Dummies Guide to on how to play Samuel ( Update 2.1 ) by Bob Ravens

Dummies Guide to on how to play Samuel ( Update 2.1 )

By: Bob Ravens
Last Updated: Feb 20, 2017
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Build 1 of 2

Samuel

Build: Lane Samuel

Ability Path

Corrupted Genius
Heroic Perk
Malice & Verdict
1
2
3
4
5
6
7
8
9
10
11
12
Drifting Dark
1
2
3
4
5
6
7
8
9
10
11
12
Oblivion
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
  No Threat
2
Adagio Adagio has little crowd control that can actually affect Samuel. The only thing you would have to worry about is getting too close and getting slowed by his Gift of Fire. His ult isn't much of a threat because Samuel is ranged and should keep his distance in general
2
Baron Baron is slow and really easy to deal with. In fact, if there is ever a Baron, get a Shatterglass to clean him up.
2
Lyra Lyra can only slow you and teleport herself and her team in front of you. The process of which that happens is rather slow so you should be fine. Make sure to keep moving because she'll be rooted in place when she activates her arcane missile.
2
SAW SAW is very slow and his Suppressing Fire roots him to the ground. Keep distance from him and you can just use your Malice and Verdict without your Drifting Dark to kill him.
3
Joule Joule has little mobility but is rather tanky. Just make sure you don't get stunned and you'll be fine. If she goes CP, watch out for her ult.
3
Ozo His Ult can toss you back and knock you out of your Drifting Dark. Thankfully, the his ult is easily blockable.
3
Reim He is very slow and his only saving grace is his root and ult. If he screws that up, you should be fine.
4
Celeste Celeste is easy to deal with because she has low mobility but isn't as slow as Baron. If you put your Drifting Dark down she'll know your relative path making it easier for her to place her stars. Beware of her stun and powerful ult.
4
Fortress The only danger Fortress poses is his slow that he can apply along with the -33% healing from his Law of the Claw.
4
Krul Krul can outlast you but he is very immobile. Watch out for his shiversteel and ult. As long as he doesn't slow you and get stacks on you, you should be fine.
5
Catherine Her stun can displace you for a brief moment so get an Aegis. If your support is good enough then her silence shouldn't be a problem.
5
Kestrel Her crits can melt you and her invis allows her to dodge your Malice and Verdicts.
5
Lance Don't get rooted by Lance or else you may be in trouble. He is extremely tanky and can protect his teammates well. Make sure to position yourself to damage his allies.
5
Phinn His stun and ult can be very dangerous but if you block it, he will be easy to deal with. He is very slow and cis a source of BM stacks.
5
Rona Rona is very tanky so watch out for her slow. If she catches you off guard, put some distance between you and her Then use Drifting Dark. If you use Drifting Dark too early she will kill you very quickly since you are close by.
5
Samuel Use your tips and outplay em
6
Alpha Alpha WP can be very difficult to deal with because she will not die faster than your Drifting Dark can last. She will outlast you and Samuel simply doesn't have the damage and time to afford to take her down in her reboot. CP Alpha can burst you down if you have no defense. As A samuel, an Aegis will help alot.
6
Koshka Her ult roots you in place for 2.2 secs. Reflex blocking it is crucial. Her CP damage can burst you down very fast. Be careful of that.
6
Petal Her munions can be a nightmare. If she slows you, you become vulnerable to the other carry. Your skillshots will also be useless because they are blocked by her munions.
7
Gwen This hero is very fast and landing Malice and Verdict can become difficult. Her damage can become very high late game and her slow is devastating. DON'T get caught out by her. Her stun can also end you quickly.
7
Idris Although Vainglory tells you that Idris is mobile, he really depends on his Shroud Step and Shimmer Strike to get to you. If you keep your distance he shouldn't be too tough to deal with. The only danger he poses is his damage he can do. Watch out if he ever gets on top of you.
7
Ringo His slow and kitablility can make it difficult for you to escape and land shots on him. Watch out for his crits and immense damage.
8
Ardan His Gauntlet can ruin your Drifting Dark. Never use Drifting Dark inside a Gauntlet unless you have a reflex block ready. This is the main reason I stress that you get Aegis in the final build no matter what because CC can ruin your life.
8
Blackfeather A WP Blackfeather can chase you down and outlast your Drifting Dark. If he stacks BP he can wipe you out relatively easily. His Maxed Feint of Heart make him unallowable.
8
Skaarf Skaarf can outsustain you and can deal a ton of damage to you. Make sure to use your ult on him when he uses his ult.
9
Flicker If Flicker can sneak up on you, you'll probably lose. His slow is strong enough to prevent you from staying in your Drifting Dark and ult allows players to sneak up on you.
9
Vox Vox can dodge your shots with Sonic Zoom and silence you. He also has a slow so be careful. Use your Malice and Verdict after his uses Sonic Zoom.
10
Glaive Glaive is VERY dangerous. Using his afterburn, he can knock you straight out of your Drifting Dark and he can easily burst you down with his crits. He is tanky enough to survive a lot of your shots.
10
Skye Skye can position herself to where you simply have to walk off your Drifting Dark. Skye is very mobile and can dodge your shots easily. Her ult can also obstruct your path. Be very careful.
10
Taka CP Taka can wipe you out in an instant. Get a Slumbering Husk or an Aegis.

