Threat |
Hero |
Notes |
1 |
|
|
No Threat |
2 |
|
|
No Threat |
3 |
|
SAW |
Celeste is a decent pick to hold a lane against SAW. Harrass him with Heliogenesis(A), trying not to dive hard. Always keep Core Collapse(B) to counter his Roadie Run(A) when you less than 50 % of your health. |
3 |
|
Lorelai |
Lorelai herself is little threat to us. Her Fish Food(A) when casted without standind on water is veri easy to dodge, as well as Splashdown(B). If something goes wrong, consider purchasing Celestial shroud. |
4 |
|
San Feng |
San Feng is dangerous only because of his insainly high damaging potential with his Divine Fist(B). To avoid fisting for 300 bucks, practice dodging San Feng's skills in lobby, it is relatively easy to do. Always remember, that you can interrupt his Divine Fist(B) and Master's Lesson(C) with Core Collapse(B). Seems good. |
4 |
|
Petal |
Annihilate Petal summons with Heliogenesis(A) while on lane, save boots to run away from her Spontaneous Combustion(C). Pulseweave not recommended, as it can be easily activated by Munion pets. |
4 |
|
Flicker |
Flicker is dangerous because of the ability to hide allies with Mooncloak(C). So consider buing Flare Loader in aerly game close to lvl 6. Also practice dodging Binding Light(A) in lobby with friends or guildmates. |
4 |
|
Ardan |
Ardan can catch us into Gauntlet(C), which is synonim for "death". Solution to this problem is purchasing hardly into defense items(several items out of 6 slots) or just keeping third row-positions in teamfights at the beginning. |
4 |
|
Churnwalker |
Churnwalker himself is not dangerous, but be aware of him with conbination of some extra control skills, otherwise high number of deaths is guaranteed. |
4 |
|
Skaarf |
Practice dodging Spitfire(A) and wait until heroic perk Fan the Flames will go off if you got hit in order not to be slowed and heavily damaged after with Goop(B) activation. |
4 |
|
Tony |
Practice dodging Trash talk(B), or keep third row at the beginning of teamfight. Lately in game, consider buying Pulseweave. |
5 |
|
Grace |
Graces main threat to us, her Benediction(A) can be countered by using Core Collapse(it also interrupts her Holy Nova(B)) near us or purchasing Celestial Shroud or Pulseweave. |
5 |
|
Lyra |
Lyra is dangerous on herself only when she uses CP-power build, but always be careful of all enemy team jumping into you with her Arcane Passage(C). Can be easily countered with proper map vision(consider SuperScout 2000 as an option). |
5 |
|
Alpha |
Alpha is only high-dangerous enemy when she catches us with Prime Directive(A). Counter it by using Core Collapse(B) under you while she charges or just practice dodging it in lobby with friends or guildmates. |
5 |
|
Baptiste |
Baptiste croud control can catch us unexpectively, so keep your Core Collapse(B) for being catched in Ordained (B). Situational options in terms of defensive items can be Pulseweave, Metal Jacket and Atlas Pauldron. Remember: Atlas Pauldron requires an enemy to be pretty close to you and has a small cast time. |
5 |
|
Joule |
Remeber that Joule's Big Red Button(C) can be interrupted with our Core Collapse. Her Rocket Leap(A) on us can be easily dodged by using boots. |
5 |
|
Lance |
Lance is very comfortable enemy in a lane, just harrass him with Heliogenesis(A) and dodge his Impale(A). |
5 |
|
Magnus |
Just like Lance, practice dodging his skillshots with friends or guildmates in lobby. Then laning against him becomes easy. In terms of items, purchase Selestial shroud, Aegis. |
5 |
|
Phinn |
Phin is dangerous only because of his Forced Accord(C) hook. Practice dodging it in lobby with friends or guildmates. |
5 |
|
Silvernail |
Pretty comfortable lane opponent, just dont overwhelm to much and do not stand or walk through his Stake(A). |
5 |
|
Varya |
Interrupt Anvil's Hammer(C) and Arc Recursion(B) while Varya is chanelling. If Varya uses Stormforged Spear(A) on its own, it also can be canceled witch Core Collapse(B) or easily dodged. Good late game purchase will be Aegis. |
6 |
|
Adagio |
WP Adagio can blow us away, but due to his lack of super-mobility can be countered by Core Collapse(B) or purchasing Metal Jacket and Pulseweave in late game. |
6 |
|
Catherine |
Catherine's Merciless Pursuit(A) into Blast Tremor(C) can literally delete us from teamfights, so try to keep at high distance as possible from teamfights in order not to be caught. You can also interrupt Merciless Pursuit(A) with Core Collapse(B). Item-wise, look forward to Pulseweave or Celeste Shroud. |
6 |
|
Celeste |
Celeste against Celeste is all about skill and patience. Try to bait her and harrass with Heliogenesis(A) and use it when she tries to come closer in lane to last hit a minion. Always remember of her Solar Strom(C). |
