Introduction Top
Hello all Vainglorians, I recently joined this website and I'd like to post a guide about Catherine to all those new players who wanted to try out Catherine.
Catherine is a hero mostly played as a Roamer aka a Support so one must buy an Ironguard Contract
using the 10 seconds when you're locked at base before you head out. She is extremely useful as she has reliable Crowd Control, A Ability being a Stun and her Ultimate dealing out Silence, hence, she is usually played as a Roamer.
Early Game Top
Early Game, you must accumulate as much gold as you can in the Jungle as well as getting your Jungler to level 6 by 6 minutes. Hence, buying an
Ironguard Contract
will result in both you and your Jungler to gain much more gold than attacking it alone. You should instruct your Jungler to take out the back double minions by the mine and the Jungle Boss in that area also. Attack the creeps first then proceed to run away from the creeps so that it will target the Jungler and you'll be stepping out of the XP zone, giving your Jungler all the XP he/she gained from killing the minions with extra gold from your Ironguard contract.
After you and your Jungler cleared the Jungle camps, place the Scout Trap at the place where the Gold Mine will spawn. That will give you Kraken vision mid game as well as knowing whether the opposition is in the area. After that, buy an Oakheart
and clear out the Jungle Camp again.
Once you're done with the 2nd rotation, quickly buy the light shield
and build towards a Fountain. However there are exceptions. If all 3 of your opposing heroes have the ability to stun, prioritize building Crucible
first just so that your heroes will not get locked down via stuns.
Keep a close eye on your minimap especially on the lane. Your laner can be
GANKED by the opposing Jungler and Roamer. When you see the laner is in trouble, quickly rush to his/her help
IMMEDIATELY. Doing that will increase the chances of you not getting a loss.
Mid Game Top
Once the Minion Mine spawns.
DO NOT capture it immediately. Your minions will be powerful but you will essentially giving more gold to the opposing laner as the gold mine will make your minion's worth even more. Hence, you're giving the opposition the chance to make a comeback economically (provided that your team is already in the lead by invading the Jungle camp or Jungling much faster than the enemy Jungle team).
Only capture it when you're looking to make a push for the turrets to make the job easier.
Gold mines should be captured when you're safe to do so (For example, opposition seriously out of position to steal or they got Aced) as doing so will give your team 300 gold each time the Gold Mine done his mining (seen by the dial in the minimap) and with extra gold by capturing it in the first place, depends on the dial, if it's half your team will get 150 gold each.
If your opposition already captured one of the minion mines, do not capture the other one in retaliation. Doing so will not give you any advantage whatsoever and will even the lane economy. What I mean is that you're essentially giving the opposing laner the same amount of gold per minion killed as the opposing jungle team giving your laner hence, a fair fight and you'd want to stack the odds against the enemy (of course, no cheating) to increase the odds of you winning the game.
15 minute mark and the Kraken spawned and you aced the enemy, do not capture the Kraken. Instead, push the turrets. Why do I say this? The Kraken may be a
BIG help pushing the turrets but when she is killed. The team who killed it will get 500 gold each, hence, you're giving them a chance to make an economical comeback. Let's say with the Kraken, you pushed 2 turrets down, that will be 600 gold each (300*2 turrets) but when the opposition managed to kill the Kraken, they will get 500 gold each. 600-500=100 gold. You will profit , yes, however, your profit is by a
SMALL MARGIN hence, giving your enemy the chance to make a comeback. The only exception to this rule is when you're looking to end the game and enemy have at most 3 turrets left, in which in that situation, you should commence a full siege to the Vain Crystal.
Late Game Top
Now this is where the team fights break out. Your team must stick together at all times, do not deviate from your teammates' rourte as they may be ambushed and their odds of survival, let alone winning the teamfight, is not in their favor.
However, when you know that a teamfight is coming soon, coordinate your team to set up an ambush. As a Support, your job is to initiate the teamfight. Here's a combo that you can do.
COMBO ONE: BREACH
Blast Tremor
(Make sure you hit at least 2 enemies, if not, all) -> Merciless Pursuit
(Make sure it connects with the damage dealer)-> Stormguard
-> Basic attack the stunned damage dealer, keeping the pressure on them.
Now, as Catherine, you can take alot of hits when you tank no problem. What makes it even more awesome is that your Stormguard not only damages enemies in contact with it, enemies who attack it will have a percentage amount of damage reflected back to them and the enemies in the vicinity (Keep in mind that neutral creeps will also be affected including the Kraken) along with a bonus of 25% damage dealt back when you overdrive it. Hence, your enemies will be dealt 25% more of their own attack damage, turning their glorious damage back at them.
Use your Shiversteel
to slow down enemies so that your teammates can get a lot more hits on them. Warhorn
can be used both offensively (chasing the enemy or messing up your enemy's skillshot) and defensively (helping your team flee from enemies).
6th item recommendations Top
Basically, the recommendations are either to help end teamfights sooner or is a counter item.
Atlas Pauldron
are used against Heroes whose ability or perks benefits from Attack Speed eg. Krul's Spectral Smite
Breaking Point
& Broken Myth
are picked as they're very useful over long teamfights. Making you even more powerful as the teamfights grow longer.
Shatterglass is also a viable choice if you're looking to deal a lot of Crystal damage with your
Merciless Pursuit and
Blast Tremor
Finally, Aftershcok
is used mainly against Tanks but could also deal a chunk of damage to the Damage Dealers with the added Cool Down Acceleration & Energy Regeneration and the Lifesteal that takes away 50% of the 15% of enemy's base health dealt by the Aftershcok. Effectively giving you 7.5% of their health once you used Aftershcok against them.
Conclusion Top
In Conclusion, Tanking Catherine and getting ahead of your opposition's economy are factors as to whether the chances of your team winning. Also, initiate the teamfight before the enemy does to dispatch them quickly.
I thank you all for taking time to read this guide and I hope that this guide helps people to get up to speed using Catherine.
Any comments will be accepted, except for those rude ones.
TL;DR Thanks and don't be an ***hat.
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