Be the Best Baron (WP and CP) by knwilliams319

Be the Best Baron (WP and CP)

By: knwilliams319
Last Updated: Nov 6, 2016
6 Votes
Build 1 of 3

Baron

Build: Weapon Power 1

Ability Path

Rocket Launcher
Heroic Perk
Porcupine Mortar
1
2
3
4
5
6
7
8
9
10
11
12
Jump Jets
1
2
3
4
5
6
7
8
9
10
11
12
Ion Cannon
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Fortress This poor puppy has been weaksauce for a few updates now. His only "threat" is his C, but your AoE damage gets rid of the doges relatively quickly.
1
Ozo Easiest stun to block ever!!! He's been weak ever since his release, and there's no need to worry about him here in 1.22.
1
Petal Meh. Similarly to Ozo, she's pretty much been a potato. Plus your huge AoE can take out her munions extremely easily.
2
Adagio You outrange him, so he shouldn't be much of an issue. Be prepared to reflex block his C, but also, activate your C directly on him while he channels his!
2
Ardan He shouldn't be much of an issue. His only CC is his Gauntlet, and if you overdrive your B, you can simply propel yourself through the Gauntlet walls and stop the stun from occurring.
3
Joule Her stun and Ult are her only real threats to you, but they're both so telegraphed that you can dodge them with your B. However, if she manages to land one of them, you could be in some trouble.
4
Lyra You outrange her, but when she's used as a roamer, an Arcane Passage + Bright BS combo can really ruin your day.
4
Ringo You outrange him easily, but he outdoes you in terms of DPS during one-on-one fights. In teamfights, he shouldn't be much of a problem.
4
SAW While a big issue early on, in the late game, his damage falls off and you outrange him. Furthermore, he is more immobile than you, making it easy to land your A and C.
5
Baron Baron vs. Baron comes down to skill for the most part.
5
Skye Skye's ability to counter you depends on your build. While she's extremely mobile with both CP and WP, building WP on Baron can deal with her fairly effectively, as you outrange her. On the other hand, if you build CP, good luck landing any of your abilities! Also, reflex block Death from Above or RIP.
5
Vox When he builds WP, you outrange him, but when he builds CP, he technically outranges you. The resonance bounces can be pretty devastating, so watch out. Also, his silence can really hurt, so be prepared to reflex block it if your roamer fails to Crucible it.
6
Kestrel While you outrange her, your immobility makes it quite easy to land Glimmershots and One Shot one Kills.
7
Celeste Immobility = happiness for Celeste. Plus, she outranges you. However, if you can get into her face and deal your damage more quickly (after stacking BP), she will melt faster than she can melt you.
7
Glaive Beware of his Afterburn, otherwise, he isn't too bad. However, if he punts you back into his team, consider yourself a dead Baron.
7
Phinn Like Glaive, he shouldn't be much of an issue unless he manages to hook you in with a Forced Accord. During fights, be prepared to reflex block this!
7
Rona Like Blackfeather, Rona can be pretty sticky and hunt you down easily. While she hasn't been as strong recently, she's been buffed in the last two updates, so she could be on the rise.
8
Blackfeather While not as strong in the current meta, Blackfeather has high mobility and extremely high stickiness, so it can be tough to keep him off of you. If your roamer can peel properly, he shouldn't be that much of an issue,
8
Catherine Ugh. With an stun to lock you down, bubble to reflect a lot of your AoE damage back to you, and a devastating silence, Catherine is one hell of a b**ch to deal with.
8
Skaarf Same as Celeste, but with a better ability to deal damage up close with his goop.
8
Koshka Same as Taka, but with a stun. However, you can reflex block this stun with relative ease, or can block it with an overdriven B. But if she lands the stun, you're done.
9
Reim Similar to Krul, just not as strong as him in the current meta. The fortified health is one tough wall to break through.
9
Alpha Her entire kit is anti-kite, and did I mention that Baron can't even kite that well? You're basically a sitting duck to an Alpha, and a great source of Breaking Point/Broken Myth stacks!
9
Lance If you thought Catherine was bad, then you need to watch out for this guy. You are a magnet for easy-to-land impales, and his stun can suck if he lands it. Great on your team to help peel for you, but awful when on the enemy team (especially when building WP!).
10
Taka Taka is a nightmare to Baron. While WP deals with him better than CP, Taka's extremely high mobility and slipperiness make him tough to damage, especially with how long your A takes to land.
10
Krul You are immobile - a Krul's dream! A good Krul can make your life a living hell - sticking to you like glue while his weakness stacks mitigate all of your damage output. Oh, and good luck reflex blocking his stun.
10
Samuel Just like Celeste and Skaarf, your immobility makes for a good time for an enemy Samuel. While inside his B, his A outranges you, so watch out for that. While his C is easy to reflex block, missing it could be your demise. Not to mention that he's THE strongest hero in the current meta.

