Table of Contents Top
- Brief Introduction
- Pros and Cons
- Abilities
- Items
- General Gameplay
- Thanks!
Introduction Top
Hello and welcome to my guide on Celeste. Whether you are a new player, or one that's been playing since Vainglory has been released, if you have come to learn about
Celeste, then you have come to the right place. In this guide, I have put all my knowledge and tip I have on how to play
Celeste. I plan to constantly update this over time. Please keep in mind that this is my first guide and if you have anything to add or any questions to ask me, feel free to ask in the discussion. If you like the guide, giving it an upvote will help greatly, and also improve my low self-esteem. I thank you for your time, and i hope you enjoy the guide.
Pros and Cons Top
Pros
- +Insane Burst Damage
- +Long Range Damage
- +Good Harass and CC
- +Global Ult
- +Good Kite and Chasing with
Frostburn
Cons
- -Squishy
- -Very Immobile
- -Relies on Landing Skillshots to do Damage and be Effective
- -Requires predicting Enemies movements
- -Easy to Use, Difficult to master
Abilities Top
Heliogenisis
Heliogenesis is
Celeste most important ability and what she is know for.
You should have this maxed by the time you get to level 8. The overdrived
Heliogenesis gains massively increased range and damage and will help a lot with harassing enemy heroes and keeping distance between them and yourself.
Heliogenesis can also be used to gain vision in brushes and over walls.
Remember to proc the second
Heliogenesis whenever an enemy hero walks over a
Heliogenesis star.
You don't have to place the second
Heliogenesis star exactly over the first one to proc the nova. The nova can be proced if you hit the second
Heliogenesis just a bit next to the first.
One thing I do when playing
Celeste, is to remember where is put all my
Heliogenesis stars. This way, I don't have to hesitate where I should place another
Heliogenesis to proc a nova. Another thing that should be noted, is that the nova hit box is larger than a regular
Heliogenesis
Core Collapse
Core Collapse is an ability that stuns all enemy units in a set area.
Core Collapse is essential to
Celeste kit because
Celeste is so immobile and squishy.
Core Collapse can be used to stop enemies from chasing you or your allies, stop fleeing targets, or to set up a huge
Solar Storm
The timing to perfectly execute this ability is going to take some practice. There is a slight delay between the casting and the actual stun.
Core Collapse can also be used to stop channels, such as
Skaarf's
Dragon Breath and
Ringo's
Hellfire Brew and
Adagio's
Verse of Judgement.
Solar Storm
Solar Storm is a huge burst move that can change the sway of a fight.
The stars of
Solar Storm passes through enemy minions, non-objective jungle minions, and ally turrets. It's does 50% damage to non-heroes and none at all to enemy turrets, thought the turrets will still block some stars.
Solar Storm is a global ability so it can be used to snipe low-health enemy heroes and even the Kraken to turn a losing game, to a winning one.
One thing to remember however, is that the ult travels reallllly slowly, so try and predict where enemies will go before firing.
Eve of Harvest
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Eve of Harvest grants 10% crystal lifesteal 925% during first 600-1200 points of damage to enemy heroes depending on level). The item gives energy recharge which supplies you with energy and gives a decent amount of extra max energy and crystal power. With the unique passive, you have a higher change to survive in teamfights. Since the lifesteal is based on how much crystal damage you do, if you land a
Heliogenesis nova in the middle of the enemy team, you can regain a lot of health. This is the top priority item that you would want to rush first.
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Clockwork
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Clockwork is a great item that gives you 250 extra max energy, +7.4 energy recharge and 50% more cooldown reduction. With
Clockwork, the cooldown of
Celeste's
Heliogenesis is reduced to 0.9 seconds,
Core Collapse is reduced to 12 seconds, and
Solar Storm is reduced to 47 seconds (assuming you are level 12 and follow the ability leveling sequenced shown above). This should be you second completed item.
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Frostburn
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Frostburn is a great item in conjunction with an overdrive
Heliogenesis. whenever you land an ability, you slow them for 10% plus 1% for every 10 CP you have (max of 35%). This slows allows you to kite enemy champions with ease and also helps with chasing fleeing targets.
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Journey Boots
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Boots are an important factor in this game, whether it's to get to a point on the map as quick as possible, to run away, or to chase. I would recommend buying boots on your first or second back, depending on how much gold you have. Boots should be your last item completed.
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Broken Myth
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Getting a
Broken Myth can push your damage output further than what any other item can get you. For every second that you are battling an enemy hero, you gain 6% extra crystal damage (max 36%). This item also gives you an extra 70 crystal power and 10% shield pierce.
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Aegis
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Aegis is an item that gives you a lot of shield and a bit of armor and max health. The active can block up to 200 damage for 1.5 seconds. This active should almost always be used when you are about to be hit by any sort of cc, or debuff. For example, with this, you can block the burn damage from
Ringo's
Hellfire Brew. You can also walk past
Ardan's
Gauntlet if you manage to use the active right before you hit the wall of the ult. You should build this item when the enemy team has 2 or more enemies going crystal power, or if one of them is going crystal power but is a big threat.
