Eve of Harvest: Eve of Harvest allows Reim to regain health with combined with the fortified health you get when landing your A ability maker Reim feel invincible. The more damage you do the more health you gain so it is imperative for you to land your abilities.
Spellfire: Spellfire applies mortal wounds after you land an ability. It will help kill tanks and junglers more easily as they normally have high health.
Clockwork: Clockwork gives you basically infinite energy and adds cool down reductions. When you land an ability your cool downs will be decreased so landing your A ability will allow you to use your B and C abilities more often which are important to lock down your fleeing enemies.
Broken Myth: If your enemies have any knowledge about the game they will build shield to decrease the damage they receive from abilities. Broken myth will make their shields less effective allowing you to do more damage.
Aegis: Aegis is a very versatile defensive item as it gives you bonus health, shield, armor, and a reflex block. The reflex block will allow you to stop many abilities if you can time it right and if you practice it enough you will be able to stop almost any ability in the game.
Journey Boots: Journey boots allow you to chase enemies or get to the back line much easier. You could buy war treads for the extra health but I prefer journey boots as you can use the sprint more often.
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