Samuel

Build: Jungle Samuel

Ability Path

Corrupted Genius
Heroic Perk
Malice & Verdict
1
2
3
4
5
6
7
8
9
10
11
12
Drifting Dark
1
2
3
4
5
6
7
8
9
10
11
12
Oblivion
1
2
3
4
5
6
7
8
9
10
11
12

What This Guide Is Top

Hello Readers, This guide is for those who would like to try this hero or would like to find some tips to play him better. I would like to say that I am not the best Samuel player by far, and that I don't main him. The main reason I am making this guide is because I really enjoy playing him for fun. Positioning and timing is crucial to playing this hero and I will admit I'm not too great at those things. Hopefully, this guide will teach you how to correctly play Samuel and to maybe excel at him. For you lazy readers, skip to the last chapter of this guide and I will summarize and shorten the guide into a brief summary. Thank You for reading and Enjoy! :)

Heroic Perk and Abilities Top

Alright everyone, let's first take a look at Samuel's herioc perk and abilities.

Heroic Perk: Corrupted Genius


Every 6 secs, Samuel fires a bolt of dark power that deals 50 - 160 crystal power and restores 50 - 160 health and energy. On minions, it only restores 12.5 - 40 health and energy.

Usage: I highly recommend that you use this ability on heroes whenever you have the chance. The perk is essential to Samuel's kit because his energy consumption is enormous and to recover 26% of your energy is huge(not including Eve of Harvest). This perk can deal a decent chunk early game and is great for sustain. When paired with a Frostburn it can apply the slowing effect making Malice and Verdict shots easier to land.

Ability #1: Malice and Verdict


Whenever this ability is activated, you have a choice to fire 2 shots that hits the first enemy to whatever location you tap. In between each shot you can move freely. When standing in Drifting Dark Malice and Verdict shots have greater range, speed and damage in addition to a reduction in cooldown. I highly recommend you max out this ability at whatever circumstance.

Usage: This ability is the core ability to Samuel. He can spam it every 3 secs and combined with Drifting Dark, it becomes deadly. The damage is measly early game and you should not rely on it besides using it to farm or poke at the enemy when you have the chance. This attack has a range of 10 and is best used from lang range.

Ability #2: Drifting Dark


Samuel bends down and creates a circular field of darkness that damages and empowers Samuel for a brief moment in time. When empowered, Samuel deals splash damage with his Malice and Verdict and gains a reduction in cooldown. The field will also heal Samuel if he stands inside of it along with any other target. If Samuel is 16 meters away the field disappears. When maxed out, his Malice and Verdict gains 3 times its original range and moves MUCH faster. I highly recommend maxing this out ONLY if you know that you can't depend on your teammates and if you want greater range.

Usage: This ability is the what holds Samuel together. Without it he loses a chunk of damage and sustainability. It is crucial to use this ability right in order to play Samuel. A mistake that many people do is using the ability right in front of an enemy. An example would be using it in front of an enemy in lane. Although this ability empowers you and makes you hard to kill, it is no match for turret damage. If you use it too close to the enemy, you would be forced to stay inside of the field or to move out. If you stay inside then you will either be hit by the turret or be stuck in the middle of the enemy team. ALWAYS use this ability when you are far away from the target. Pan the mini map to see their location and use it when you are far enough that the field lasts the whole way through. Your Malice and Verdict shots travel farther so you can shoot in the direction they are at and then arrive to finish them off. I repeat, don't use this ability close to your enemy UNLESS you are disengaging or you are chasing a low health target/team. When using this to run away, direct it to the way you are going. When you stand inside, you have a higher chance of surviving. Remember, you don't have to be in the center of this ability to have it's benefits, you can be standing at the very edges. The ability is great because it heals you so much that Samuel is considered a mobile ranged Krul!!! The ability triggers the slowing effect of Frostburn, the stacking of Broken Myth and the healing effect of Eve. Always use it with care because it has a long cooldown. Time and position it just right and you'll be unkillable.


