The Invincible Reim [Full Guide] by DeadlyAssassin

The Invincible Reim [Full Guide]

By: DeadlyAssassin
Last Updated: Nov 18, 2019
2 Votes
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Build 1 of 1

Reim

Build: Build #1

Ability Path

Frostguard
Heroic Perk
Winter Spire
1
2
3
4
5
6
7
8
9
10
11
12
Chill Winds
1
2
3
4
5
6
7
8
9
10
11
12
Valkyrie
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Koshka Koshka is very quick and mobile which makes her sound like a great counter to Reim but she is not. She has to dive into her opponents so Reim can use either his Ult or B to lock her down. Reim will destroy her in the endgame as she has a bad scaling for the endgame.
2
  No Threat
3
SAW Be careful for his damage but when he has all of his stacks he is basically immobile so there is no way he can get away from you
4
Baptiste Be careful for all of the CC but Reim is a better fighter if you can block or avoid the CC
5
  No Threat
6
Grumpjaw Very tanky with good damage. Spellfire applying mortal wounds should help him feel less tanky though
7
Celeste Try to harass as much as you can early game so she won’t be as good as she can be later on. She has a low health and mobility but she has insane damage in the endgame.
8
Catherine Try to avoid her and get to the carry as fast you can because she can silence you and also stun you. Did I mention her B makes her feel unkillable?
9
Krul Krul is the best 1v1 close range fighter in the whole game due to his life steal. You will have to kite away from him while using your A and then when he is low use your Ult and finish him off. Be careful for the ambushes though!
9
Skye Skye might be one of your worst nightmares due to her really good mobility and damage. You will have to try and surprise her and root and stun her. Try to avoid situations where she can easily kite away from you
10
  No Threat

Items Top

Eve of Harvest: Eve of Harvest allows Reim to regain health with combined with the fortified health you get when landing your A ability maker Reim feel invincible. The more damage you do the more health you gain so it is imperative for you to land your abilities.
Spellfire: Spellfire applies mortal wounds after you land an ability. It will help kill tanks and junglers more easily as they normally have high health.
Clockwork: Clockwork gives you basically infinite energy and adds cool down reductions. When you land an ability your cool downs will be decreased so landing your A ability will allow you to use your B and C abilities more often which are important to lock down your fleeing enemies.
Broken Myth: If your enemies have any knowledge about the game they will build shield to decrease the damage they receive from abilities. Broken myth will make their shields less effective allowing you to do more damage.
Aegis: Aegis is a very versatile defensive item as it gives you bonus health, shield, armor, and a reflex block. The reflex block will allow you to stop many abilities if you can time it right and if you practice it enough you will be able to stop almost any ability in the game.
Journey Boots: Journey boots allow you to chase enemies or get to the back line much easier. You could buy war treads for the extra health but I prefer journey boots as you can use the sprint more often.

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