A Little About Me: My IGN is theguywhodidit, and I'm a roam main. My favorite heroes to roam as are
Catherine and
Fortress,
Fortress being my better hero. I'm currently in a team and I'm in Gold Getting There because I lost one game in Silver Not Bad, dropped to Bronze Not Bad, won three games, didn't climb, lost one game, dropped. I haven't been able to raise since because of the instalocks and trolls of yoloQ. But trust me when it comes to
Fortress, because I speak from experience when I say this build melts faster than a flamethrower through snow.
The Origins of the Big Bad Wolf: One day I was playing some casual games and found myself in a lobby with roam
Glaive and
Celeste lane. It was up to me to jungle. I only own
Koshka for a jungler, but I'm not exactly the best at her, and I didn't want to play her.
Taka was free, but I have no idea how to play
Taka. Then my eyes fell to
Fortress. I hadn't played him yet, and knew eventually I would have to. So I played
Fortress jungle, and winged the build the whole time. I went 10-3. I tried it again, reformatting my build. 15-9. Again, with this final build; 8-1. I have since played him in roam and jungle and he's become one of my best heroes.
Chapter Overview : In this chapter, I'll cover most about what you need to know about the character itself, from pros and cons to a rundown of his abilities so you can understand everything you need to know about
Fortress. Please note that this overview is based on the character with this build, and this build only.
PROS AND CONS
PROS
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CONS
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- High Damage
- Good Mobility
- Global Vision with Ult
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- Little Escapes
- Squishy Early On
- Destroyed by Hard CC
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As you can see, the pros and cons are pretty much even. You're trading
Fortress's typical tankiness for lots of damage. While this may not seem like the best decision, it is incredibly effective.
ABILITY RUNDOWN
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Packmates
Slot: Heroic Perk
When Fortress is near an allied hero, he will move faster after 1s. He will maintain this move-speed bonus so long as he's alongside any allied hero. |
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Truth of the Tooth
Slot: A
Fortress lunges at his target and marks it, granting allied heroes increased move speed and lifesteal towards his target. |
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Law of the Claw
Slot: B
Fortress claws his target, causing it to bleed for several seconds.
- After receiving 6 basic attacks from Fortress and his allies, the target is dealt a burst of damage based on its maax health and receives mortal wound (reduced healing).
- Overdrive: At max rank, the burst of damage additionally slows the target by 40%.
- Bleeding damage per second: 10 (+15% crystal power)
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Attack of the Pack
Slot: C
Fortress summons a pack of wolves. Each pack wolf seeks out a different enemy hero.
- It takes three separate attacks to kill a pack wolf.
- Wolves apply bleeding with their basic attacks.
- Wolves take normal damage from abilities and are granted 20% of Fortress' bonus defensive stats.
- Fortress gains fortified health and attack speed when the wolves are summoned.
- Wolves take damage equal to 75% of their max health from turrets.
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ABILITY ANALYSIS
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Packmates Analysis:
Fortress's passive,
Packmates, basically gives
Fortress a bunch of movement speed when he's near an ally. To a newer
Fortress player, this passive seems awesome. But in actuality, it's a non-factor. The boost itself is nice, but you rarely ever have it. It works on a timer, much like
Koshka's passive, where your passive pops and you run faster for a time, then it goes on cooldown until you can activate it again. This wouldn't be so bad if it activated when it should. It won't proc if you're near an ally and anywhere but in front of them. Otherwise, it won't work. So don't really expect much from this ability.
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Truth of the Tooth Analysis:
Fortress's first ability marks an enemy, giving allies lifesteal against them and making them move faster towards them. It also makes your next basic attack a short range lunge. This ability serves as your escape, and your main source of damage. I love this ability. It provides amazing gap clear, chase, initiate, whatever you need. This ability scales with 110% of your crystal power, so by the end of the day this ability is doing crazy damage, and it's your most valuable asset. Level and overdrive this ability first for the damage and increased lifesteal bonus.
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Law of the Claw Analysis:
Fortress's second ability swipes the enemy, dealing damage and applying a DoT. After six attacks, this ability deals percent health and applies mortal wounds. This ability deals crazy damage early on, especially to squishies, and it can be used to secure early kills. At max rank this ability deals 20% in percent health after six attacks, plus 6% of your crystal power, and the damage scales with 70%. It also reduces the enemy's healing by a third. This ability is a very valuable tool to you. Level and overdrive this second because at max rank this ability hurts, and slows by 30% after the damage pops.
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Attack of the Pack Analysis:
Fortress's ult grants him up to 850 health and 70% attack speed, and spawns three wolves with up to 60 attack damage each. The wolves will each seek out one enemy player. The wolves will reveal and follow their target, and their attacks apply a bleed. The wolves live for 15 seconds and die in three hits. If there are less than three enemies alive then the extra wolf/wolves will gang up different wolf's target. If there are no heroes alive the wolves will attack minions and monsters. This ult is great on so many levels. Your wolves can scout while you're taking objectives, chase down and kill an enemy, or expose hidden enemies ready to gank. Also, it will reveal Taka in his Kaku. Level this ability at level 6 and level 9. It isn't worth it to overdrive your ult because at max rank your wolves only get another 20 damage, and while the extra health and attack speed is nice, it just doesn't compare to the damage your other two abilities do when you overdrive them.
CHAPTER OVERVIEW: In this chapter we'll be covering all the items you need to melt, as well as explaining why you build them, when to build them, and what to and to
not build instead.
Item Purchase Order
STARTING ITEMS
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FIRST PURCHASE
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EARLY GAME
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You should be progressively building
Alternating Current throughout the game. Once it's done, you should get your
Sprint Boots and
Oakheart, then go back to farming. If you can buy anything else with your extra money from camps or ganks then do so, and if you don't have any camp or gank money then what are you doing go get camps and gank.
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LATE-EARLY GAME
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MID GAME
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At this point you should finish
Eve of Harvest. After that get
Reflex Block, then you can basically forget about it until late game or if you need to upgrade it into
Aegis right away.
Travel Boots is lowest priority and if you don't have enough gold for it at this point then it isn't a big deal, it's just nice to have at mid game.
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LATE GAME
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FINAL ITEM
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FULL BUILD
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Why So Many AA Items? There are a lot of auto-attack items on this list because
Fortress is really an auto-attack hero. Your main source of damage is
Truth of the Tooth and that, while most people think it's a leap, it's just a mark. The leap is a modified auto attack. So you've got
Alternating Current making it do extra damage, plus
Aftershock giving it bonus damage, and then
Eve of Harvest causing it to give lifesteal, and then depending on your last item it will either slow or do even
more damage. The attack speed from these items will also activate
Law of the Claw's bonus damage.
What Last Item Should I Get? That depends.
Fortress doesn't have any CC, so if your roam doesn't have a warhorn and they keep getting away get a
Frostburn. If your team is teamfighting a lot, get a
Broken Myth for the extra damage. If you're unsure of what to get, or you want more damage, then get
Shatterglass. You can never go wrong with more damage.
Why Not Crucible? The answer to that is simple.
Aegis is just a better item than
Crucible. Where
Crucible only gives 600 health and
Reflex Block's shield to allies on shorter cooldown,
Aegis gives 200 health, 135 armor, and 30 shield. This item also gives you
Reflex Block's shield on a shorter cooldown, but not for allies. All in all your roam should have
Crucible anyway so there's no reason to buy it, and if they don't have it, then your team either doesn't need it to fight the other team (which generally isn't the case), or your roam doesn't know how to build a roamer.
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