Ability #3: Oblivion



Samuel stands still and summons a phantasm to a target location. Enemies standing in this location are put to sleep. When asleep, they cannot move or act but dealing direct damage to them will wake them up. This ability is very useful for the duration of this effect and the ability to assassinate a target even if the rest of the team is there. Only max this ability if you think you'll need it in teamfights or if you have a well coordinated team. It is basically useless besides the damage it deals if someone on your team deals direct AoE damage to the inflicted enemy. Not only is this ability highly blockable, it roots Samuel into the ground when he casts it. Overall, this ability is only helpful if the enemy doesn't block it and if you have the right team/coordination.

Usage: There really isn't much to this ability. You tap the target location and bam, your enemies are asleep. The only part of this ability that is difficult is how to pull it off and what to do after. To land this ability, one must wait until the team uses their crucible or reflex blocks. Save this ability when that happens and then use it. The activation time of the ability is also really slow so many enemy can escape before it put them asleep. You should use it when your herioc perk is up and when you have high Broke Myth stacks(must have a Frostburn for this to work). Use Oblivion on their team and basic attack the most important target(It really depends). With high BM stacks and a Frostburn, your heroic perk will apply a strong enough slow to prevent anyone from escaping. The ability has defensive and offensive capabilities. If you Oblivion a support, then the enemy won't have a fountain or any supporting abilities the support may have. If you Oblivion a carry(s, then you can escape with not much difficulty. If you successfully land it in an engagement, you need a team smart enough and well coordinated enough to work with it. The ability is a basic 1 v 2 card if you can land it. If you have a Taka on your team then the main enemy carry is doomed. Good pairing for this combo include: Adagio, Blackfeather(Just using execute damage), Idris(Just using his Shroud Step), Flicker(Root can actually be landed, and if landed is devastating), Koshka(Uses Twirly Death beforehand), Saw(Not using his Suppressing Fire), Taka and Vox(Not using resonance). In general, any hero that does strong burst damage but lack direct AoE damage. This ability is very strong if used right but has a low success rate due to its slow activation.

Farming and Earning Gold Top

Now that you know how to use your abilities, let's take a look at how you get the gold and exp you need to win.

Lane Farming

As you had probably saw in the items tab above, I stated that you should get a Weapon blade and some defensive items. The reason why you get a Weapon blade instead of a crystal bit is because the crystal bit will neither help you farm or poke damage. The crystal bit will do almost nothing for you besides make your Malice and Verdict slightly stronger. It won't even matter because in lane the minions will block your way even if you try to poke the enemy with it. Samuel has the one of the highest base level 1 weapon power in the game! This doesn't include other hero's perks but Samuel makes up for this with his herioc perk. He deals a womping 78 WP damage versus Ringo's 66 WP(Not including heroic perk) early game. With Samuel's herioc perk, he can outsustain almost any hero in lane besides a lane Ozo with a book of eulogies but who goes lane Ozo? With that weapon blade he can farm easily and never miss a single farm. Although you are very strong, focus on farming and don't bother too much on the enemy laner. If your enemy bothers you, pop that minion candy and just straight up kill him/her. Don't hesitate, you have the capability to do so. The only problem would be that you would miss farm and the wave would push up. If you ever suffer so little damage, tap the enemy laner and you'll be full health in no time. You can go back to base whenever your wave is pushed up against their turret. I recommend you buy a Reflex block to stop any potential ganks. Overall, focus on farming and don't do anything crazy. When the time comes, you'll have enough gold to break their Vain crystal.

Jungle Farming


Jungle is simple and repetitive. The only worry you have is the middle minion that everyone struggles over early game. When you first start, hard straight for the middle healer. After you killed that head to the middle. When you are there, not only will you have the powerful heal backing you up, you also made progress in clearing your jungle. However the struggle turns out, just turn around and continue farming. It really doesn't matter who gets the middle minion. What matters is what they do after and if they will emphasize on that early win. When you get level 2, Jungle clearing becomes ridiculously easy. In fact, I would say Samuel has one of the fastest clear times in the game. When you are at your backs(Monsters closest to your base) attack the healer monster, then attack the 2 monsters at the bottom, dodge the root the healer sends out and put a Drifting Dark to wherever you are headed to right at the spot the 2 minions stand. Use your Malic and Verdict to deal AoE and clear the grouped up minions. This will become easier the more you practice it and will become a great farming tool. By the time, you reach lane to help with a skirmish, your Drifting Dark will be back up to use. Repeat this and you'll be level 12 in no time. Also, if your enemy jungler is dead and their support is up in lane with their carry, then go ahead and stop by at their mids. This way, you are getting levels ahead of them and denying them gold and exp. This will help you win later fights against their jungler.

