Before We Start/End Top
START (PICK ONE), JUNGLE CLEAR #1, #2 (READ BEFORE YOU MAKE THE MISTAKE!)(High elo only) Top
Some Things I Would've Added But I Didn't Add Top
Everything in a Nutshell (TIPS) Top
Ardan
Attack Type:
Melee
Position:
Roam
Role:
Protector
Hit Points (HP): 801 (+
74)
HP Regen: 3.39 (+
0.35)
Energy Points (EP): N/A (+
N/A)
EP Regen: N/A (+
N/A)
Weapon Damage: 80 (+
5.5)
Attack Speed: 1 (+
0.033)
Armor: 30 (+
6)
Shield: 20 (+
6)
Attack Range: 1.8
Move Speed: 3.3
Julia's Gift
Hero:
Ardan | Slot: Heroic Perk
Ardan heals for 1% of his missing health every time he takes damage. The healing can never exceed 75% of the damage taken. Instead of energy, Ardan uses a yellow meter called Vengeance. Vengeance builds over time and can also be gained with basic attacks, critical strikes and abilities. Because Ardan has no energy, any bonus energy (5%) and energy regeneration (50%) are converted to crystal power.
Vanguard
Hero:
Ardan | Slot: A | Cooldown: 13/13/13/13/13 | Energy Cost: 0/0/0/0/0
Ardan dashes to an ally, damaging and slowing nearby enemies while granting the target a burst of move speed and a 3-second barrier that scales with 15% of Ardan's bonus health. Any time the ally takes damage, Ardan gains vengeance. This ability can be used on Ardan, but the barrier, speed boost and vengeance gain is only half as strong.
Overdrive: Vanguard grants 30% vengeance when cast on an ally.
DETAILS:
Damage: 50/100/150/200/250
(+1.2 Crystal)
Barrier: 50/80/110/140/170
Blood for Blood
Hero:
Ardan | Slot: B | Cooldown: 20 | Energy Cost: 0/0/0/0/0
Ardan leaps forward and punches his target. This deals crystal as well as weapon damage (that can crit) and is treated like a basic attack. Blood for Blood can only be activated when Ardan has 100% vengeance and will consume all of it.
Overdrive: Blood for Blood deals an additional 25% weapon and crystal damage.
DETAILS:
Damage: 30/70/110/150/190
(+0.7 Crystal)
Gauntlet
Hero:
Ardan | Slot: C | Cooldown: 110/100/90 | Energy Cost 0/0/0
Ardan throws down the gauntlet, projecting a perimeter around the target area and gaining full vengeance. Enemies who cross the perimeter are stunned and take crystal damage. Successfully stunning an enemy grants Ardan vengeance. If Ardan leaves the perimeter it is immediately destroyed.
DETAILS:
Damage: 250/375/500
(+2.5 Crystal)
Stun Duration: 1.2/1.2/1.2
Duration: 4/6/8
1. Okay so first
Vanguard is your main way to keep your team alive. Always
Vanguard. If
Vanguard is not up and one teammate is low, I will use
Fountain of Renewal. Even though y
you say it's a waste, I just need my team to be alive.
2. When I have
Contraption, I usually use at max 2 charges on
Scout Traps and save 1 for
Flare Gun. When you are that late of the game, you need the
Flare Gun so the enemy does not gank you or attack.
3. If you have
Bonesaw, you want to do as many basic attacks on the carry with the most armour. So your weapon powered carry will do more damage to him. Also if you are tri-queueing and with some sort of voice communication, you want to tell your weapon powered carry to attack that enemy.
4.
Aftershock will proc with your
Blood for Blood so you could smack them with a blue circle around your fist. Use
Aftershock+
Blood for Blood combo for the enemy carry with the most health (if you know but if you don't know, just hit one of them :P).
5. When Starting a team fight, try to use
Gauntlet to split 1 or 2 people inside and leave the rest outside. So the other enemy has to walk inside the
Gauntlet and stun themselves, now the one inside is dead, you use Wartreads while they are stunned, and chase down enemy. Use
Vanguard on carry to chase even further. Or
Shiversteel if you have one.