6 |
|
Kinetic |
Kinetic has no hard engage potential, so just practice dodging her Plasma Driver(A) with friends in lobby in order to start enjoying laning against her!Always remember about Kinetic Charged Pulse(C) and that it can be countered by hiding behind structure or ally hero, or large creature. Or by specialized items like Celestial Shroud, in some ways Aegis. |
6 |
|
Malene |
Malene is a bit annoying to stay a lane against her because of her several abilities to dodge or neutralize our stun and Heliogenesis(A). Can be cured by jebaiting her, dodging her skillshots and harassing her via Heliogenesis(A) when she comes closer to last hit a minion. |
6 |
|
Samuel |
Samuel is annoying lane enemy. But his skillshots can be dodged pretty easily. Do not fight with Samuel when he is in his Drifting Dark(B)! He gets to much good buffs so you will be outplayed. |
6 |
|
Skye |
Dodge Forward Barrage(A) by rapidly moving left and right(hold and move right mouse button if PC or slide not click on touchpad), do not step into Death From Above(C) and interrupt Forward Barrage(A) after Suri Strike(B) initiation, not before, with Core Collapse(B). Late game purchase can be Aegis or Pulseweave. |
6 |
|
Vox |
Vox is a problem because of his silence due to Wait for It(C). But it can be dodged because of its animation. try not to stay close to ally heroes that are affected by Resonance(Heroic) and focused by Vox. |
6 |
|
Ylva |
Counter her Binding Mine(C) with wards. Save your Core Collapse(B) for Ylva using Crimson Fang(B) on you. Purchase Metal Jacket or Pulseweave. |
7 |
|
Baron |
Baron is capable of doing insane WP damage. So look forward for Metal Jacket in late game. In teamfights try to be in third lines, because his only ability to initiate on us is Jump Jets(B). And play in headphones against Baron, because his ultimate Ion Cannon(C) makes special sound before dropping orbital strike. If you have a lane against him, consider priorotising Sprint Boots and Coat of Plates purchases in early game. |
7 |
|
Reim |
Reim, the same as the Alpha, is dangerous when he can get close to us. Practice to dodge his Valkyrie(C) and purchase Pulseweave or Aegis in late game. |
7 |
|
Glaive |
Glaive successful Afterburn(A) initiation on us can end unhappily for us. The easiest way to counter it is to properly put wards in lane or by catching Glaive while hi is leaping with Core Collapse(B). In late game, think about purchasing Metal Jacket or Pulseweave. |
7 |
|
Kestrel |
Kestrel can initiate on us using Active Camo(B). Counter it by wards ans Flare Loader. Always remember about Kestrel global ultimate One Shot One Kill(C) and that it can be countered by hiding behind structure or ally hero, or large creature. Or by specialized items like Celestial Shroud, in some ways Aegis. |
7 |
|
Ringo |
Hellfire Brew(C) is easy to interrupt with Core Collapse. Be affraid of Ringo in Mid game, because his gank potential on us is huge. If you have a lane against him, consider priorotising Sprint Boots and Kinetic Shield or Coat of Plates purchases in early game. |
7 |
|
Gwen |
Gwen is annoying opponent in lane, because of her critical damage from heroic perk and ability to remove slow and stuns with Skedaddle(B). Just do not engage to hard on Gwen and dodge her ultimate Aces High(C). Good late game purchase would be Metal Jacket. |
8 |
|
Yates |
Yates Wolf's Maw(A) into Overwhelm(B) is deadly dangerous combo for us. Also always remember that Yates can fall down on your head with his Iron Mandate while you are at low health, so keep your Core Collapse(B) and Healing Potion as a surprise. Do not be lazy and practice dodging Yates hooks in lobby with your friends or guildmates! In Late game consider purchasing Celestial Shroud, Aegis, Metal Jacket or Pulse Weave. |
8 |
|
Inara |
Inara's high mobility due to her Nature's Wrath(C) makes our existance on map uncomfortable. Save Core Collapse(B) specifically for Inara's initiation on you. Also her gank potential can be signficantly reduced by purchasing Metal Jacket, Aegis or Pulse Weave. Always remember about Inara's heroic perk while fighting in jungle! |
8 |
|
Grumpjaw |
Grumpjaw has a pretty straightforward initiatons on us, combining his Grumpy(A), Hangry(B) and Stuffed(C). Practice dodging Grumpy(A) like Yates' hooks, and counter his abilities by placing Core Collapse(B) near you while he charges. Defense items recomended are Atlas Pauldron, Metal Jacket or Pulse Weave. Remember: Atlas Pauldron requires enemy to be pretty close to you and has a small cast time. |
8 |
|
Krul |
