Intro For My Guide Top
Hello, VGF. This is my first guide, and I am by no means a competitive player, and don't even have a rank yet. This is merely my observations from trying out a solo match so bear with me. Any comments and recommendations you have will be taken into account afterwards. Anyway,
Phinn is our 5th major support, this time specializing in enemy control. However, he has hints of others that he can combo with. All aspects of my guide are subject to change, and I will change what I have on here as time goes on.
How to Use Abilities Top
The abilities
Phinn has combo remarkable well into each other. Remember a few things for those who play
Phinn and those who have one on their squad.
Don't ever move in for a team fight. Use
Forced Accord to bring them in.
When you use
Forced Accord, immediately follow up with
Quibble.
Remember,
Quibble has a slightly misleading selection radius. It affects from
Phinn himself to the outer part in a circle, with the middle of the circle in the line of where you tapped. You cannot place the stun just anywhere, make sure to be aware of this.
After drawing in enemies for the fight, remember to use
Polite Company. The defensive buff will save your team in initiation situations.
So,now an analysis on each ability.
Quibble is amazing. A short range, AoE stun is awesome. It deals damage too but it's not much so don't expect much of that, and has a cooldown of only 6 seconds if you take the OD. With Clockwork, you can stun every 3 seconds. It also has great synergy with his ult when initiating a team fight. Always, always, ALWAYS take the OD on this, this will be one of your greatest supports in a fight.
Polite Company is something to take note of, but only activate it when near allies. 5 second cooldown with clockwork, 10 without. Nice to use. However, damage, again is negligible because damage is not something you prioritize. The movement of the enemies is again, negligible and the only situations I can think of for when you'd ever want to use it is when they're trying to dodge someones AoE special, but that's about it. In most situations, you want to take the 3rd rank of
Forced Accord for the decreased cooldown.
Finally,
Forced Accord. This move is your initiator. Never go to them, bring the fight to you. There are a few other uses, too. If you see them focusing on someone low on health or someone squishy like
Koshka, you can draw them in to you so your ally can escape. I'd generally recommend taking the 3rd rank on this, because the significantly reduced cooldown will let you be able to use it much more frequently. Take the OD on
Polite Company over the third rank of this only when you have no squishy allies and you don't engage often. If you don't use it to engage, it can be used in a fight to draw fire to you from an ally that is getting focused or is weak.
Take
Crucible when your opponents have a lot of stun (taking it just cause they have a
Krul isn't really worth it either), otherwise take fountain. Having both isn't as helpful. Always take traps with you. Vision is uber important, with his ult. That way, you can drag enemies through walls to engage. Metal Jacket is important, as he both gets increased defenses from items and he has a way of sharing the defenses with his allies, making
Metal Jacket or
Aegis more important. You can take both, but taking one means you can have both
Crucible and
Aegis. It depends on what you need in the match. Make sure you know where and when to place traps, vision will be key and not letting them get tripped can be important too for maintaining vision dominance.
Clockwork is key. Boots will help you stay in an average speed tier, since
Phinn is slower than
SAW. Warhorn can be nice if your opponents are faster, and they can be taken if your opponent is building faster or armor/shield pierce. If you don't go Warhorn, sell your ironguard by midgame.
Other Observations Top
Phinn is a protector/support, but he works surprisingly well with other supports. Try out double support sometime, it just might work.
NEVER run or chase without boots better than what they have. This dude is HELLA slow. You will get kited, you will get outrun. DON'T DO IT.
Never tried it, but he might do good with
Krul due to barrier, defenses, and extending the time and range of
From Hell's Heart by drawing in the opponent with
Polite Company. Just a thought running through my head, no idea if it would work.
Quick Comment (2) View Comments
You need to log in before commenting.