**ENEMY THREATS ARE BASED ON THE CONCEPT OF THREAT LEVEL WHEN 1V1 - UNLESS MUCH HIGHER HEALTH, BATTLE WITH A BUDDY - THIS IS SUPPORT
Just follow the build, play smart and aggressively in control and thats about it....
*Constantly buy consumables - especially mines
*If you get gold - give it minion candy before its at max - will get 40% bonus and much harder to take down and gives you more time to get there too. They will also take more damage also helping once you get there.
--Early game - stay with you teammates and let them get last hits but you must get agro, your
Ironguard Contract is where most of your $$ will come from. For some reason Taka is always the one to complain the most if you get last hits, idk why....pretentious I guess? With 1
Halcyon Potion and the fact that with
Ironguard Contract you will heal since you will attack 1st and get agro of all minions, you should be able to sustain without going back possibly until lvl 5-7 (if its lots of mining with little pvp fighting action) using the jungle store to re-up. It really depends on how aggressive you and your team is as well as the enemies.
--Mid Game - Again stay with you teammates - if you are having trouble finding the enemy or are about to charge use your ultimate
Attack of the Pack to lead the way, although they wont do a ton of damage, its a great distraction to lay it on 'em, will make them BLEEEEEDDDD and give you some bonus health. Continue to be the initiator popping away appropriately when taking heavy damage, getting the enemy to switch targets and jump right back in after cool downs to take agro and allow your teammates to crush them
--For the final pick since we are well balanced with two utilities and two defenses, the best pick would be
Alternating Current. It will increase your attack speed by 40% meaning your
Law of the Claw will stack and burst faster, doing damage AND regeneration 40% faster. Plus with your
Aftershocks life steal and its 35 crystal power along with
Alternating Currents 50 crystal power you will do an extra 97+ damage every other basic attack.
In summary you are able to make your enemy bleed with your
Law of the Claw - Fortress claws his target for crystal damage and causes it to bleed. Bleeding targets take 25 +15% of crystal power as damage every second. Attacks from Fortress and his allies have +10% lifesteal against bleeding targets and increase bleeding by one stack. Upon reaching 6 stacks, the target is dealt a burst of damage based on its max health, is slowed by 30% and receives mortal wound (-33% healing). That extra crystal power will be an extra 12+ damage (85 crystal power 15% of that + 25) so 37 damage for 6 stacks or about 230 damage from bleeding. Plus doing 97+ extra damager every other hit, so in that 6 stack hits dealing another 291+ damage = 521+ damage PLUS your regular weapon damage for each of the 6 hits. This is all while you are getting 10% life steal (and your teammates) for each of those 6 hits AND do an extra 15% of enemies health as damage with 50% life steal because of the
Aftershock. Tons of life steal and TONS of damage for a tank/support. This is all obviously before their armor/shield. Just make sure to stay engaged in battle. With both the
Metal Jacket and
Fountain of Renewal you are good to go. Use the
Shiversteel to slow them down and watch them fry with your teammates.
Other options for the final (almost all of the same damage applies from the
Aftershock but not all) --
Tension Bow would be to do some armor pierce 15% and weapon power +45 with a bonus of 180 every 6 seconds OR If you want to slow the enemy even further along with your
Shiversteel then use
Frostburn for +100 Crystal Power and slowing the enemy for 1.5 seconds and will slow 15% +1% per 10 crystal power so another 10% = 25% slower. Then pop the
Shiversteel and for 6 seconds your basic attacks will slow the enemy, it will slow them for 2.8 seconds,
Frostburn has a 2 second cool down on slowing, so it will kick in just right before
Shiversteel ends elongating the entire slow and allowing allies to beat up on the enemy.
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