Mystery is my weapon, beauty is my shield
Hey guys, this is my first guide and Blackfeather is my favorite hero. His CP burst is unbelievable and this makes him a great jungler. This Chapter is just to get a feel for his abilities and how you should be playing Blackfeather.
Ability: Heartthrob
Keep the gold, but your heart is mine
Blackfeather's attacks and abilities apply Heartthrob stacks to enemies. This stacks twice on minions and monsters and up to five times on heroes and objectives. Any time stacks are added or refreshed, Blackfeather also deals 5-10 (+10% crystal power) crystal damage for each stacks of Heartthrob already on the target.
Instead of energy, Blackfeather uses focus for his abilities. This is capped at 100 and naturally regenerates 10 per second. Blackfeather also recovers an additional 10 focus for each basic attack he lands.
What this basically means is that CP Blackfeather deals bonus damage for every basic attack, and when coupled with an Alternating Current his basic attacks will still deal quite a bit of damage. Blackfeather's focus regeneration also allows him to hardly ever be starved for energy for his abilities. He can constantly use his abilities since it regenerates so fast.
Slot A: Feint of Heart
I once was. . . out of range
Blackfeather lunges to his target and basic attacks them. For the next 4 seconds, the target leaves behind a rose trail that grants Blackfeather and his allies movement speed when moving through it.
When this ability is used against a target with full Heartthrob stacks (shown as broken hearts) it will execute the target for bonus true damage based on the target's missing health (capped against non-heroes).
Overdrive: The rose trail also makes Blackfeather and allies unslowable. Additionally, the cooldown for Feint of Heart is reset if the target is killed within 0.5 seconds.
His A is a close the gap move, allowing you to finish off any fleeing enemies, or help your team catch up to an opponent with his rose trail. CP Blackfeather gives the speed boost an even larger boost allowing you to catch even the fastest opponents. It is not a big damage dealer and really shouldn't be used to engage, but kept in reserve to close the gap to an enemy of finish one off.
Slot B: On Point
Do you get my, point?
Blackfeather pierces all enemies in a line, damaging them and applying a decaying slow for 1 second. The duration of the slow is increased by 0.3 seconds for each stack of Heartthrob on the target.
If this hits at least one enemy hero, Blackfeather also gains a barrier that scales with 10% of his bonus health and recovers 35 focus. The amount of focus recovered is further increased with 2% of his Max Energy and 50% of his Energy Regen.
Overdrive: On Point gains increased range.
Blackfeather's strongest ability, as CP his B deals massive damage, has the range of Petal, has a slow, recovers 35 Focus AND gives Blackfeather a hefty health barrier. It is such a amazing ability that makes him a true star, as long as you keep landing his B on enemies, he can become a huge menace. This ability needs to be maxed as soon as possible for the extra range. It will be your best damage dealer in CP Blackfeather's kit.
Slot C: Rose Offensive
I have escaped through more than a few bedroom windows
Blackfeather cuts through his opponents, basic attacking all enemies along his path. During the dash, Blackfeather is immune to negative effects and has fortified health.
This ability has 2 charges.
Blackfeather's final ability is a great initiation tool or a perfect getaway ability. You can go through walls for a quick escape or catch up to a feeling enemy if your too far away for your A to work. It can be a perfect ability if the enemies are bunched up allowing you to deal some hefty damage and with the health barrier it grants it gives you more sustainability. With two charges, you have even more chances to use it. Use it sparingly though, it has a long cooldown early on. You can escape Ult's from Ardan, Adagio, and Joule placing you in a better position.
Into... The jungle!
CP Blackfeather is not like WP Blackfeather where you can dash into the combat and take damage very well, WP Blackfeather has life-steal and CP doesn't so you have to play a bit more carefully to make sure you don't get locked down and killed. Poke constantly with B, it deals so much damage and can negate so much damage with the barrier, it is your best friend. It is inadvisable to invade the enemy early on as Blackfeather is not an early game hero. He is more likely to die early on than most heroes. Just constantly farm the jungle and get the Alternating Current as soon as possible. Once you have it you should be able to farm the jungle alone, and your roam can rotate up to lane to keep an eye on your carry. Once you get to mid game and have T2 Boots and Defense along with Broken Myth and Alternating Current, you will start to deal heavy damage to the enemy. CP Blackfeather's weakest link is his inability to heal, WP can get some heal in but as CP you have to maintain distance and poke only closing in for the kills.
Roams:
Phinn - One of the best synergies with CP Blackfeather, his pulls and stuns make him great for clumping enemies for Blackfeather to poke at. His natural tankiness compliments CP Blackfeather along with his Polite Company
giving extra barriers.
Adagio - Adagio works really well with CP Blackfeather, especially early game where he can be the weakest, with his healing and fire it helps give Blackfeather more sustain.
Lyra- Lyra is great because she can heal, block most incoming movement abilities and give more escape routes for CP Blackfeather. She is great at stopping a Koshka for example from locking down onto you.
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