The point of this build is to create a sticky assassin that excels at picking of weakened enemies while still being a strong force on teamfights. Make sure to farm hard early on, rushing boots and a blazing salvo, and then an aftershock. As she is fairly strong early on, make sure to gank the lane, but not if it means allowing the nemy team to steal farm. The whole point of this build is to use the attack speed to increase the cool down of abilities. This cooldown from basic attacks, combined with the aftershock allows her abilities to be up very often. But, as a warning, the attack speed/cooldown combo means that this build is only truly effective when stutter stepping. In teamfights, hang back until all major burst abilities have been used, then rush in, locking down the most dangerous enemy with yummy catnip frenzy. Then, when the enemy team starts to flee, use her heroic perk, boots, and pounce fun to catch up, the shiver steel to slow, and twirly death to finish them off. Remember, excluding the core items, the other items are just my preferences and recommendations. At least one defense item is nice, as it eliminates some of koshka's squishiness, and allows her to turret dive and survive in teamfights. Bonesaw and sorrowblades are good, but heavy crystal items can work as well. Be careful of stuns, and have fun!
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