Journey Boots: Allows for rapid escapes, or helps with reaching enemies who otherwise mean to escape.
Serpent's Mask: Ozo's Heroic Perk grants him additional healing- at the best,
you can heal for 55% of your basic attack damage.
Additionally,
Three-Ring Circus counts as three basic attacks. On top of healing for 55% damage, you gain a flat amount of health back from it.
Tornado Trigger: Combined with Serpent's Mask, Ozo's basic attacks keep him alive long enough to spam abilities. And, you know, lots o' pain.
Aftershock: Here's where Ozo shines. Because Three-Ring Circus counts as three basic attacks,
Aftershock allows this ability to deal up to 45% of the target's health with 50% lifesteal. This is excluding the flat damage it deals. Also,
since it counts as basic attack damage, you heal for up to 55% damage you deal in addition to Aftershock lifesteal.
Eve of Harvest: With Ozo's Heroic Perk, it's possible to heal for 55% of the crystal damage you deal. But that's not why this is good. Going back to the notes under Aftershock, during Three-Ring Circus, Ozo heals for up to 55% weapon damage, 50% Aftershock damage and 55 health from each hit. Now, with Eve of Harvest,
it's possible to heal for 160% damage per hit (55% weapon damage, 55% crystal damage and 50% Aftershock damage). If you time the hits properly, you can dish out 45% of the target's health and
heal for 480% of the damage you deal (+ flat 165 health from the ability's base effect).
Shatterglass: Combined with the other items' effects, enemies will be begging for mercy.
Infusions: More damage + aforementioned items' effects = an Ozo I wouldn't unleash upon my worst enemies.
IMPORTANT: Flares and Scout Traps: Ozo isn't invincible in the early-game. Placing Scout Traps around your jungle allow you to quickly jump over a wall onto a minion to escape certain death. Otherwise, throwing a Flare onto a location gives you the same effect if Scout Traps have been detonated.
Carnie Luck: Take advantage of the additional 10%-30% healing and barriers.
Ozo can lifesteal the sanity out of enemy heroes, and pairs well with heroes like Adagio and Ardan. Halcyon potions serve well early-on as well.
Three-Ring Circus: Keep an eye on the timer when Three-Ring Circus is activated. If a hero tries to escape, the second activation can keep you stuck to him, but if that fails, make sure the timer has enough time left on it for an Acrobounce so you can continue to activate it.
Acrobounce: While the first jump may not have great range, the second and third jumps have a huge range on them. If a hero is just outside the first jump's range,
don't be afraid to jump backwards to a minion or ally, because the second leap will almost surely land on them, and slow them as well. Additionally,
Acrobounce allows Ozo to leap over walls. This makes for great escapes, or incredible ganks.
IMPORTANT NOTE: You DO NOT need to land on the target to chain the second and third jumps. With fast reflexes, you can chain all three instantly, which ensures no enemy escapes without your permission.
Bangarang: Use this on the squishiest or hardest-hitting heroes. This throws them right into a fatal position (be it the midst of your allies, next to your turrets, or even back into a fight while they attempt to escape). Initiate teamfights with Bangarang to divide the enemies, or use it to finish off fleeing enemies.
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