WP Skye - The Stuttersteps (1.23) by VGguidebuilder

WP Skye - The Stuttersteps (1.23)

By: VGguidebuilder
Last Updated: Nov 7, 2016
3 Votes
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Skye

Build: WP Skye

Ability Path

Target Lock
Heroic Perk
Forward Barrage
1
2
3
4
5
6
7
8
9
10
11
12
Suri Strike
1
2
3
4
5
6
7
8
9
10
11
12
Death From Above
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
Phinn Phinn is slow and abilities are easily avoidable except his polite company. Make sure not to get the quibble land on you. It hurts!
1
Reim Reim is very skillshot heavy, he will find it hard to land Winter Spire on you unless he roots you.
1
Baron Stutter step to Victory. He cannot land his skill shots on you if you stutter step and use your Suri Strike wisely. Pin him down with Death from Above if necessary.
2
Celeste If you keep dancing around in the teamfight, Celeste might hit you with a Heliogenesis, but may have difficulty keeping you in the same place long enough for supernova.
2
Krul Krul needs to stick to his target, but WP Skye can kite him out. Just watch out for his Hellrazor.
2
Samuel Great against Samuel. Since WP Skye has so much mobility, it will be very very hard for Samuel to land Malice and Verdict on you if you stutterstep and make use of your repositioning skills.
3
Rona If WP, you can dodge Red Mist with ease, use Suri Strike to get out of 'Into the Fray' or 'Foesplitter' if she had used it. If CP, make sure to stay far away enough that she does not get to land 'Into the Fray' on you.
4
Adagio Adagio should not be able to kite you once you Target Lock him. Just make sure that the Forward Barrage lands to burst him down.
4
Skaarf Skaarf is less reliant on skillshots than Joule, with his Dragon Breath. However, he is much more squishy, thus being less of a threat once he gets bursted down.
5
Glaive Glaive can close gaps quickly with Afterburn, and can lead to a chain stun. However, after he Afterburns, you can just kite him again.
5
Joule Joule is very skillshot heavy. Which you are good at dodging.
6
Ringo If WP Ringo, quickly burst him down with Forward Barrage and do not let him kite you. If CP Ringo, hope that his Hellfire Brew does not burn you to death before the teamfight starts, get reflex block. Ardan would be nice to have as a support if against CP Ringo.
6
Skye Skye vs Skye. If WP against CP, WP should win due to the way they provide damage output. If WP vs WP, depends on the situation and player skill.
7
Fortress Fortress's wolves are still deadly, but the threat is lowered since WP Skye is able to kill the wolves faster.
7
Vox Vox can dodge Forward Barrage with Sonic Zoom. His WP path makes him a deadly 1v1 hero. If he goes CP, try to stay away from resonance bounce damage by moving slightly further from your teammates.
8
Lance Lance can strafe just like you. This will make him quite deadly against you, especially with low cooldown combat roll. If he lands his Impale, you can't move. However, if he just uses Gythian wall to push you away, you can still catch up with Target Lock.
8
SAW It's true that SAW's slow movement speed sucks, but his range is longer than yours. So see whose burst is better. You can avoid suppressing fire and kill him while he casts it. That's a nice window to attack.
8
Gwen Gwen is agile like Skye, so watch out as your Forward Barrage might miss a lot. Both of you are good at kiting and chasing so the matchup is pretty even...
9
Alpha Alpha can also close gaps easily, but most of it is head on. This causes Alpha to take significant damage while attacking Skye.
9
Ardan Ardan's gauntlet is dangerous to anyone who needs to keep their distance. He can trap Skye inside the gauntlet to let his teammates finish her off. However, this can be countered by Reflex Block.
9
Catherine Catherine has the most reliable stun. Very deadly if followed with a chain stun. This could cause Skye to get melted instantly in a fight. However, the Blast Tremor silence is less threatening as WP Skye does not rely as much on abilities.
10
Blackfeather Blackfeather has 2 gap closers and a slow. He can easily chase down Skye and dodge Forward Barrage.
10
Taka Taka can get behind Skye with his X-Retsu and Kaiten, avoiding the Forward Barrage. His Kaku also gives him slightly more sustain than Skye, allowing him to keep poking at Skye till she dies.

