Overview Top
(Keep in mind, SAW is the center of this build, and therefore is the only one you need to play differently)
This build is pretty straightforward. You slap a bunch of weapon power onto SAW and you get a very squishy champ with a
CRAZY high AD output. This build excels with waveclear but is very dependent on his roam because of his squishyness. During early game, you want to sit back and play safe if your laner is a mobile champ, such as Vox. Mid game you want to primarily be pushing lane and getting kills, preparing you for late game. Late game consists of staying with your roam and completing objectives, primarily getting turrets.
The other two Top
Ardan's job is to keep SAW away from the enemy and heal him if he takes damage. He is critical to the team, as he helps fill in SAW's weak points and tanks for kraken or tower dives. Krul is obvious: Run into lane, crawl down their throat, and smite their souls-- and constantly pulling the enemy team away from lane. Because of his ability to jungle, Krul can solo kraken, steal minion mines, or even nab the gold mine from the jungle and kill him too. They will become very conscious of their vision and will go after you while you are in the jungle. while they do this, Ardan or SAW push lane and get easy turrets.
Reasons for some of the items (SAW) Top
Some of you may be thinking, why did you put 2 attack speed items on there? Why is aftershock part of this? Why are there so many sorrowblades? Well yes, it is weird, but it has a purpose. With more attack speed, you can maximize your sorrowblade's usefulness with your passive. Aftershock maximizes his 1 by adding a crystal element. Clockwork is a good item if you need to spam your 1 or 2 in the back of a teamfight. Flares and infusions are pretty straightforward in late game. Now: the sorrowblades. If you want to be crzy unbalanced, dependent on your support, or are just unsure about your last item, buy a sorrowblade. As for health pots, you want to stay stocked in case you get ganked by the enemy jungle
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