6. If your
Gauntlet is not up yet, and is very low, you could start the fight, and when the enemy team is low and running away, I like to estimate where my
Gauntlet wall is going to be, and estimate how fast the enemy is going and where, and I land the
Gauntlet just a little bit in front of me, then the enemy will run into the
Gauntlet since the
Gauntlet will be one centimetre away from enemy's face, getting stunned.
7. Use whatever items/abilities to keep yourself alive and getting an ace.
8. I haven't really explained
Blood for Blood because it's the least valuable thing you have. Use
Blood for Blood any time if it's finished it's finished it's cooldown for extra damage. I also use it to get closer to the enemy because it is a gap closer.
9. I get
Crucible early so my
Vanguard can have 25% of
Crucible.
10. If you don't know how to
Crucible, I then suggest you when you are in a teamfight, use both
Fountain of Renewal and
Crucible at the same time. It will negate some damage and your carries can heal up.
11. Also, skins help you win! =D
12. Feel free to change something in game if you feel like you have the need to. (ran out of colours so I bolded it instead)
That pretty much sums up my build! =D (ran out of colours so I bolded it instead)
Explanation On (Pick One) Top
Shiversteel
Category: Utility | Tier: 3 | Cost: 1550
Activate: For the next 4 (6 if you are melee) seconds, your basic attacks will slow the target by 40%. Slow lasts 1.2 seconds. (18s cooldown)
+500 Max Health
(Use this to slow fleeing enemies.)
I chose this item because if your struggling on very mobile heroes (for example,
Skye and
Koshka). But you can also pick up a
Shiversteel if you want the extra health, which is what
Ardan is made of (and a fist and
Julia's Gift and punching and
Gauntlet ._.)
Aftershock
Category: Ability | Tier: 3 | Cost: 2400
After using an ability, your next basic attack deals 15% of your target's max health as damage with +50% lifesteal. Max 400 damage vs non-heroes. 1.5 second cooldown.
+25% Cooldown Speed
+2.5 Energy Recharge
+35 Crystal Power
(Very effective against enemies with high health.)
I chose this item if you have enemies that have lots of health, an easy way to tell is to NOT do math, But to find if enemy carry (obviously you are supposed to hit carry, so roam doesn't count) has
Crucible or
Shiversteel or warhorn. Also I really like the cooldown acceleration on
Aftershock so you can create more fights with
Gauntlet. And
Gauntlet usually gives you an advantage in the fight.
Bonesaw
Category: Weapon | Tier: 3 | Cost: 2700
On Hit: Your basic attacks shred 7% of the target's armor for 6 seconds. Max 7 stacks.
+30 Weapon Power
+50% Attack Speed
(Effective against turrets and enemies with high armor. Best if you or your team are already dealing lots of weapon damage.)
I chose this if your weapon-powered carry does a ton of damage, but doesn't have
Bonesaw (dumb but if weapon-powered carry has
Bonesaw, you can help shred some armour.) and suddenly, the 3 rivals buy
Atlas Pauldron and
Metal Jacket. Now you can shred some of that armour! :D
Stormcrown
Category: Utility | Tier: 3 | Cost: 2200
Passive: After using an ability, your next 4 basic attacks in the next 6 seconds deal 140 bonus true damage to non-heroes or 35 to heroes. Can only be refreshed once every 6 seconds.
+30% Cooldown Speed
+200 Energy
+5 Energy Recharge
+150 Health
(Substantially increases your damage to objectives.)
Buying this will help you do more damage and do damage through armor and shield. and has lots of good stats! Helps kill anything faster basically.
Contraption
Category: Utility | Tier: 3 | Cost: 2100
Active: Target yourself to place a Scout Trap. Target the ground farther away to fire a Flare. 5s cooldown. 3 charges max. 18s per charge.
+350 Health
+35% Cooldown Speed
+3 Energy Recharge
(A great way to save inventory space while still being able to control vision.)
