Some words about me. I'm basically playing as a jungler and have made
Alpha my main recently. So let me give you a few notes on how to use her.
First to say, playing as
Alpha requires both skilled play and knowledge of what and how she can. But after that you're good to go, she can even win battles where enemies are way stronger and allies are noobs, especially after the update.
So remember that all those scales on threat level are situate and based on my experience in facing equal rivals, but all can change depending on your skill and making either
Catherine a dangerous enemy or
Krul and
Reim easy targets. She can be both totally useless or single ACEing hero, it's up to your abilities.
Now let's talk about her abilities. Let's start from a combo perk+ULT. Her perk is endless revival. Whenever
Alpha is killed, she gains a barrier and revives after 3,5sec. If the barrier is taken out before timer ends, she is killed. If not, She revives with her HP not coming full immediately, but healing over a short time (so yep, she CAN be killed in one team blow right after the revival). Also the timer gets to zero and starts growing. You can't revive while the timer is on the countdown, but it doesn't reset or get back zero if you die.
This timer replaces energy bar, so you don't have any and can use your A+B upon cooldown, which makes any
Alpha a threat. Also the barrier given during the revival gets bonus health equal to 65% of your bonus energy.
You basically can't be killed by one enemy during revival (except for
Krul and some fast WP carries, like
Ringo), but everyone in teamfight will attack you, so you
MUST take down at least one or 2 enemies before you die.
Now let's tap about ULT. It's cooldown is same as perk cooldown, you now why? Because
Alpha explodes herself using her perk to revive after that. In CP build you can triple and even pentakill (in 5v5) enemies with it, but consider it to be your
LAST SOURCE. 3 rules:
1. Never use ULT on high HP;
2. Upon using it do your best to capture an enemy you want dead before your speed decreases to no speed;
3. If that was done under enemy turret, RUN FOR YOUR LIFE, never start revival under it if it's gonna shoot you.
Now that you've done with ULT, let's talk about A and B. As you understood, you are left with only 2 skills to use, but those are your bread and butter. Upon use B gives you a stack of
core overload, a passive effect with negative and positive effects with up to 3 stacks, which disappear after 8sec and are renewed by basic attacks. Negative basically takes away your health upon use of B, positive gives you lifesteal from basic attacks and high damage from skills, especially from A. B also recharges upon basic attacks.
Prime Directive (A) has a bonus damage based off core overload stacks amount and clears negative effects of core overload, also slowing enemies high. Has high recharge speed.
Both skills have a range of reach and help
Alpha be a capture-and-kill hero of the same level as Blackfeather, and even stronger, especially after he's lost he ability to slow down enemies, so use it well.
Range of B is short, but you can never miss it if you get in range. Range of A, especially overdriven, is very big, but there's short time of charge before attack and it procs only if there's an enemy on or in the line of Alpha's scanner, so learn to use it well, otherwise enemies will dodge and run away.
Both skills have AoE range, B has short and it's line attack, A has a 4,5 meter radius and procs in circle, which makes it highly effective in teamfights.
I'm not sure if this guide will give something new to pro players, but I hope it'll help newbies to get along with such an interesting and powerful hero. Anyway, thank you for reading :)
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