With Reim you really don't have to be too scared of being invaded if you are playing in the jungle, as you can basically deal with almost anyone, but when there is a big fight going on, you should try to be in the middle of it. Since all your abilities are splash and you have life steal, the more people are around you, the more you will heal. This doesn't mean you should be over confident though! Also remember that you are only tanky against other heroes, not minions, as your fortified health generation is decreased strongly with minions. In lane you should try to kite and let the minions come to your tower and kill them there, as your basic attacks are melee, and if the enemy laner is stupid enough to attack you in the current, you have plenty of means to slow or even root him! Though not optimal, Reim can also be played as Roam (Not Support!). You can basically just have an iron guard for the beginning of the game, but at the End phase i recommend selling it.
A:
Important with this is that the range increases with every level, so you are very limited in the early game. Also to note is that with the Spire you should always aim where the enemy is going to be, not where he is at the moment.
B:
The B wil NOT root the enemy unless he is chilled, meaning you have to hit him at least once before you trigger the B. Also do not try to use the B as a primary means of damage, as it is quite energy-costly.
C:
Try using this whenever the enemies are closely packed or to stun/slow a fleeing, important member of the enemy team.
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