Baron

Build: Weapon Power 2

Ability Path

Rocket Launcher
Heroic Perk
Porcupine Mortar
1
2
3
4
5
6
7
8
9
10
11
12
Jump Jets
1
2
3
4
5
6
7
8
9
10
11
12
Ion Cannon
1
2
3
4
5
6
7
8
9
10
11
12

Baron

Build: Crystal Power

Ability Path

Rocket Launcher
Heroic Perk
Porcupine Mortar
1
2
3
4
5
6
7
8
9
10
11
12
Jump Jets
1
2
3
4
5
6
7
8
9
10
11
12
Ion Cannon
1
2
3
4
5
6
7
8
9
10
11
12

Recent Edits: Top

9/28/16
-Switched threats around a bit (Celeste and Skaarf moved down from 10 to 7 and 8, respectively)
-Added new chapters (How to play WP, How to play CP, Explanation of Items)

9/29/16
-Changed an incorrect number in the Explanation of Items section

11/6/16
-Changed the builds for "If against 2x CP" for both Weapon 1 and Weapon 2

Baron Breakdown Top

Heroic Perk (Rocket Launcher): Baron's basic attacks deal more damage than usual when building Weapon Power (his basic attacks have a 130% ratio, compared to 100% on most other heros). Furthermore, his basic attacks deal AoE damage and can hit multiple enemies at once, dealing full damage to each enemy effected. The explosion AoE damage is decreased when hitting lane minions. To balance this Perk, Baron doesn't gain very much natural attack speed when leveling up.

A (Porcupine Mortar): This ability has two charges, both of which are on a very short cooldown. Upon selecting a target location, a mortar shot is immediately fired to a hexagonal, marked area (this area is visible to both your teammates and enemies). However, this shot's animation is slow, meaning that the mortar actually lands and deals its damage a second or two after the area is marked. Furthermore, this ability contains a built-in slow, which increases with WP, while CP increases the range of this ability. While this ability has both a crystal and weapon ratio, the crystal ratio is much higher. This ability's base damage is crystal. When building WP, this ability isn't often used, and if it is, its for the slow it contains. This slow helps Baron, a mostly immobile hero, keep up with enemies or kite them. With CP, this ability is your main source of damage, and extremely spammable (think Skaarf/Celeste's A, but with a slightly longer cooldown). This ability is also used to push enemies into your second Mortar, or to zone them into your C.

B (Jump Jets): Upon selecting a target location, Baron charges up to launch himself to the target location. When Baron lands, his next basic attack fires instantly, and the one afterwards reloads instantly, allowing Baron to fire two basic attacks in very quick succession. Also upon landing, Baron gains a slight speed buff for a second or two, which is increased with WP. Building WP decreases the charge time before his jump, and at 200 WP, gets rid of it entirely. Building CP significantly increases the range of this ability, however, the further away the target location, the longer the charge up time. Furthermore, basic attacking decreases the ability's cooldown by 3 seconds for each basic attack, allowing WP builds to use it very often. Overdriving this ability makes you immune to most CC (crowd control, like stuns or silences) while in the air and for a brief time after landing. When building WP, this is your main form of "attack speed" and burst. It is also a great way to quickly evade skillshots or abilities that would normally devastate Baron. When building CP, this ability won't be used very often, but can be used situationally to get away from a sticky situation or to chase an enemy.

