Fortress for real - ROAM/SUPPORT - High Support Damage by SurfsideChemist

Fortress for real - ROAM/SUPPORT - High Support Damage

By: SurfsideChemist
Last Updated: Sep 3, 2015
8 Votes
Build 1 of 1

Fortress

Build: The only build you need - IN THIS ORDER

Ability Path

Packmates
Heroic Perk
Truth of the Tooth
1
2
3
4
5
6
7
8
9
10
11
12
Law of the Claw
1
2
3
4
5
6
7
8
9
10
11
12
Attack of the Pack
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Fortress Ask Siri what 0 divided by 0 is...
2
  No Threat
3
Ardan Can do some real damage with his hammer attack and then heal himself or his teammate but no real threat here
3
Petal Be aware of the ultimate, you can sprint away from it, once its used get in close and unless you have way more health always have an accountabilibuddy
4
Rona RONA SPIN - RONA DO DAMAGE...ok Rona, I'll calmly run away...
4
Vox Vox Vox the magical fruit, the more you eat the more you make sure you have allies with you, if they are a highly skilled Vox they will eat you up 1v1. Low armor so with an ally little issue
5
Celeste She can deal a ton of damage and is almost always all crystal - get in tight and keep moving - $$Mayweather in the building!!
5
Joule Stay away from her ultimate and be aware of her jump stun - gang up and enjoy the fresh meat
5
Skaarf Dont let it light you on fire, does the most damage with repeat attacks while on fire...who wants to burn anyways?
6
Catherine Watch out for a Catherine and Adagio combo, the slow and stun is almost impossible to get away with if timed right.
6
SAW Especially near end game dont try to take him 1v1 - target him with allies usually 1st and hes no problem
6
Ringo Can be pesky with lots of burst damage, STICKER SHOCK - get in tight and gang up
7
Krul Dont try to take him 1v1. With two people let him get two or three hits and then back off so he cant pop you and regen. Take turns doing this until hes dead!
7
Koshka Can be really tricky, especially late game when some shield/armor is in the mix
8
Adagio Dont get slowed down after you pounce and attack.
8
Glaive This needs to be a team effort, be aware of his ultimate, cool down isnt long either
9
Taka You under estimate my sneakyness....always hiding and popping in and out - get them after you know the disappear is on cool down and mines will help keep a tab on this wild beast
10
  No Threat

Its not complicated Top

**ENEMY THREATS ARE BASED ON THE CONCEPT OF THREAT LEVEL WHEN 1V1 - UNLESS MUCH HIGHER HEALTH, BATTLE WITH A BUDDY - THIS IS SUPPORT

Just follow the build, play smart and aggressively in control and thats about it....

*Constantly buy consumables - especially mines
*If you get gold - give it minion candy before its at max - will get 40% bonus and much harder to take down and gives you more time to get there too. They will also take more damage also helping once you get there.

--Early game - stay with you teammates and let them get last hits but you must get agro, your Ironguard Contract is where most of your $$ will come from. For some reason Taka is always the one to complain the most if you get last hits, idk why....pretentious I guess? With 1 Halcyon Potion and the fact that with Ironguard Contract you will heal since you will attack 1st and get agro of all minions, you should be able to sustain without going back possibly until lvl 5-7 (if its lots of mining with little pvp fighting action) using the jungle store to re-up. It really depends on how aggressive you and your team is as well as the enemies.

--Mid Game - Again stay with you teammates - if you are having trouble finding the enemy or are about to charge use your ultimate Attack of the Pack to lead the way, although they wont do a ton of damage, its a great distraction to lay it on 'em, will make them BLEEEEEDDDD and give you some bonus health. Continue to be the initiator popping away appropriately when taking heavy damage, getting the enemy to switch targets and jump right back in after cool downs to take agro and allow your teammates to crush them

--For the final pick since we are well balanced with two utilities and two defenses, the best pick would be Alternating Current. It will increase your attack speed by 40% meaning your Law of the Claw will stack and burst faster, doing damage AND regeneration 40% faster. Plus with your Aftershocks life steal and its 35 crystal power along with Alternating Currents 50 crystal power you will do an extra 97+ damage every other basic attack.

In summary you are able to make your enemy bleed with your Law of the Claw - Fortress claws his target for crystal damage and causes it to bleed. Bleeding targets take 25 +15% of crystal power as damage every second. Attacks from Fortress and his allies have +10% lifesteal against bleeding targets and increase bleeding by one stack. Upon reaching 6 stacks, the target is dealt a burst of damage based on its max health, is slowed by 30% and receives mortal wound (-33% healing). That extra crystal power will be an extra 12+ damage (85 crystal power 15% of that + 25) so 37 damage for 6 stacks or about 230 damage from bleeding. Plus doing 97+ extra damager every other hit, so in that 6 stack hits dealing another 291+ damage = 521+ damage PLUS your regular weapon damage for each of the 6 hits. This is all while you are getting 10% life steal (and your teammates) for each of those 6 hits AND do an extra 15% of enemies health as damage with 50% life steal because of the Aftershock. Tons of life steal and TONS of damage for a tank/support. This is all obviously before their armor/shield. Just make sure to stay engaged in battle. With both the Metal Jacket and Fountain of Renewal you are good to go. Use the Shiversteel to slow them down and watch them fry with your teammates.

Other options for the final (almost all of the same damage applies from the Aftershock but not all) -- Tension Bow would be to do some armor pierce 15% and weapon power +45 with a bonus of 180 every 6 seconds OR If you want to slow the enemy even further along with your Shiversteel then use Frostburn for +100 Crystal Power and slowing the enemy for 1.5 seconds and will slow 15% +1% per 10 crystal power so another 10% = 25% slower. Then pop the Shiversteel and for 6 seconds your basic attacks will slow the enemy, it will slow them for 2.8 seconds, Frostburn has a 2 second cool down on slowing, so it will kick in just right before Shiversteel ends elongating the entire slow and allowing allies to beat up on the enemy.


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