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Atlas Pauldron
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Now, before you read this, you have to first consider many things. First, is the enemy team carry rely on attack speed and weapon power and is a melee (ex.
Krul)? If not, then go down to
Metal Jacket. If not, then continue reading. Atlas Paudron is a defensive item which gives you a good amount of armor and a bit of shield. Although the stats are a bit weak compared to the
Metal Jacket, the active is where this item really shines. The active reduces the attack speed of nearby enemies by 65% for 5 second in a 4 meter range. This item is really good on melee heroes who depend on getting in your face and slashing your face off (*cough
Krul *cough
Rona). If the enemy team has someone like that, but is ranged like
SAW, then you have to pray your roam isn't an idiot and will buy an
Atlas Pauldron, because if you try to go in and activate the Pauldron as a squishy
Celeste, you WILL DIE.
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Metal Jacket
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You're most likely reading this because
Atlas Pauldron wasn't the item for you. Compared to the
Atlas Pauldron,
Metal Jacket has much more Armor and the same amount of shield. This should be build when facing enemies like
SAW and Weapon Power
Kestrel. Unfortunately, this item does not have an active or a passive so there isn't much to read. Therefore, I shall tell you a bit about myself. I am a psychotic sociopath who likes the taste of blood. Alright, next item!
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Crucible
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Crucible is a lot like the
Aegis where it gives yourself a reflex block, however, for the
Crucible, not only do you get the reflex block yourself, but you also give a reflex block to nearby teammates. Also, the strength of the barrier is different. Instead of blocking 200 damage of 1.5 seconds, the block blocks up to 25% of missing health damage for 1 second. Also, instead of gaining shield and a bit of armor and health, you instead get a lot of extra health, +600 to be exact. So, buy this item if the enemy team is lacking in crystal power, but you still need the crucible or the extra health. You should also buy this if the enemy has a widespread cc such as
Catherine's
Blast Tremor or
Adagio's
Verse of Judgement.
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INFUSIONS
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Infusions are very powerful boosts your power output, and increases your cooldown reduction and shield and armor. I highly recommend buying the crystal infusion when you have completed full build or when a major teamfight is approaching. If you have completed full build and have enough gold, buy both infusions, cause why not?
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General Gameplay Top
At the start of the match, you should start off with an
Energy Battery and two
Halcyon Potions. The
Energy Battery will keep your energy up during the laning phase. One mistake that I see rookies constantly doing, is never using their abilities to get the last hits on minions. Since Celeste has such a slow auto-attack animation, sometimes, it is best to use a
Heliogenesis to make sure you get the last hit and the gold. Now I'm not saying to use your energy like nobodies business. What I'm saying, is to make use of that
Energy Battery and secure some minion kills and poke the enemy a bit.
At your first back, make sure you have at least 1
Halcyon Potions and a
Scout Trap. Yow will need the potion to recover a bit of health when you are low and for those clutch instant heals for when you're about to die. The
Scout Trap is especially important. Since
Celeste is so immobile, it is really easy to gank her. Therefore, you will need vision in the bush nearest to the enemy turret and if you have enough gold for another trap, place one in the bush nearest you turret as well. Remember that your
Heliogenesis is like a
Flare, so if an enemy shows him/herself in your lane, then goes back into the bush, plant a
Heliogenesis in the bush to see if the hero is still there.
By the time you are level 8, you should have maxed your A and unlocked Overdrive
Heliogenesis. This is
Celeste gets her insane power spike, as many heroes do. The power-spike is explained at the
Heliogenesis part of the "Abilities" chapter, if you want to read it again.
Whenever there is a teamfight, you should be at the edge of it, dealing massive damage with
Heliogenesis and providing cc with your
Core Collapse. Just remember that
Core Collapse has a long cooldown, so you might want to use it for if you get jumped. If you do get jumped on by an enemy, and already used your Core Coallapse, run towards your teammates so that they can help you kill the enemy and make it a 3v2. Too many times have I seen squishy laners on my team run away in panic while I can do nothing as a
Glaive with no
Afterburn. Make sure to reflex block any cc that comes your way, because in the midst of a teamfight, even a second of being stunned can lead to more stuns then death.
Thanks! Top
Thank you for reading my guide. I hope you liked it and managed to learn more about the amazing hero that is
Celeste. If you liked it a lot, hitting the thumbs up button at the top of the page would help me greatly (as i have previously stated). Feel Free to write in the discussion any questions you may have. All suggestions are taken and considered. If I put your feedback in my guide, I'll be sure to credit you. If you want to friend me, my gamer tag is Jingzaili. I hope you all have a nice day.
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