Table of Contents Top

Introduction Top


Hello everyone, this is a guide on WP Skye. I've had more experience playing CP Skye, but WP is the build I use if my ally goes CP. WP Skye is more mobile than CP, since she is able to stutter step better. Some of her abilities are also used more for utility than for damage.

WP Skye should dive right into the enemy carry, and take him out as fast as possible. Make use of your mobility to kite enemies and lure them into disadvantageous positions. Your Forward Barrage is a very scary ability early game if you land the full duration of it, chunking down enemy health bars. Suri Strike and Death From Above should be used for utility.

Abilities and explanations Top


Target Lock
Slot: Heroic Perk
Skye locks onto and reveals the target she most recently basic attacked. Basic attacks and Forward Barrage on that locked target grant her up to 2 move speed for 1.2 seconds. This speed bonus is dramatically reduced while moving backward. Target Lock is lost if the target moves more than 8 meters away from Skye or if she doesn't attack her target for 3 seconds.

This heroic perk is what makes Skye so mobile. This makes her a good pick against skillshot heavy characters, e.g. Joule, Kestrel. She can just shoot something and use the bonus movespeed to easily dodge incoming projectiles. Use this perk to get into better positions to follow up with your abilities.

Forward Barrage
Slot: A
Skye fires a continuous stream of bullets while strafing in a selected direction. Reactivate this ability to stop firing.
The duration increases with Skye's crystal power up to a max of 3 seconds. Weapon damage can critically strike with bonus critical damage. Deals bonus damage to locked targets. Deals 60% damage to structures & bosses.


This is the bulk of Skye's damage output late game. When this ability is overdriven, having items with crit chance is critical in maximizing the damage output of Forward Barrage.

Suri Strike
Slot: B
Active: Skye dashes to a chosen location near her locked target while a volley of missiles along a line between her and her target. Multiple missiles can hit the same target, but subsequent hits deal 20% damage. This ability can only be activated when Skye has a locked target. Activating this ability resets a portion of the cooldown on Forward Barrage.
Passive: Each ability point in Suri Strike increases the duration of target-lock.


This ability is also overdriven for drastically reduced cooldown and a complete cooldown reset for Forward Barrage, enabling Skye to be more mobile while being able to cast Forward Barrage in much quicker succession for better burst damage.

Death from Above
Slot: C
Active: Skye fires a salvo of missiles at a chosen location near her locked target. After a 1.3 second delay, the missiles rain down on that location, stunning enemies for 0.5 seconds. Enemies still in the area afterward are slowed and take crystal damage. Aiming directly on your locked target rains down the missiles in a cluster. Aiming away from your locked target rains them down in a line across the target's path. This ability can only be activated when Skye has a locked target. Deals 70% damage to structures & bosses.
Passive: Each ability point in Death from Above increases Skye's target-lock range.


This is mainly used for utility. You can use it to zone out enemies, block escapes, or peeling enemies off yourself. One important use would be disrupting channeled skills.

Ability Usage Top


The most common ability combo would be Forward Barrage> Suri Strike> Forward Barrage. It is important to know when and how to cancel Forward Barrage. If u miss a Forward Barrage and can't get it back on target, cancel it by tapping the ability again. This will stop you from shooting aimlessly while dealing no damage and moving slower. If you cancel it, you can continue with the ability combo or just basic attack the enemy.

It's much harder for enemies to escape from WP Skye than CP. You can just use stutter stepping and Forward Barrage to keep chasing enemies. However, if they are too far, just Suri Strike next to them. Death From Above can be used to block an escape route so you can keep the enemy to the escape route you want.