What Should I Buy? -Offensive Items- Top

Offensive items:

Frostburn: This item is very prevalent in most Samuel builds and it rightfully should be. It fits perfectly with Samuel's kit and allows him to land his abilities. To fully take advantage of Frostburn, hit your enemies with your herioc perk to slow them first and go ham!!! The reason why I get this item first is because it allows you to actually hit your abilities and it gives a decent amount of CP.


Eve of Harvest: Samuel is the king of healing besides Krul. His perk heals him along with his Drifting Dark making him nearly unkillable(unless he gets bursted). Eve not only helps with his energy problem, it gives even more healing. The healing will help especially if the enemies aren't standing in Drifting Dark.

Broken Myth: This item is so important that I am certain that if you ever go CP , you have to build BM at some point. It is the breaking point of CP items and it rightly should be considered as the best iterm.

Shatterglass: This item increases your damage to huge amounts and also boosts the healing you get from Drifting Dark. You can get this item first if you are sure that you can land your Malice and Verdict with ease.


Crystal Infusion: This item should be gotten before a teamfight but don''t buy it when you already have one up or if you aren't level 12. If you aren't level 12 but you have a huge advantage you can use it to finish the game.

What Should I Buy? -Defensive Items- Top

Defensive items:


Reflex Block: This item is essential to helping Samuel survive. Samuel can not afford to get stunned or else he will get bursted down. It provides 200 health and a reliable block to debuffs.


Aegis: Aegis is the primary defense against CP enemies. Aegis should be gotten no matter what situation because it includes Reflex Block. Without it, Samuel will easily be bursted down or trapped by the enemy team. It provides 125 shield, 30 armor, 200 health and a reliable block to debuffs.


Metal Jacket: Is for heroes like Gwen or Ringo. With crits and bursts of WP damage, it is essential to get this item. Never get Atlas Pauldron on Samuel because you will most likely never be able to apply it. It provides 170 armor and 35 shield.


Slumbering Husk: I recommend this item against high burst enemies like CP Taka. This item only works well if you can kill them faster then they can burst you down again. Gankstars actually found out that Slumbering Husk is better paired with one another offensive item rather than a Metal Jacket with an Aegis. This is true only if the Slumbering Husk is activated and if the fight isn't drawn out too much. It provides 400 health and fortified health for 1.5 secs.

Synergies Top

Synergies to Supports

Here are some support that would help and would be good to have on your team:

Catherine: Her stun allows you to land a guaranteed Malice and Verdict and prevents enemies like Krul from diving on you. Like Xenotek said in his guide to Samuel, a silence allows a guaranteed ult. Her Stormguard can help tank damage and keep you alive.

Flicker: His slow can allow you to land shots after shots. If you ever land an ult, Flicker can lock down the carry you are targeting

Lance: His root is very got on keeping enemies down. Lance is very well know for his utility. He is also very tanky and can keep you alive.

Phinn: Phinn is also very tanky and can even pull enemies into Samuel's ult. His fortified health and stun can prevent damage from certain carries.

Synergies with Carries:

Blackfeather: Using only 2 Feint of Hearts, Blackfeather can quickly stack his BP and execute a opponent running away if the whole enemy team is asleep. Since most enemies will be diving Samuel, Blackfeather can easily clean up and stack up damage against the enemy.

Gwen: Gwen has an intense slow and stun that can help compliment Samuel's damage and survivability. If Oblivion works, then Gwen can easily burst down a target.

Idris: Idris does an incredible amount damage with his Shroudstep. He can easily target and assassinate weak targets while Samuel is being targeted. He can also clean up well with Samuel's Oblivion.

Koshka: Koshka can do alot of CP damage very quickly. Her long 2.2 stun can allow Samuel to chip at the enemies health. the only problem is that double CP isn't that good.

Taka: CP Taka is perfect with Samuel. If Oblivion were to ever land, the carry is screwed. No fountain would come to his aid and he would simply be melted.

Ringo: Ringo's slow and damage output can help Samuel land shots and to follow up on even more slowing.

Summary Top

All in all, Samuel is a very strong hero. His abilities make him a menace to deal with in both jungle and lane. His herioc perk allows him to poke and sustain in lane. His Malice and Verdict along with Drifting Dark helps him deal strong AoE damage. You can clear incredibly fast with the two abilities. FOCUS on farming gold and in late game you'll become an unstoppable force. Always use your herioc perk to take advantage of it's heal and ability to trigger Frostburn. Placement of Drifting Dark is very important, always place it to where you want to move. Remember to stay in your Drifting Dark unless it becomes too dangerous. Your sustain should keep you alive. When using Oblivion, have single target damage allies to help take the most of it. Work with your teammates and you'll have a grand time. THANK YOU FOR READING and I hope you learned about something new about Samuel. This guide will be updated sometime over the next update and Have A Nice Day or Evening :)

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