Pros:
-Massive health.
-Insanely high defense.
-Most basic attacks will be ineffective to you.
-You can survive ganks even with 3 heroes attacking you at the same time.
-You can absorb all attacks and still have plenty of health left.
-Effective at defending turrets and Ally Heroes.
-You'll have 1 to 3 deaths or none at all for each game.
-Pretty much you're the Super Tank.
Cons:
-Extremly low damage output.
-Dependent to Ally Heroes for damage.
-You'll have the least number of enemy hero kills.
Ganks/Ambushes
Alone: Cast
Gift of Fire to yourself which will temporarily slows the enemies giving you a chance to make a run for it, if you have a
Halcyon Potion with you, use that too for a higher chance of escaping. Remember to always run towards the nearest ally turret to you. Do not engage enemy heroes unless you already bought at least 2 of the items above (preferably a
Metal Jacket and a
Journey Boots). If the enemy hero/es is low on health (and you think you can kill them without dying), use your second skill for additional damage to your basic attacks, then make that kill.
With 1 to 2 Ally: First, cast
Gift of Fire to yourself or to an ally to burn and slow enemy heroes/minions around you, second is that you can either activate
Verse of Judgement right after your first skill to stun enemy heroes inflicted with arcane fire, or if not available, you can use
Agent of Wrath to deal extra damage with auto attack until an Ally heroe finishes the enemy for you.
Note: Stay on the lane until you bought your first or secnd item. I highly suggest that you do not engage into fighhts before that. You'll need to have to take advantage of your first skill and passive in the lane for faster money gain and sustainability. Until such time that you have bought at least one of the items above, you can start roaming between the lane and the jungle to support Ally Heroes. Use the skill sequence above for better chances of winning/escaping.
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