Peeling sticky enemies off you are more tricky. This is especially so if the entire enemy team sees you as a huge threat and jump on you at the start of a teamfight. When this happens, Target Lock the most dangerous threat, then cast Death From Above on yourself. Then Suri Strike close to your support, and hope that your support can protect you after that initial onslaught. Stay close to your support and keep kiting. Use Suri Strike to get out of any choke points as it is the most likely place for enemies such as Joule to use their powerful skillshots.

Items Top


Early Game
Cost efficient builds give you the most power for the least cost. 3 Weapon Blade, 1 Swift Shooter will help with stutter stepping and early game damage. Sprint Boots and some Halcyon Potion will help you sustain in the jungle fights.

Mid Game
At this stage, you should have completed 1 Tier 3 item, a Sorrowblade. A Reflex Block is very important to Skye. It will block stuns and crowd-controls that could destroy her. A Blazing Salvo should be bought to help increase Skye's mobility further through stutter stepping.

Late Game
By now, you should have bought a Breaking Point as well, greatly improving your damage across the course of a teamfight. A minimum of Tier 2 defense such as Coat of Plates and/or Kinetic Shield is needed to further minimize the damage received. Travel Boots as a minimum are also necessary, they improve your response time to teamfights, objectives etc.

Situational (Offensive)
Bonesaw
Get this if your enemies are building a lot of armor. Basic attack them a few times to shred armor, then use Forward Barrage for maximum damage.

Tornado Trigger
Not one of my recommended items to get since most enemies would learn to build armor, but the extra crit chance and crit damage will be useful if they don't do so. Your stutter stepping will also be much better with that huge increase in attack speed. This is also good if you have difficulties landing Forward Barrage.

Tyrant's Monocle
This is a preferred item to Tornado Trigger. It gives double the crit chance of Tornado Trigger and a flat weapon power increase. These help the damage of your Forward Barrage more than Tornado Trigger.

Situational (Defensive)
Metal Jacket
This is the item that gives the most armor. Build this against enemies with high weapon damage.

Atlas Pauldron
Build this to counter enemies building attack speed. Get this if you find that an enemy with high attack speed somehow becomes very sticky on you. It will help you minimize their damage output, giving you time to dish out your own damage.

Aegis
Build this to counter mages. The Reflex Block is useful in many circumstances. It can be used to block stuns, silences, pulls, knockbacks etc. It can also give you a health barrier for 1 second, which could help you stay alive long enough to possibly turn a teamfight in your favor.

Fountain of Renewal
Build this if you find your laner always low on health, so that your team does not need to constantly rely on that 1 Fountain of Renewal built by the Roam.

Crucible
Build this if the enemy team has a composition with multiple Area-of-Effect debuffs/Crowd Controls. For example, if the enemy team has both a Catherine and Adagio, 2 Crucibles would be needed to block those 2 pesky ultimates.

Situational Boots (Tier 3)
Halcyon Chargers
Halcyon Chargers are an effective pickup on mages such as Celeste and Skaarf, who have low mobility. The long sprint duration plus energy and cooldown related stats will give mages more damage throughout the course of a fight and allow for quicker repositioning. It is also a decent pickup on WP carries such as Glaive and Kestrel, since they use their abilities to deal damage as well, and they have a huge energy cost for abilities, which makes this a better item. I highly recommend this on Skye, it gives Skye everything she needs to complement her kit.

Journey Boots
Mainly recommended for WP carries. When on melee heroes, it will give them huge mobility in long fights. Sprinting twice in a teamfight can help you dodge certain deadly ultimates that are used to finish off enemies, such as One Shot One Kill. It can also help you escape or chase down an enemy after that teamfight. I do not recommend this on Skye though, since she is already so mobile and possibly the best at chasing down enemies.

