought and I've been playing with him ever since. Early on, you can pretty much build anything you want to and still annihilate everyone in your way. Unfortunately, as you go up in skill tiers, Krul gets easier and easier to counter to the point where he is almost useless. This guide is for particularly for those players, but I made it for all Krul players. It is the best way to play him, with 'best' meaning how easy to win matches and just, simply put, obliterate those pesky, kiting Ringos. You probably want to have an adequate understanding of how Krul (items, abilities, play style and etc.) actually works (preferably Decentish or above) as it won't be covered is this guide. Enjoy!

What is Krul? Top

A melee, slaughtering menace with extremely high sustain late game when weapon. When it comes to fights, Krul will 1v1 anyone but falls down when poked, kited, bursted, stunned and ganged up on. Krul is quite weak early game and so definitely avoid fights until around level 4-6. However, it is safe to say that he is one of the most, if not the most, powerful, dominant beings in existence when it comes to late game (20 minutes +). His only viable role is jungle. Crystal burst is 'OK' in lane (jungle is still WAY better); weapon in lane = your funeral. Never go support, unless trolling because Krul is a very bad support hero. Crystal Krul can burst enemies down so fast that its not even funny, just scary. Weapon Krul, on the other hand, is preferable and is great at sustained fights and can do so with utter destruction. There is a point in the game, usually around 20 minutes, where a weapon Krul will probably win every team fight onwards. , he can become a formidable foe for his opponents. Krul is very hard to master, but when done he becomes a very lethal, decimating machine and, in the late game, nothing less than an unbeatable, murdering monster.

Early game Top

During the early game (0-10 minutes), your prime focus should be farming and staying away from fights until level 4-6. Krul has one of worst early games and is extremely susceptible to early jungle invades, but he can be a terrifying tyrant(s monacle ;) when he gains enough gold and XP. Always keep your distance and anticipate possible invades, especially in high skill tiers, all the while farming up to reach Krul's late game potential. If the opportunity for a gank is open (e.g. the enemy laner is overextending his/her teammates are in the jungle), go for it as Krul is great ganker due to his heroic perk. Wait in the bush, trigger Krul's heroic perk and then run out and gank! This way you'll be effectively slowing the enemy laner's progress down while getting a kill or assist out of it as well. If a fight breaks out and you are still not at least level 4, do NOT fight but instead continue farming. Krul is too weak in the early game and will not be much use. It is better to get gold from farm than dying trying, bravely, to save your teammate in the early game. If you are level 4 or more, consider the distance between you and the battle. If the conflict is nearby, you should head towards it and help your team . If the distance is very far, you should instead just continue farming.

Mid game Top

When the mid game is reached (10 minutes), Krul should be farmed up and have at least two final items already built. At this point, you should continue farming regularly but accompanying your team wherever they go if need be (e.g. shopping or going to an area without vision). Sticking together is crucial at this point as the death spawn timers begin to get frighteningly long. Getting caught out is simply unacceptable. Krul, at this point, is very strong. He can now 1v1 ANY hero and live to tell the tale. Krul's presence in a team fight is much needed. His power will be intimidating and the enemy team will stick together too and target you, so make the most of your sustainability and take down as many of them as you can! Hiding in bushes and ambushing teams looking for a fight is what your team should be doing from this point onwards as Krul can carry entire battles if played right. The enemy WILL learn to fear you, to crumble to nothingness at your superiority. Use your incredible capabilities and punish all who stand in your way!

Late game Top

This is it. The timer has hit 20 minutes. You are suddenly the most powerful entity in existence. Your goal now is to rip apart the enemy's rank, to tear through them with sheer butchery and cold-hearted evil. Wait in the bush for an ambush. Then? Jump out and exterminate ALL those filthy scum who dare stand in your presence. Wrench out their scrawny throats and feed you way though them, leaving behind ragged, bloody stumps for heads. Claw out their souls and carve it into a trillion different pieces with your sword of destruction. When they try to escape your killer power, heave your blade into their puny hearts and eat them alive when they are still stunned. Kill. Destroy. Annihilate!

Team compostions Top

Best:

Supports:

Catherine - Her stun, which is the most reliable in the game, helps Krul immensely when trying to either catch or escape enemy heroes. Her silence can cripple ability dependent heroes and prevent them from bursting Krul down and also prevent the heroes from escaping through their abilities (e.g. Glaive's Afterburn). The best support for Krul.

Phinn - A stun when his first ability is maxed, a second ability that pulls the enemy closer, an ultimate that drags multiple enemy heroes over a large distance, can take tonnes of damage, has a great early game and is a dinosaur. What more do you want? He is a fine substitute for Catherine.

Fortress - Though not a solid as Phinn or reliable as Catherine, he is still a very good partner. He has a very good early game, compensating for Krul's weak one and reducing the chances of a successful invade. His chasing abilities are great so kiting Krul is no longer such a great option (MUWHAHAHA. Die Ringo!). His ultimate provides great vision, which means easier sneaky Gold Mine and Kraken takes.
Laners:

Ringo - His slows are great for Krul as this will allow you to catch up with your enemies or prevent their escape. His ultimate can take down those annoying heroes who are escaping with a sliver of health and are just out of your range. Krul is a sustain hero and can deal tonnes of damage over time. However, every team needs a burster. Ringo has the second highest damage potential in the game, right below SAW. With a Tension Bow, he can burst down enemies while dealing high, consistent damage a well. The best laner for Krul.

Petal - The typical Petal is crystal power, so it is harder to counter you as the enemy has to deal with her too. Her seeds act as bombs, detonating and dealing damage while pushing enemies back, perfect for either chases or escapes. Her ultimate not only slows the enemy but heals teammates too! She usually rushes Frostburn and the slows really help Krul either take down an escaping enemy or escape himself. An excellent substitute for Ringo.

Celeste - Only viable with a crystal build, so countering weapon Krul is harder. A second ability which stuns and an ultimate which can take down escaping enemies. Her first ability provides great vision, which means easier sneaky Gold Mine and Kraken takes. Late game, this can be essential for avoiding ambushes. Her poke damage is extremely high, meaning that a fight can easily swing in your favour. Petal is great, but Celeste is just as good for Krul.

Worst:
Everyone else.

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