I would buy this item for vision because vision is very important late game and in some cases, may cause the game to end. And you can save space and money from actual
Flares and
Scout Traps. And has great stats.
Ardan/Item Updates Top
Update 1.17: Killer Bunny Rona
Flare and
Fountain of Renewal projectile speed is now faster! Easier to land
Fountain of Renewal and
Flare!
Lifespring has a new passive: After being out of combat with enemy heroes for 5 seconds, regenerate 2.5% of your missing health per second.
Update 1.18: Lance
Crystal Infusion and
Weapon Infusions now only let you take one of them! Your choice! But I recommend
Weapon Infusion almost every time.
Scout Traps now have a visual effect when being placed. Its not just a place on the ground, it looks cool and yeah...
Update 1.19: Lyra
New iems for roamers which made me redo almost the whole 3 guides I have!:
Protector Contract,
Dragonblood Contract,
Stormcrown,
War Treads,
Flare Gun!
Protector Contract is one of the contracts which will give your ally a small health barrier.
Dragonblood Contract is one of the contracts which can be activated and once activated it can mark nearby enemies which slows them and takes more crystal damage.
Ironguard Contract got redone so now you don't need a contract for ambient gold and
Ironguard Contract will heal you and your teammate if a minion is killed.
Stormguard Banner now makes you use an ability before you get the true damage. You get 6 basic attacks dealing 75 damage to non-heroes and 20 to heroes for 6 seconds. Not very good item this update. You need an
Energy Battery to buy.
Stormcrown is a tier 3 version of
Stormguard Banner which when you use an ability, it gives you 4 basic attacks in the next 6 seconds that deals 140 true damage to non-heroes and 35 to heroes. And it gives you cooldown speed, energy recharge, energy, and health. To buy, you need
Stormguard Banner, and
Chronograph.
War Treads is now the new Warhorn! In boot form! Nearby allies get to sprint for 2 seconds with a 60 second cooldown, with 0.4 movement speed, with 500 health, and no
Stormguard Banner passive. To purchase, buy
Travel Boots and
Dragonheart.
Flare Gun is a new item which allows you to place unlitmited
Flares every 18 seconds! Not very good against
Takas because the cooldown is very long.
Contraption cooldown up from 3 to 5 seconds with 18 second cooldown each charge (3 charges max). No more health regeneration,
Stormguard Banner passive, +35% cooldown speed, +3 energy recharge, and a new recipe.
Shiversteel now makes your basic attacks slow enemies, for 6 seconds, and every basic attacks slows for 1.2 seconds. And the cooldown down from 20 to 18.
Travel Boots passive movement speed fown from 0.45 to 0.4, bonus health down from 200 to 100, and no more health regeneration.
Chronograph's energy recharge per second up from 2.4 to 2.5.
Aftershock has the same thing as [[chronograph] (I got 2 more to go so I'm lazy deal with it).
Flare is renamed from
Flare Gun
Ardan's basic attack damage down from 80-154 to 80-141
Gauntlet has now made itself so when the enemy's trying to dash through it, it will stop them (good thing because
Glaive and
Skye are so annoying). But the stun duration down from 1.2 seconds to 1 second (RIP). However crystal ratio is up from 250% to 350% (not very useful).
Update 1.20: Summer Party SAW
Vanguard got his ratio up by 10%! I say that's a massive increase and
Ardan will be more meta this update than the last one.
Blood for Blood has gotten a bug fixed!
Stormguard Banner has returned to it's DPSness! Which is a better choice for
Ardan than last update. So has
Stormcrown.
Flare Gun now has 2 charges! Another buff for me :D
Contraption got his charge time up by 2 seconds, same thing as
Flare Gun. and cooldown speed up by 5%.
All
Protector Contract,
Ironguard Contract,
Dragonblood Contract got buffed! But I still don't use it.
Bonesaw's weapon power down from 30 to 15, armour shred changed from 7 stacks of 7% to 8 stacks of 6%, and duration of armour shred down from 6 to 3 seconds, then decay a stack every half-second. Looks like a nerf to me.
NO MORE UPDATES >:D
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