Introduction Top
Hello, my name is Joseph Kevin (IGN: DerpyBundance). in this guide, I will attempt to teach you some of my tactics with Fortress.
Fortress is most often described and used as a ROAM hero. Personally, I prefer to play him in the Jungle, as I think he is better suited that way ^^. His heroic perk helps him a lot by giving him extra agility thus making him harder to catch (Unless his teammates are dead or he is far away from his teammates that is ^^)
Before we jump in to the real guide, let's take a look at Fortress's ability set!
Fortress's Ability Set Top
Packmates
Slot: Perk
When Fortress is near an allied hero, he will move faster after 1 second. He will maintain this move-speed bonus so lang as he's alongside any allied hero
This is usefull for giving you extra mobility and initiate a fight. Combine this with you ult and it can deal massive amounts of damage if done properly. Other uses of this perk is:
- Escaping tricky situations provided your ally is near you or not dead yet
- Body blocking an ally that is almost dead (e.g. Blocking Skye's
Forward Barrage or Skaarf's
Spitfire
- Catch a prey which is out of range (Perk + A)
Truth of the Tooth
Slot: A
Fortress marks the target enemy as prey and his next basic attack becomes a short-range lunge. Fortress and allied heroes gain lifesteal when attacking marked targets and gain movement speed when moving toward them.
Obviously this ability is used for gap closers and for intiating ganks and/or teamfights. Pair this with say Lance's A and you knock the laner dead. This can also be used to catch prey which has low health and is hiding in the backline of the turret (Just don't end up dead getting shot by the Turret ^^) The reason we don't upgrade and take A's overdrive is that Fort's B is more useful and has a higher burst potential than A. Becareful not to use this when you're away from your allies as you will only waste the ability and the cooldown is fairly long.
Law of the Claw
Slot: B
Fortress claws his target for crystal damage and causes it to bleed. Bleeding targets take 25 +15% of crystal power as damage every second. Attacks from Fortress and his allies increase bleeding by one stack. Upon reaching 6 stacks, the target is dealt a burst of damage based on its max health and receives a mortal wound (-33% healing).
Overdrive: Upon reaching 6 stacks, the target is slowed by 30%.
This is the ability that makes CP Fortress so good. Use this for:
- Dealing Mortal wound to the enemy carry
- Dispatching laners quickly
- Killing the healer minions
Remember to focus on the bleeding enemy as if the team focuses mainly on him, the 6 stacks will be achieved much sooner than spiliting the team's attention on other foes. Try not to use this ability on ROAM hero. The simple rule is not to hit the roam hero unless other heroes are dead, or out of range. Remember to conserve this ability and don't use it recklessly on the neutral creep camp. Do so and you'll put yourself at a disadvantage in fights with heroes as you'll have to wait on the cooldown
Attack of the Pack
Slot: C
Fortress howls, gaining fortified health and attack speed and calls to him a pack of wolves. Each pack wolf seeks out a different enemy hero. These wolves apply bleeding with their basic attacks. It takes three separate attacks to kill a pack wolf.
There are 2 uses for the Ult:
1. Initiating a Teamfight - Even this guide is meant for Jungling, a CP Fortress is also a good initiator. Try to use this in the middle of the fight to make the wolves track all 3 of the (1 each) also as you're building CP, wolves bites, HURT as the damage is also scaled based on how big your Crystal Damage is.
2. Distraction - Fortress's ult can also be used as a distraction when capturing the Gold Mine or Kraken. Enemy heroes will need sometime to kill the wolves. Moreover it also deals bleeding damage and this
also opens a possibility for a teamfight if the enemy team makes it to your location.
Remember not to use this unless you really have to as the cooldown is relatively long (120 secs) and burns a HELL LOT of energy
Items Explainations Top
Travel Boots
Travel Boots is a much needed item for you who likes to rotate quicker in to the jungle. You can also pop the boots in case your A is in cooldown and wants to kill an enemy hero out of range
Aftershock
Aftershock helps you when dealing with Tanky heroes. This item also helps you deal 50% lifesteal, 2.5 energy recharge and decreases cooldown by 25%. This item works at its best when paired with a
Tension Bow. If so pair change the
Alternating Current with it.
Broken Myth
Broken Myth helps you deal consistent damage especially in prolonged teamfights. The item acts like a
Breaking Point but in a Crystal way. It also has a distinct component to it which is Shield Pierce so this item can help you to get some extra percentage of your Crystal Power to damage through your opponent's shield
Alternating Current
Alternating current helps you by converting a percentage of your CP to your basic attack damage in short, this percentage will help you deal extra Basic Attack damage when you have built enough CP. Also it can help you kite an enemy due to its huge attack speed boost.
Aegis
Aegis is a good item to have when you're facing CP Laners and junglers. One thing to remember is that it only works on you and it won't help your teammates nearby.
Atlas Pauldron
Atlas Pauldron HELPS you a lot with heroes that rely mostly on their attack speed to claim the upper hand such as
SAW,
Ringo,
Vox,
Taka and maybe
Krul. Pair this item with your A and you'll render them useless in no time.Out of its special features it's an all-round useful item. For me no matter your situation, if you're facing an auto-attack dependant hero, this is a Must-have item for you.
Heroes That Pair Well Top
Ringo is a hero that has an immense amount of kiting capability. Paired with his immense attack speed, this hero is well suited for capping out his Mortal Wound stacks in a matter of seconds. Thus it helps the entire team gain the advantage over the enemy team.
Lance pairs well with Fortress as Lance's A ability to root an enemy hero combined with Fortress's immense burst from B can completely decimate an opponent if the opponent can't get away quickly enough. Lance's B also pairs well with Fortress as if Lance manages to land a Stun Fortress can use his A and have the whole team focus that prey down.
SAW is notably known as the worst hero in the game due to the lack of mobility, but this isn't the case here. A well played SAW can wreck havoc in enemy team and cause them to get pulled out of position. SAW's spin up stack also pairs very nicely with Fortress's B as SAW's attack speed is EXTREMELY quick thus it will reach the 6 stacks in no time. Also, Fortress's A provides a much needed boost for SAW to either slow the enemy with his B or finish off a target with his A.
Thanks you so much for taking your time to read this guide, I hope you find this useful, if you do, please tell me in the comments, if not, what am I missing, or what went wrong? This is my first time posting a guide like this in VGFire and I'll be adding a couple more in the coming time. Thanks for reading and don't forget to comment!!! ^^
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