Threat |
Hero |
Notes |
1 |
|
Phinn |
Don't prioritize over other enemies. If he has substantial CP then build Aegis so your not raped. |
2 |
|
Joule |
Not to threatening. Just watch out for Big Red Button. |
3 |
|
Koshka |
WP Koshka is a joke but CP can get some good burst on you. Just be careful. |
4 |
|
Adagio |
Believe it or not he's dangerous. His massive slow and kiting makes him pretty formidable. His ultimate is not to bad if you got a reflex block. |
4 |
|
Petal |
If your Afterburn is on cool down then she'll be hard to reach since she prefers to let her Munions do all the work. Because of your perk, Munions get taken out quickly in Late/Mid game. |
5 |
|
Rona |
Early game danger. Just walk way if she uses Blood Mist. |
5 |
|
SAW |
Because his mobility is so low, a well timed Afterburn will leave him helpless. |
5 |
|
Glaive |
Because Glaive is played in so many different ways, his danger level is not to certain. Engaging is up to you. |
6 |
|
|
No Threat |
7 |
|
Celeste |
Because she's fragile she gets killed fairly easy. I recommend killing her in team fights first. |
7 |
|
Taka |
A burst taka can do good damage on you and is very slippery. Just engage if you think you want to. |
7 |
|
Vox |
Very mobile. Be prepared for a chase. Who's the pursuer? That depends on how well you do. |
7 |
|
Skaarf |
Skaarfs Spitfire is annoying but his ultimate can be stopped with afterburns stun. |
8 |
|
Ringo |
Don't chase alone. Twirling Silver will kill you. |
8 |
|
Skye |
CP Skye will melt your fucking face. Afterburn may be necessary if she uses Death From Above. |
9 |
|
|
No Threat |
10 |
|
Krul |
Don't 1v1 until you get full build. Tank Krul is not as dangerous but study him and hit hard when your ready. |
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