C (Ion Cannon): Baron marks a target location, preparing for a devastating AoE nuke. This ability can be placed anywhere on the map, however, the nuke is not instantaneously activated. Instead, this ability only deals its damage 3 seconds after the target location is marked. What makes this ability interesting is that only you and your allies can see the marked location, but your enemies can only see it 0.9 seconds before detonation, giving your enemies a little bit of time to reflex block this ability's devastating damage. However, activating this ability has a visual and audible que, meaning that enemies can prepare to reflex block the ability before the marked location is revealed to them. This ability deals decreased damage the further enemies are from the center of the marked location. Also, each rank of this ultimate increases Baron's basic attack range, transforming him from one of the shortest ranged heros at levels 1-5 to the longest ranged hero at level 12. This ability has both a weapon and crystal ratio, but once again, the base damage is crystal and the crystal ratio is much higher. When building weapon, this ability is mainly used to help increase your basic attack range, but the base damage on this ability is still high, so using it as an extra source of damage is a good idea as well. When building CP, this ability is a secondary source of damage from your A. Building CP makes this ability a devastating nuke, so good timing and placement can be rewarded with extremely high AoE damage.

Which Path Should I Build? Top

As of this publishing of this build guide, WP Baron has proven to be the better build in terms of effectiveness and competitive play. While both WP and CP are viable, WP is definitely the easier of the two to play. With CP, your A and C are your main sources of damage, and while they're a heavy source of damage, they're extremely skillshot-related. Your A is also easy to dodge while your C is easily reflex blocked. However, once people begin to figure out how to land his abilities, CP will become increasingly more common as CP Baron's late-game scaling and damage are extremely strong. However, at the moment, WP is the way most people prefer to play Baron.

Explanation of Items Top

WP Items:
-Sorrowblade: This item is a core item on almost every WP hero. With Baron, this is no different. This item helps your basic attacks deal much higher damage, and the +150 WP also gives your abilities the most power they can possibly receive from one item.
-Breaking Point: If you can maintain Breaking Point stacks throughout a fight, then this item is the strongest WP item in the game, hands down. At just 10 stacks, this item gives +155 WP (slightly more than a Sorrowblade), as well as +35% attack speed (at all stack counts)!
-Tyrant's Monocle: Crit is extremely effective on all WP carries. Because the Sorrowblade and Breaking Point give a lot of weapon power, the crit chance and damage enabled by the Tyrant's Monocle is the best way to maximize the WP received. Especially because Baron's basic attacks deal AoE damage, the chance to land crits on every enemy is a huge deal.

CP Items:
-Shatterglass: +150 CP is self-explanatory. This item allows your abilities to pack a huge punch, and the extra bonuses received from building extra CP can be achieved quickly with this item. Furthermore, because your A already applies a slow, a Frostburn isn't necessary.
-Broken Myth: This item should be build on every CP carry, and for good reason. The shield pierce is extremely helpful, and the damage amplification to your abilities is immensely powerful!
-Clockwork: Spam, spam, spam! This item allows you to do this with a ton of cooldown, extra energy, and energy regen. Furthermore, this item amplifies your CP by 30%, and when combined with the two above items (Shatterglass and Broken Myth), can give more CP than an Eve of Harvest!

How to Play WP Baron Top

Early Game (0-1 T3 items):
In the early game, WP Baron is somewhat weak. This is due to a combination of extremely slow attack speed and energy problems if abilities are spammed. It's best to concentrate on farming during this phase, and of course, rotate down to jungle if a fight breaks out that your teammates can't handle (for instance, if your jungler is a late-game bloomer, rotate down, but if your jungler is a Koshka, chances are they won't need help).