Danger with Krul is very close to Grumpjaw, so counter his abilities by placing Core Collapse(B) near you while he charges. Defense items recomended are Atlas Pauldron, Metal Jacket or Pulse Weave. Remember: Atlas Pauldron requires enemy to be pretty close to you and has a small cast time. Celestial shroud is also an interesting choice. |
8 |
|
Fortress |
Beware of Fortress initiations by placing proper wards and saving your Core Collapse(B) for Fortress using Truth of the Tooth(A) on you. Good item pick would be Pulseweave. |
9 |
|
Reza |
Reza's mobility, insane damage and blinks are a great threat to us. If you have a lane against him, consider priorotising Sprint Boots and Kinetic Shield purchases in early game. Save your Core Collapse(B) for Reza using Troublemaker(B) or Netherform Detonator(C) on you. In late game, his gank potential can be signficantly reduced by purchasing Celestial Shroud, Aegis or Pulse Weave. And try to avoid his Scorcher(A) early in lane by moving unpredictably left and right (holding the right mouse button when playing PC or just sliding finger on touchpad, not clicking), so making harder for him to aplly his trait on you. |
9 |
|
Ozo |
Same as Reza, Ozo can initiate hardly on you, dodging your Heliogenesis(A) and Core Collapse(B). His gank potential can be signficantly reduced by purchasing Celestial Shroud, Metal Jacket, Aegis or Pulse Weave. Also save your boots for his initiation and consider purchasing Celestial Shroud if Ozo starts with Bangarang(C) while initiating on you. |
9 |
|
Idris |
No matter his CP or WP build, is extrremely dangerous because he can blow us away with procast, while having a great tool for dodging our resistance in his Shimmer Strike(C). Pain can be decreased by purchasing Sprint Boots and Kinetic Shield or Coat of Plates in early game. In Late game consider purchasing Celestial Shroud, Aegis, Metal Jacket or Pulse Weave |
9 |
|
Anka |
Pretty much the same as Idris, Anka can blow us away with procast, while having a great tool for dodging our resistance in her Mirage(C). Pain can be decreased by purchasing Sprint Boots and Kinetic Shiel in early game. In Late game consider purchasing Celestial Shroud, Aegis or Pulse Weave. |
9 |
|
Blackfeather |
Blackfeather is very dangerous for us during mid-game(his heroic provides him insane damaging potential). Due to his respectively short ranges of Feint of Heart(A) and Rose Offensive(C), try to stay in third lanes during team fights, keeping the distance with Blackfeather. . If you have a lane against him, consider priorotising Sprint Boots and Coat of Plates purchases in early game. In Late game consider purchasing Aegis, Metal Jacket or Pulse Weave. |
9 |
|
Rona |
Rona is the least uncomfortable to counter out of all tier-2 red threats, but be carefull of her Into the Fray(A) alongside with Foesplitter(B) high-damage combo on you! save Core Collapse(B) specifically for Rona's initiation on you. Also her gank potential can be signficantly reduced by purchasing Metal Jacket, Atlas Pauldron or Pulse Weave. Just use Pulse Weave wisely, saving charge active for Koshka's initiation. And remember that Atlas Pauldron requires enemy to be pretty close to you and has a small cast time. |
9 |
|
Kensei |
Kensei is extremely mobile due to his Lotus Strike(A) and Path of the Ronin(C), can neutralize our stun via barrier of his heroic perk, so he is deadly dangerous for our existance. If you have a lane against him, consider priorotising Sprint Boots and Coat of Plates purchases in early game. In late game look forward to Metal Jacket, Pulseweave. |
10 |
|
Koshka |
Due to Koshka's outsatnding ganking potential and high speed, she is one of the most threatning foes to Celeste! Consider checking bushes with Heliogenesis(A) when exploring map without allies, save Core Collapse(B) specifically for Koshka's initiation on you. Also her gank potential can be signficantly reduced by purchasing Celestial Shroud, Aegis or Pulse Weave. Just use them wisely, saving charges active for Koshka's initiation. |
10 |
|
Taka |
Taka's X-Retsu(C), followed by Kaiten(A) and few attacks=100% death to us. Can be prevented by purchasing Celestial Shroud, Aegis or Pulse Weave. Save your Core Collapse(B) especially for Taka's initiation on you, but remember that during Kaiten(A) Taka is invulnerable, so try to use Core Collapse(B) immediately AFTER Kaiten. Good preventive purchase would be Flare Loader, it secures your map movemets and helps to check camps, catch Taka when he tries to escape invisible, but most importantly to prevent his initiations on you early in game. |
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