War Treads
This is the item that replaces warhorn. It gives a sprint to all nearby allies. Commonly used for engaging, disengaging, pushing, this is a very versatile item that has great utility in teamfights. For example, if you can see a Celeste winding up for Solar Storm and you have run out of Crucible or Fountain of Renewal, you can use this item to boost your allied heroes, allowing them to easily dodge the Solar Storm. However, this is a item more commonly built on supports. Hence, I recommend getting one of the other 2 Tier 3 boots instead. The only situation where I would possibly see more than 1 War Tread in a team would be if SAW was in the team. Imagine the pure destruction that a mobile and fully spun up SAW would do when the sprints are well timed, enabling him to keep within range of enemies while dodging skillshots.

Roam Hero Synergies Top


Ardan
Ardan is possibly the best support for Skye. He makes up for Skye's main weakness, squishiness. Skye is easily bursted down. But with the help of well timed Vanguard, she can survive through the burst. A Gauntlet traps enemies in a certain location, helping Skye land her Forward Barrage and Death From Above more easily. Ardan can also throw down a defensive gauntlet to give Skye some breathing space to counter attack or escape.
Ardan got buffed quite recently, so his health barriers and powerful stormguard banner punches will help Skye more in fights.

Lance
Lance is really good with Skye if you can communicate well. I've had bad experiences of playing with a Lance that I can't communicate with. He ended up pushing enemies away from my Forward Barrage, helping enemies escape. However, if the 2 of you can communicate, Lance can peel for you, root enemies, helping you land your skillshots easily while keeping you safe from harm.

Catherine
Catherine has the most reliable stun in the game. Her Blast Tremor silence also leaves enemies at the mercy of Skye since they would be unable to reflex block Death From Above. Her Merciless Pursuit can be used to peel an enemy off Skye or disrupt a powerful ultimate which can save Skye.

Phinn
Phinn has moderate synergy with Skye. He can pull enemies closer to or away from Skye, depending on their positions. However, this might lead to him pulling grouped up enemies, not so good for WP Skye. WP Skye needs to focus down a single enemy as she has weak AoE damage.

Fortress
I would think that Fortress has moderate synergy with WP Skye. WP Skye uses basic attacks occasionally, so Attack of the Pack and Law of the Claw are quite effective. Truth of the Tooth is very useful for WP Skye, it improves her chasing power immensely, or help her reposition much faster without using Suri Strike.

Adagio
I have never played much with a support Adagio before, but from what I know, Adagio buffs the damage of allies and heals them, useful in buff comps. However, if Adagio plans to splash arcane fire on enemies by using Gift of Fire on Skye, Skye would have to Suri Strike into the middle of all enemies. This is quite dangerous and disadvantageous for Skye since she will be focused down.

Glaive
Glaive is experiencing more popularity as a support due to his high base health and his deadly Afterburn. He can peel enemies away from Skye effectively. Glaive is also quite bursty, so when teamed up together, can wipe out an enemy carry quickly. However, he lacks the protective power that Ardan and Phinn has, so he is a more offensive support.

Lyra
Lyra's Bright Bulwark will keep enemies slowed and allow Skye to land her abilities easily. However, her heal/speed boost from Imperial Sigil will be harder to land if Skye keeps dancing around in the teamfight. Her Arcane Passage portals are a great gap closer, possibly getting an enemy into close enough range for a Target Lock.

Conclusion Top


Thanks for reading this guide! I hope you guys have learnt something from it. Skye is difficult to play at first, but once you get the hang of it, she is really fun to play.

I welcome any kind of feedback, positive or negative, tell me if there's any other way you would like me to improve this guide.

Also check out my
CP Skye guide at http://www.vaingloryfire.com/vainglory/guide/cp-skye-death-from-everywhere-15260
Glaive guide at http://www.vaingloryfire.com/vainglory/guide/glaive-guide-1-18-15174
Rona guide at http://www.vaingloryfire.com/vainglory/guide/rona-guide-1-18-15152

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