Hey dude im a celeste main myself;). You really know ur **** but I have to disagree with something.
Firsly, celeste needs 2 defense items(trust me) to survive, especially against other mages and mobile heroes. And also that leaves boots and 3 offense items. I suggest that either eve or clockwork be removed depending on the enemy. Broken myth and frostburn is a must and so is void battery. If you are focusing another ranged hero but is very slippery build a clockwork to ensure you land heliogenesis easily or if you focus on a melee like taka or warriors build eve to sustain against their damage;) overall this build is the only one that speaks about celestes kit well but Id hope you cover the 220% supernova cp ratio and why broken myth should not be rushed no matter what(you know what I mean)
Thank you so much for leaving a comment! While I do agree with taking out the clockwork, I feel that only one defensive item would suffice with Celeste. I can't really find an item I can take out in the "Example End-Game Build", as I see all of the offensive items to be too effective to take out. While Alternating Current is a maybe, I feel that her damage would drop drastically if it was removed. I will, however, go over the 220% supernova ratio and why broken myth shouldn't be rushed. Thanks for the suggestions!
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Firsly, celeste needs 2 defense items(trust me) to survive, especially against other mages and mobile heroes. And also that leaves boots and 3 offense items. I suggest that either eve or clockwork be removed depending on the enemy. Broken myth and frostburn is a must and so is void battery. If you are focusing another ranged hero but is very slippery build a clockwork to ensure you land heliogenesis easily or if you focus on a melee like taka or warriors build eve to sustain against their damage;) overall this build is the only one that speaks about celestes kit well but Id hope you cover the 220% supernova cp ratio and why broken myth should not be rushed no matter what(you know what I mean)