Mid Game (2-4 T3 items):
The mid game is Baron's strongest phase. After getting your second T3 item, you should be extremely confident. Continue to farm, but more loosely, be prepared to rotate at all times. You can easily win teamfights during this phase because of how much damage you do. However, make sure your team is making the most out of their rotations, and take objectives as often as possible. Hopefully, you can snowball during this phase for an easy victory.

Late Game (5-6 T3 items):
Due to the inclusion of the item, Breaking Point, Baron can still do pretty great AoE damage in the late game. However, you need to play more conservatively during this phase, and not be as aggressive as you were in the Mid Game. Chances are, you can no longer insta-melt an enemy at only a few Breaking Point stacks, so you will need to concentrate on getting these stacks before you make any aggressive maneuvers.

General Tips:
-Focus on those Breaking point stacks in late game fights. Stack by attacking the enemy roamer (or whatever Melee heroes are on the enemy team). After you have 10+ stacks, switch to the enemy lane carry and kill this hero as quickly as possible. The lane carry is often the highest damage dealer on the enemy team, so eliminating him/her is imperative.
-Save Jump Jets. Don't necessarily use this ability at the start of fights. While you should be using it often with a WP build, be smart with this ability.
-Ion Cannon usage. While this ability isn't an extremely high source of damage with WP, this ability's damage can be the difference in fights. Try to place it in places where you'll be able to hit multiple enemies, and ensure that the location you place it in is also one where enemies will be staying.
-Porcupine Mortar usage. In reality, I rarely seem to use this ability when building WP. The slow is pretty substantial, however, so use it to zone your enemies out of an area. Just beware that without Halcyon Chargers, this ability guzzles more energy than a diesel truck.

How to Play CP Baron Top

Early Game (0-1 T3 items):
Just like with WP Baron, CP Baron's early game is weak. Focus on farm and rotate when you're needed.

Mid Game (2-4 T3 items):
CP Baron's mid game is meh at best. You should focus on farm as much as possible, and rotate down to your teammates when fights break out. Your main goal is to not be starved out during this phase of the game, and make it to your late game as soon as possible.

Late Game (5-6 T3 items)
CP Baron's late game is INSANE. With 3 damage items under your belt, and at least one defense to be able to take some damage, you will be extremely hard to stop. Of course, you are still squishy, so try to stay as far back from the front line as you can. Try your best to get and maintain all 5 Broken Myth stacks, and your damage will be unparalleled during late game fights.

General Tips:
-Broken Myth stacks. It is extremely important to gain these and maintain them during a fight to maximize your damage! Broken myth amplifies your damage (multiplies it by an amount based on your stacks), so in order to be at your most devastating state, you must have a high amount of these stacks.
-Porcupine Mortar usage. This is, of course, your main source of damage as CP Baron. This ability is hard to land individually, however, waiting just a little bit longer and chaining your two charges is the most effective way to use it. By doing this, you can zone your enemies into hitting one of the two mortars, instead of them juking out both.
-Jump Jets usage. With CP, this ability won't be used all too often. However, its range can help with chasing enemies or potentially getting out of a sticky situation. Once again, be smart with this ability, and don't position yourself into a risky spot.
-Ion Cannon usage. If possible, try to wait until you have 3-5 Broken Myth stacks to use this ability, and this ability's already extremely high damage will be amplified even further. Landing this ability consistently, and on multiple enemies, is key to winning teamfights.

Good Luck! Top

I hope you guys have a lot of success with these builds, and most importantly, have as much fun as I do when playing Baron. This is my second vainglory guide, my first being a Stormcrown Taka guide (http://www.vaingloryfire.com/vainglory/guide/stormcrown-cp-taka-16426). I would greatly appreciate some thumbs up on these builds if they help you out, and of course, feel free to tell me some criticism, questions, or tips! Thanks again!

Quick Comment (3) View Comments

You need to log in before commenting.

Quick Comment (3) View Comments

You need to log in before commenting.

VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.

Copyright © 2019 VaingloryFire | All Rights Reserved